游戏王残局简化版

Annotation For single/「DMI2」Primal Seed_衍生版_1.lua
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Annotation For single/「DMI2」Primal Seed_衍生版_1.lua

Lines of single/「DMI2」Primal Seed_衍生版_1.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in 216da50a4e:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:6
e7f204fb3d 2023-06-29    3: 规则:大师3
                         4: ]]
                         5: Debug.SetAIName("「DMI2」Primal Seed")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         7: 
                         8: Debug.SetPlayerInfo(0,100,0,0)
                         9: Debug.SetPlayerInfo(1,9750,0,0)
                        10: 
                        11: Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        12: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        13: Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        14: Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                        15: 
                        16: Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        17: Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        18: Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        19: Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        20: Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        21: 
                        22: Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        23: Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        24: 
                        25: Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        26: 
                        27: 
                        28: Debug.ReloadFieldEnd()
                        29: --~ Debug.ShowHint("1回合內取得勝利")
                        30: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   31: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   32: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   33: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   34: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29   35: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   36: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29   37: Duel.RegisterEffect(e999,0)