Lines of
single/MH-20210116.lua
from check-in e7f204fb3d
that are changed by the sequence of edits moving toward
check-in bd5d7ca5ea:
1: --[[message
e7f204fb3d 2023-06-29 2: 卡数:6
e7f204fb3d 2023-06-29 3: 规则:大师2020
4: ]]
5:
e7f204fb3d 2023-06-29 6: --created by puzzle editor
7: Debug.SetAIName("棉花")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
9: Debug.SetPlayerInfo(0,16200,0,0)
10: Debug.SetPlayerInfo(1,16200,0,0)
11:
12: --自己的怪兽区
13: Debug.AddCard(29071332,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
14: Debug.AddCard(29071332,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
15: Debug.AddCard(29071332,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --武器手套
16: Debug.AddCard(29071332,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --武器手套
17: Debug.AddCard(29071332,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
18: Debug.AddCard(29071332,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --武器手套
19: --对方的怪兽区
20: Debug.AddCard(33878931,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
21: Debug.AddCard(33878931,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
22: Debug.AddCard(33878931,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
23: --自己的魔陷区
24: --对方的魔陷区
25: --自己的手卡
26: --对方的手卡
27: --自己的墓地
28: --对方的墓地
29: --自己除外的卡
30: --对方除外的卡
31: --自己的卡组
32: --对方的卡组
33: --自己的额外
34:
35: Debug.ReloadFieldEnd()
36: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 37: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29 38: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 39: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 40: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29 41: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29 42: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29 43: Duel.RegisterEffect(e999,0)