游戏王残局简化版

Annotation For single/Egg-4.lua
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Annotation For single/Egg-4.lua

Lines of single/Egg-4.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in 22b0398942:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:17
e7f204fb3d 2023-06-29    3: 规则:新大师
                         4: ]]
e7f204fb3d 2023-06-29    5: --created by puzzle editor
                         6: Debug.SetAIName("蛋总")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                         8: Debug.SetPlayerInfo(0,100,0,0)
                         9: Debug.SetPlayerInfo(1,16150,0,0)
                        10: 
                        11: --自己的怪兽区
                        12: Debug.AddCard(14878871,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --救援猫
                        13: --对方的怪兽区
                        14: Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --究极龙骑士
                        15: Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --究极龙骑士
                        16: Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --究极龙骑士
                        17: --自己的魔陷区
                        18: --对方的魔陷区
                        19: Debug.AddCard(77859858,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡
                        20: --自己的手卡
                        21: --对方的手卡
                        22: --自己的墓地
                        23: Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
                        24: Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
                        25: Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
                        26: --对方的墓地
                        27: --自己除外的卡
                        28: --对方除外的卡
                        29: --自己的卡组
                        30: Debug.AddCard(49374988,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·枫糖浆绵羊
                        31: Debug.AddCard(34680482,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·果冻天使
                        32: Debug.AddCard(91350799,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔偶甜点·热香饼猫头鹰
                        33: 
                        34: --自己的额外
                        35: Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --恐牙狼 钻石恐狼
                        36: Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --恐牙狼 钻石恐狼
                        37: Debug.AddCard(80764541,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.44 白天马
                        38: Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --鸟铳士 卡斯泰尔
                        39: Debug.AddCard(80796456,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.70 大罪蛛
                        40: Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --暗叛逆超量龙
                        41: Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --电影之骑士 盖亚剑士
                        42: Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
                        43: Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
                        44: Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --二进制女巫
                        45: 
                        46: Debug.ReloadFieldEnd()
                        47: aux.BeginPuzzle()
                        48: local e999=Effect.GlobalEffect()
                        49: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        50: e999:SetCode(EVENT_DAMAGE)
                        51: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        52: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        53: Debug.ShowHint("残局群181175613") end)
                        54: Duel.RegisterEffect(e999,0)
                        55: 
                        56: --~ local e1=Effect.GlobalEffect()
                        57: --~ e1:SetType(EFFECT_TYPE_FIELD)
                        58: --~ e1:SetCode(EFFECT_USE_EXTRA_MZONE)
                        59: --~ e1:SetValue(1)
                        60: --~ Duel.RegisterEffect(e1,0)