游戏王残局简化版

Annotation For single/[WCS2006]20_gishiki.lua
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Annotation For single/[WCS2006]20_gishiki.lua

Lines of single/[WCS2006]20_gishiki.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in fa72a0392f:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:8
e7f204fb3d 2023-06-29    3: 规则:大师3
                         4: ]]
                         5: Debug.SetAIName("[WCS2006]20_gishiki")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         7: 
                         8: Debug.SetPlayerInfo(0,100,0,0)
                         9: Debug.SetPlayerInfo(1,5600,0,0)
                        10: 
                        11: Debug.AddCard(72426662,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        12: Debug.AddCard(08198712,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        13: Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        14: Debug.AddCard(58192742,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        15: Debug.AddCard(46427957,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        16: Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        17: Debug.AddCard(99171160,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        18: 
                        19: Debug.AddCard(31560081,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
                        20: Debug.AddCard(48659020,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
                        21: Debug.AddCard(15025844,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
                        22: 
                        23: Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        24: 
                        25: Debug.AddCard(21844576,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        26: 
                        27: Debug.ReloadFieldEnd()
                        28: 
                        29: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   30: 
e7f204fb3d 2023-06-29   31: local str = {}
e7f204fb3d 2023-06-29   32: local fun = {}
e7f204fb3d 2023-06-29   33: 
e7f204fb3d 2023-06-29   34: local cache1
e7f204fb3d 2023-06-29   35: 
e7f204fb3d 2023-06-29   36: fun["通关邀请"]=function()
e7f204fb3d 2023-06-29   37:   local e100
e7f204fb3d 2023-06-29   38:   e100=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   39:   e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   40:   e100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   41:   function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   42:     return Duel.GetLP(1)<=0
e7f204fb3d 2023-06-29   43:     end
e7f204fb3d 2023-06-29   44:   e100:SetCondition(cache1)
e7f204fb3d 2023-06-29   45:   function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   46:     Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29   47:     return
e7f204fb3d 2023-06-29   48:     end
e7f204fb3d 2023-06-29   49:   e100:SetOperation(cache1)
e7f204fb3d 2023-06-29   50:   Duel.RegisterEffect(e100,0)
e7f204fb3d 2023-06-29   51:   end
e7f204fb3d 2023-06-29   52: 
e7f204fb3d 2023-06-29   53: fun["通关邀请"]()
e7f204fb3d 2023-06-29   54: