游戏王残局简化版

Annotation For single/特殊局_2.lua
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Annotation For single/特殊局_2.lua

Lines of single/特殊局_2.lua from check-in e0043ca72d that are changed by the sequence of edits moving toward check-in cf784b4230:

                         1: --[[message
                         2: 维护:2024-06-26
                         3: 简语:个十百千万?
                         4: 标签:#枯岳说书人 #暗之侯爵贝利亚
                         5: ]]
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
                         8: Debug.SetPlayerInfo(0, 621543, 0, 0)
                         9: Debug.SetPlayerInfo(1, 231370, 0, 0)
                        10: local d = {}
                        11: -- 提攻
                        12: --~ 卡
                        13: --~ 攻
e0043ca72d 2024-07-01   14: function s.gnkl_jltw(u1, u2)
e0043ca72d 2024-07-01   15: 	local h1
e0043ca72d 2024-07-01   16: 	--~ 效果
e0043ca72d 2024-07-01   17: 	h1 = Effect.CreateEffect(u1)
e0043ca72d 2024-07-01   18: 	h1:SetType(EFFECT_TYPE_SINGLE)
e0043ca72d 2024-07-01   19: 	h1:SetCode(EFFECT_UPDATE_ATTACK)
e0043ca72d 2024-07-01   20: 	h1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0043ca72d 2024-07-01   21: 	h1:SetValue(u2)
e0043ca72d 2024-07-01   22: 	u1:RegisterEffect(h1)
e0043ca72d 2024-07-01   23: end
                        24: d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
                        25: 
                        26: Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
                        27: Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
                        28: Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
                        29: 
                        30: Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
                        31: Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   32: local h1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   33: s.gnkl_jltw(h1, 1156)
e0043ca72d 2024-07-01   34: local h1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   35: s.gnkl_jltw(h1, 1252)
e0043ca72d 2024-07-01   36: local h1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   37: s.gnkl_jltw(h1, 1698)
e0043ca72d 2024-07-01   38: local h1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   39: s.gnkl_jltw(h1, 652)
e0043ca72d 2024-07-01   40: local h1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   41: s.gnkl_jltw(h1, 254)
e0043ca72d 2024-07-01   42: local h1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   43: s.gnkl_jltw(h1, 800)
e0043ca72d 2024-07-01   44: local h1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   45: s.gnkl_jltw(h1, -21565)
e0043ca72d 2024-07-01   46: local h1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   47: s.gnkl_jltw(h1, -56546)
e0043ca72d 2024-07-01   48: local h1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   49: s.gnkl_jltw(h1, -65415)
e0043ca72d 2024-07-01   50: local h1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   51: s.gnkl_jltw(h1, -45212)
e0043ca72d 2024-07-01   52: local h1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   53: s.gnkl_jltw(h1, -32215)
e0043ca72d 2024-07-01   54: local h1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
e0043ca72d 2024-07-01   55: s.gnkl_jltw(h1, -801)
                        56: 
                        57: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
                        58: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
                        59: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
                        60: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
                        61: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
                        62: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
                        63: 
                        64: Debug.ReloadFieldEnd()
                        65: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
                        66: Debug.ShowHint("场上怪兽攻击力已改变")
                        67: 
                        68: --[[
                        69: 你以为这局是拼百位数、十位数、个位数?
                        70: 试了之后,发现不行,于是想发动《天邪鬼的诅咒》配合《无千干扰》。
                        71: 但想来想去就是起效不了。
                        72: 遍翻卡池后终于找到了能让《天邪鬼的诅咒》起效的卡。
                        73: 咦?!
                        74: 怎么《天邪鬼的诅咒》不能和《无千干扰》配合呢?
                        75: 哈哈哈!
                        76: 这就中圈套了!
                        77: ]]