Lines of
script/c0.lua
from check-in e7130db7c4
that are changed by the sequence of edits moving toward
check-in d2dde12476:
1: local str = {}
2: local fun = {}
3:
4: local cache_1
5: local cache_2
6:
7:
8:
9: _G["通关邀请"] = function()
10: local effect_1
11: effect_1 = Effect.GlobalEffect()
12: effect_1:SetType(EFFECT_TYPE_FIELD
13: + EFFECT_TYPE_CONTINUOUS)
14: effect_1:SetCode(EVENT_DAMAGE)
15: function cache_1()
16: cache_1 = Duel.GetLP(1)
17: if cache_1 <= 0 then
18: cache_1 = true
19: else
20: cache_1 = false
21: end
22: return cache_1
23: end
24: effect_1:SetCondition(cache_1)
25: function cache_1()
26: Debug.ShowHint("残局群181175613")
27: return
28: end
29: effect_1:SetOperation(cache_1)
30:
31: Duel.RegisterEffect(effect_1
32: , 0)
33: end
34:
35: fun["是否效果卡"] = function(card)
e7130db7c4 2023-06-29 36: cache_1 = Card.IsType(card, TYPE_MONSTER)
e7130db7c4 2023-06-29 37: if cache_1 then
38: return true
39: end
40: return false
41: end
42:
43: _G["开局说明"] = function()
44: Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))
45:
46: --~ local cache_1 = {}
47:
48: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
49: --~ cache_1:insert(cache_2)
50: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
51: --~ cache_1:insert(cache_2)
52: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
53: --~ cache_1:insert(cache_2)
54: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
55: --~ cache_1:insert(cache_2)
56: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
57: --~ cache_1:insert(cache_2)
58: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
59: --~ cache_1:insert(cache_2)
60: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
61: --~ cache_1:insert(cache_2)
62: --~ cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
63: --~ cache_1:insert(cache_2)
64:
65: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
66: --~ cache_1:insert(cache_2)
67: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
68: --~ cache_1:insert(cache_2)
69: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
70: --~ cache_1:insert(cache_2)
71: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
72: --~ cache_1:insert(cache_2)
73: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
74: --~ cache_1:insert(cache_2)
75: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
76: --~ cache_1:insert(cache_2)
77: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
78: --~ cache_1:insert(cache_2)
79: --~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
80: --~ cache_1:insert(cache_2)
81:
82: --~ cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
83: --~ cache_1:insert(cache_2)
84: --~ cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
85: --~ cache_1:insert(cache_2)
86:
87: --~ for i=1, #cache_1 do
88: --~ end
89:
90:
91: str["这个残局的效果卡数量"] = 0
92:
93: --~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
94: --~ str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
95: --~ str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
96: --~ str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
97: --~ str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
98: --~ str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
99: --~ str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
100: --~ str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
101:
102: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
103: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
104: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
105: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
106: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
107: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
108: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
109: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
110:
111: --~ str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
112: --~ str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
113: --~ str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
114: --~ str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
115: --~ str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
116: --~ str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
117: --~ str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
118: --~ str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
119:
120: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
121: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
122: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
123: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
124: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
125: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
126: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
127: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
128:
129: --~ str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
130: --~ str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
131:
132: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
133: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
134:
135: --~ Debug.ShowHint(str["这个残局的效果卡数量"])
136: end
137:
138: