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Annotation For single_doc/三个绑定函数.md
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Annotation For single_doc/三个绑定函数.md

Lines of single_doc/三个绑定函数.md from check-in e1b217bace that are changed by the sequence of edits moving toward check-in 580b09114c:

                         1: % 三个绑定函数
                         2: 
                         3: # PreSummon
                         4: 
                         5: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
                         6: 
                         7: <details>
                         8: <summary>
                         9: 补充
                        10: </summary>
                        11: 
                        12: ~~~
e1b217bace 2023-09-09   13: ●void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
e1b217bace 2023-09-09   14: 设置卡片c的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
                        15: ~~~
                        16: 
                        17: </details>
                        18: 
                        19: 召唤类型的可选值:
                        20: 
e1b217bace 2023-09-09   21: 1. SUMMON_TYPE_NORMAL		=0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值)
e1b217bace 2023-09-09   22: 1. SUMMON_TYPE_ADVANCE		=0x11000000 --上级召唤
e1b217bace 2023-09-09   23: 1. SUMMON_TYPE_DUAL		=0x12000000	--再度召唤(二重)
e1b217bace 2023-09-09   24: 1. SUMMON_TYPE_FLIP		=0x20000000	--翻转召唤
e1b217bace 2023-09-09   25: 1. SUMMON_TYPE_SPECIAL		=0x40000000	--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改數值)
e1b217bace 2023-09-09   26: 1. SUMMON_TYPE_FUSION		=0x43000000	--融合召唤
e1b217bace 2023-09-09   27: 1. SUMMON_TYPE_RITUAL		=0x45000000	--仪式召唤
e1b217bace 2023-09-09   28: 1. SUMMON_TYPE_SYNCHRO		=0x46000000	--同调召唤
e1b217bace 2023-09-09   29: 1. SUMMON_TYPE_XYZ			=0x49000000	--超量召唤
e1b217bace 2023-09-09   30: 1. SUMMON_TYPE_PENDULUM	=0x4a000000 --灵摆召唤
e1b217bace 2023-09-09   31: 1. SUMMON_TYPE_LINK		=0x4c000000 --连接召唤
e1b217bace 2023-09-09   32: 
e1b217bace 2023-09-09   33: 
e1b217bace 2023-09-09   34: sum_type的可选值:
                        35: 
                        36: ~~~
                        37: --Summon Type --召唤类型
e1b217bace 2023-09-09   38: SUMMON_TYPE_NORMAL		=0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值)
                        39: SUMMON_TYPE_ADVANCE		=0x11000000 --上级召唤
                        40: SUMMON_TYPE_DUAL		=0x12000000	--再度召唤(二重)
                        41: SUMMON_TYPE_FLIP		=0x20000000	--翻转召唤
e1b217bace 2023-09-09   42: SUMMON_TYPE_SPECIAL		=0x40000000	--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改數值)
                        43: SUMMON_TYPE_FUSION		=0x43000000	--融合召唤
                        44: SUMMON_TYPE_RITUAL		=0x45000000	--仪式召唤
                        45: SUMMON_TYPE_SYNCHRO		=0x46000000	--同调召唤
                        46: SUMMON_TYPE_XYZ			=0x49000000	--超量召唤
                        47: SUMMON_TYPE_PENDULUM	=0x4a000000 --灵摆召唤
                        48: SUMMON_TYPE_LINK		=0x4c000000 --连接召唤
                        49: ~~~
                        50: 
e1b217bace 2023-09-09   51: ●bool Debug.PreEquip(Card equip_card, Card target)
e1b217bace 2023-09-09   52: 为target添加装备equip_card ,返回值表示是否成功
e1b217bace 2023-09-09   53: 
e1b217bace 2023-09-09   54: ●void Debug.PreSetTarget(Card c, Card target)
e1b217bace 2023-09-09   55: 把target选为c的永续对象