游戏王残局简化版

Annotation For single/LV-012.lua
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Annotation For single/LV-012.lua

Lines of single/LV-012.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in e27f26d689:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:2
e7f204fb3d 2023-06-29    3: 规则:大师3
                         4: ]]
e7f204fb3d 2023-06-29    5: --puzzle1
                         6: Debug.SetAIName("Level-012")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         8: Debug.SetPlayerInfo(0,8000,0,0)
                         9: Debug.SetPlayerInfo(1,8000,0,0)
                        10: 
                        11: Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        12: Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        13: Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        14: 
                        15: Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        16: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        17: 
                        18: Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        19: 
                        20: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29   21: --~ Debug.ShowHint("GAME START!")
                        22: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   23: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   24: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   25: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   26: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29   27: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   28: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29   29: Duel.RegisterEffect(e999,0)