e1b217bace 2023-09-09 1: % 三个绑定函数
e1b217bace 2023-09-09 2:
e1b217bace 2023-09-09 3: # PreSummon
e1b217bace 2023-09-09 4:
e1b217bace 2023-09-09 5: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
e1b217bace 2023-09-09 6:
e1b217bace 2023-09-09 7: <details>
e1b217bace 2023-09-09 8: <summary>
e1b217bace 2023-09-09 9: 补充
e1b217bace 2023-09-09 10: </summary>
e1b217bace 2023-09-09 11:
e1b217bace 2023-09-09 12: ~~~
e1b217bace 2023-09-09 13: ●void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
e1b217bace 2023-09-09 14: 设置卡片c的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
e1b217bace 2023-09-09 15: ~~~
e1b217bace 2023-09-09 16:
e1b217bace 2023-09-09 17: </details>
e1b217bace 2023-09-09 18:
e1b217bace 2023-09-09 19: 召唤类型的可选值:
e1b217bace 2023-09-09 20:
e1b217bace 2023-09-09 21: 1. SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值)
e1b217bace 2023-09-09 22: 1. SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤
e1b217bace 2023-09-09 23: 1. SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
e1b217bace 2023-09-09 24: 1. SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
e1b217bace 2023-09-09 25: 1. SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改數值)
e1b217bace 2023-09-09 26: 1. SUMMON_TYPE_FUSION =0x43000000 --融合召唤
e1b217bace 2023-09-09 27: 1. SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
e1b217bace 2023-09-09 28: 1. SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
e1b217bace 2023-09-09 29: 1. SUMMON_TYPE_XYZ =0x49000000 --超量召唤
e1b217bace 2023-09-09 30: 1. SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
e1b217bace 2023-09-09 31: 1. SUMMON_TYPE_LINK =0x4c000000 --连接召唤
e1b217bace 2023-09-09 32:
e1b217bace 2023-09-09 33:
e1b217bace 2023-09-09 34: sum_type的可选值:
e1b217bace 2023-09-09 35:
e1b217bace 2023-09-09 36: ~~~
e1b217bace 2023-09-09 37: --Summon Type --召唤类型
e1b217bace 2023-09-09 38: SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值)
e1b217bace 2023-09-09 39: SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤
e1b217bace 2023-09-09 40: SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
e1b217bace 2023-09-09 41: SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
e1b217bace 2023-09-09 42: SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改數值)
e1b217bace 2023-09-09 43: SUMMON_TYPE_FUSION =0x43000000 --融合召唤
e1b217bace 2023-09-09 44: SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
e1b217bace 2023-09-09 45: SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
e1b217bace 2023-09-09 46: SUMMON_TYPE_XYZ =0x49000000 --超量召唤
e1b217bace 2023-09-09 47: SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
e1b217bace 2023-09-09 48: SUMMON_TYPE_LINK =0x4c000000 --连接召唤
e1b217bace 2023-09-09 49: ~~~
e1b217bace 2023-09-09 50:
e1b217bace 2023-09-09 51: ●bool Debug.PreEquip(Card equip_card, Card target)
e1b217bace 2023-09-09 52: 为target添加装备equip_card ,返回值表示是否成功
e1b217bace 2023-09-09 53:
e1b217bace 2023-09-09 54: ●void Debug.PreSetTarget(Card c, Card target)
e1b217bace 2023-09-09 55: 把target选为c的永续对象