Lines of
single/LV-012.lua
from check-in e7f204fb3d
that are changed by the sequence of edits moving toward
check-in e27f26d689:
1: --[[message
e7f204fb3d 2023-06-29 2: 卡数:2
e7f204fb3d 2023-06-29 3: 规则:大师3
4: ]]
e7f204fb3d 2023-06-29 5: --puzzle1
6: Debug.SetAIName("Level-012")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
8: Debug.SetPlayerInfo(0,8000,0,0)
9: Debug.SetPlayerInfo(1,8000,0,0)
10:
11: Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
12: Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
13: Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
14:
15: Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
16: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
17:
18: Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
19:
20: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 21: --~ Debug.ShowHint("GAME START!")
22: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 23: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29 24: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 25: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 26: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29 27: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29 28: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29 29: Duel.RegisterEffect(e999,0)