游戏王残局简化版

Annotation For single/[WCS2006]01_ankokukai.lua
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Annotation For single/[WCS2006]01_ankokukai.lua

Lines of single/[WCS2006]01_ankokukai.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in a7680cb34c:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:7
e7f204fb3d 2023-06-29    3: 规则:大师3
                         4: ]]
                         5: Debug.SetAIName("[WCS2006]01_ankokukai")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         7: 
                         8: Debug.SetPlayerInfo(0,600,0,0)
                         9: Debug.SetPlayerInfo(1,7000,0,0)
                        10: 
                        11: Debug.AddCard(07459013,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        12: 
                        13: Debug.AddCard(32619583,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        14: Debug.AddCard(33731070,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        15: Debug.AddCard(78004197,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        16: Debug.AddCard(79126789,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        17: 
                        18: Debug.AddCard(05498296,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        19: Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        20: Debug.AddCard(15150365,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        21: Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        22: 
                        23: Debug.AddCard(41142615,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        24: 
                        25: Debug.ReloadFieldEnd()
                        26: --~ Debug.ShowHint("1回合內取得勝利")
                        27: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   28: 
e7f204fb3d 2023-06-29   29: local cache1
e7f204fb3d 2023-06-29   30: 
e7f204fb3d 2023-06-29   31: local e999
e7f204fb3d 2023-06-29   32: e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   33: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   34: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   35: function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   36:   return Duel.GetLP(1)<=0
e7f204fb3d 2023-06-29   37:   end
e7f204fb3d 2023-06-29   38: e999:SetCondition(cache1)
e7f204fb3d 2023-06-29   39: function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   40:   Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29   41:   return
e7f204fb3d 2023-06-29   42:   end
e7f204fb3d 2023-06-29   43: e999:SetOperation(cache1)
e7f204fb3d 2023-06-29   44: Duel.RegisterEffect(e999,0)
e7f204fb3d 2023-06-29   45: 
                        46: 
                        47: