游戏王残局简化版

Annotation For single/sample6.lua
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Annotation For single/sample6.lua

Lines of single/sample6.lua from check-in e40c905cb7 that are changed by the sequence of edits moving toward check-in 7f595724f2:

                         1: --[[message
                         2: 灵摆召唤入门2
                         3: ]]
                         4: 
e40c905cb7 2023-07-29    5: 
e40c905cb7 2023-07-29    6: 
                         7: Debug.SetAIName("sample6")
e40c905cb7 2023-07-29    8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
e40c905cb7 2023-07-29    9: Debug.SetPlayerInfo(0,100,0,0)
e40c905cb7 2023-07-29   10: Debug.SetPlayerInfo(1,2800,0,0)
e40c905cb7 2023-07-29   11: 
e40c905cb7 2023-07-29   12: Debug.AddCard(17390179,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e40c905cb7 2023-07-29   13: Debug.AddCard(17390179,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e40c905cb7 2023-07-29   14: 
e40c905cb7 2023-07-29   15: Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e40c905cb7 2023-07-29   16: Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e40c905cb7 2023-07-29   17: Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e40c905cb7 2023-07-29   18: Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e40c905cb7 2023-07-29   19: Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        20: 
                        21: --~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        22: 
e40c905cb7 2023-07-29   23: Debug.AddCard(67284908,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
                        24: --~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
                        25: --~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
                        26: 
                        27: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
                        28: 
                        29: Debug.ReloadFieldEnd()
                        30: --~ Debug.ShowHint("GAME START!")
                        31: aux.BeginPuzzle()