Lines of
single/残局-六王寻胜.lua
from check-in e36bb19aa2
that are changed by the sequence of edits moving toward
check-in 9e2b0a7448:
1: --[[message
2: ]]
e36bb19aa2 2023-07-11 3: --~ 必须位于残局文件顶部
e36bb19aa2 2023-07-11 4: --~ 加载残局函数库
e36bb19aa2 2023-07-11 5: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
6: Debug.SetAIName("突击核")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule
8: Debug.SetPlayerInfo(0,8000,0,0)
9: Debug.SetPlayerInfo(1,21150,0,0)
10: Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
11: Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
12: Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
13: Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
14: Debug.AddCard(96227613,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
15: Debug.AddCard(69610326,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
16: Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
17: Debug.AddCard(5043010,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
18: Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
19: Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
20: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
21: Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
22: Debug.AddCard(16178681,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
23: Debug.AddCard(94770493,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
24: Debug.AddCard(75672051,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
25: Debug.AddCard(46986419,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
26: Debug.AddCard(64034255,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
27: Debug.AddCard(35272499,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
28: Debug.AddCard(70950698,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
29: Debug.AddCard(645087,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
30: Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
31: Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
32: Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
33: Debug.ReloadFieldEnd()
34: aux.BeginPuzzle()
35: fun["开局说明"]()
36: