Lines of
script/c0.lua
from check-in debc51c10d
that are changed by the sequence of edits moving toward
check-in 142c814666:
1:
2: str = {}
3:
4: fun = {}
5:
6: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
7:
8: Debug.ReloadFieldBegin = function(str_1, str_2) --{
9:
10: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
11:
12: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
13:
14: if str_2 then --{
15:
16: if str_2 == 3 then --{
17:
18: str["规则"] = "大师3 "
19:
20: --}
21:
22: elseif str_2 == 4 then --{
23:
24: str["规则"] = "新大师 "
25:
26: --}
27:
28: elseif str_2 == 5 then --{
29:
30: str["规则"] = "大师2020 "
31:
32: --}
33:
34: end --}
35:
36: else --{
37:
38: str["规则"] = "大师2020 "
39:
40: end --}
41:
42: fun["Debug.ReloadFieldBegin"](str_1, str_2)
43:
44: end --}
45:
46: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
47:
48: aux.BeginPuzzle = function() --{
49:
50: fun["aux.BeginPuzzle"]()
51:
52: fun["开局说明"]()
53:
54: fun["通关邀请"]()
55:
56: end --}
57:
58: fun["通关邀请"] = function() --{
59:
60: str["原解弹窗"] = "残局群181175613"
61: str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
62:
63: effect_1 = Effect.GlobalEffect()
64:
65: effect_1:SetType(EFFECT_TYPE_FIELD
66: + EFFECT_TYPE_CONTINUOUS)
67:
68: effect_1:SetCode(EVENT_DAMAGE)
69:
70: function cache_1() --{
71:
72: cache_1 = Duel.GetLP(1)
73:
74: if cache_1 <= 0 then --{
75:
76: if cache_1 == 0 then --{
77:
78: Debug.ShowHint(str["原解弹窗"])
79:
80: --}
81:
82: else --{
83:
84: Debug.ShowHint(QB:「你居然二解了,请加群告诉我怎么二解。」)
85:
86: end --}
debc51c10d 2023-07-17 87:
debc51c10d 2023-07-17 88: else
89:
90: --}
91:
92: else --{
93:
94: return false
95:
96: end --}
97:
98: end --}
99:
100: effect_1:SetCondition(cache_1)
101:
102: effect_1:SetOperation(aux.NULL)
103:
104: Duel.RegisterEffect(effect_1
105: , 0)
106:
107: end --}
108:
109: fun["是否效果卡"] = function(card) --{
110:
111: cache_1 = Card.IsType(card, TYPE_SPELL)
112:
113: cache_2 = Card.IsType(card, TYPE_TRAP)
114:
115: cache_3 = Card.IsType(card, TYPE_EFFECT)
116:
117: if cache_1
118: or cache_2
119: or cache_3 then --{
120:
121: return true
122:
123: end --}
124:
125: cache_1 = Card.IsType(card, TYPE_PENDULUM)
126:
127: if cache_1 then --{
128:
129: cache_1 = Card.IsCode(card, 28363749)
130:
131: cache_2 = Card.IsCode(card, 19474136)
132:
133: cache_3 = Card.IsCode(card, 17390179)
134:
135: cache_4 = Card.IsCode(card, 83980492)
136:
137: if cache_1
138: or cache_2
139: or cache_3
140: or cache_4 then --{
141:
142: --}
143:
144: else --{
145:
146: return true
147:
148: end --}
149:
150: end --}
151:
152: return false
153:
154: end --}
155:
156: fun["开局说明"] = function() --{
157:
158: cache_1 = 0
159: cache_1 = cache_1 + LOCATION_DECK
160: cache_1 = cache_1 + LOCATION_HAND
161: cache_1 = cache_1 + LOCATION_MZONE
162: cache_1 = cache_1 + LOCATION_SZONE
163: cache_1 = cache_1 + LOCATION_GRAVE
164: cache_1 = cache_1 + LOCATION_REMOVED
165: cache_1 = cache_1 + LOCATION_EXTRA
166:
167: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
168:
169: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
170:
171: for k in aux.Next(cache_1) do --{
172:
173: cache_1 = fun["是否效果卡"](k)
174:
175: if cache_1 then --{
176:
177: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
178:
179: end --}
180:
181: end --}
182:
183: str["开局说明"] =""
184: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
185: str["开局说明"] = str["开局说明"] .. "卡 "
186: str["开局说明"] = str["开局说明"] .. str["规则"]
187:
188: if str["不洗牌"] == 0 then --{
189:
190: --}
191:
192: else --{
193:
194: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
195:
196: end --}
197:
198: if str["无BP"] == 0 then --{
199:
200: str["开局说明"] = str["开局说明"] .. "无BP "
201:
202: end --}
203:
204: if str["开局添加手卡"] then --{
205:
206: str["开局说明"] = str["开局说明"] .. "选"
207: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
208: str["开局说明"] = str["开局说明"] .. "卡 "
209:
210: end --}
211:
212: if str["禁格"] then --{
213:
214: str["开局说明"] = str["开局说明"] .. "禁"
215: str["开局说明"] = str["开局说明"] .. str["禁格"]
216: str["开局说明"] = str["开局说明"] .. "格 "
217:
218: end --}
219:
220: if str["印卡"] then --{
221:
222: str["开局说明"] = str["开局说明"] .. "印卡 "
223:
224: end --}
225:
226: Debug.ShowHint(str["开局说明"])
227:
228: end --}
229:
230: fun["开局添加手卡"] = function(str_1) --{
231:
232: str["开局添加手卡"] = str_1
233:
234: effect_1 = Effect.GlobalEffect()
235:
236: effect_1:SetType(EFFECT_TYPE_FIELD
237: + EFFECT_TYPE_CONTINUOUS)
238:
239: effect_1:SetCode(EVENT_ADJUST)
240:
241: effect_1:SetCondition(aux.TRUE)
242:
243: function cache_1(effect_event
244: , player_who_activate_the_effect) --{
245:
246: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
247: , Card.IsAbleToHand
248: , player_who_activate_the_effect
249: , LOCATION_DECK
250: , 0
251: , str_1
252: , str_1
253: , nil)
254:
255: Duel.SendtoHand(str["玩家选定的卡"]
256: , nil
257: , REASON_RULE)
258:
259: effect_event:Reset()
260:
261: end --}
262:
263: effect_1:SetOperation(cache_1)
264:
265: Duel.RegisterEffect(effect_1
266: , 0)
267:
268: end --}
269:
270: fun["禁格"] = function(str_1) --{
271:
272: str["禁格"] = str_1
273:
274: effect_1 = Effect.GlobalEffect()
275:
276: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
277:
278: effect_1:SetValue(str_1)
279:
280: Duel.RegisterEffect(effect_1,0)
281:
282: end --}
283:
284: fun["印卡"] = function(str_1, str_2, str_3) --{
285:
286: str["印卡"] = 1
287:
288: if str_3 then --{
289:
290: --}
291:
292: else --{
293:
294: str_3 = str_2
295:
296: end --}
297:
298: str["当前印卡数"] = 1
299:
300: effect_1 = Effect.CreateEffect(str_1)
301:
302: effect_1:SetType(EFFECT_TYPE_IGNITION)
303:
304: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
305: + EFFECT_FLAG_UNCOPYABLE
306: + EFFECT_FLAG_CANNOT_NEGATE
307: + EFFECT_FLAG_CANNOT_DISABLE)
308:
309: cache_1 = function() --{
310:
311: Duel.SetChainLimit(aux.FALSE)
312:
313: return true
314:
315: end --}
316:
317: effect_1:SetTarget(cache_1)
318:
319: effect_1:SetRange(LOCATION_EXTRA)
320:
321: function print_hand(effect_event
322: , player_who_activate_the_effect) --{
323:
324: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
325:
326: card = Duel.CreateToken(player_who_activate_the_effect
327: , announce_card)
328:
329: if str["当前印卡数"] <= str_2 then --{
330:
331: str["当前印卡数"] = str["当前印卡数"] + 1
332:
333: Duel.SendtoHand(card,nil,REASON_RULE)
334:
335: --}
336:
337: else --{
338:
339: if str["当前印卡数"] <= str_3 then --{
340:
341: str["当前印卡数"] = str["当前印卡数"] + 1
342:
343: Duel.Remove(card,POS_FACEUP,REASON_RULE)
344:
345: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
346:
347: --}
348:
349: else --{
350:
351: Debug.ShowHint("印卡过多!")
352:
353: effect_event:Reset()
354:
355: end --}
356:
357: end --}
358:
359: end --}
360:
361: effect_1:SetOperation(print_hand)
362:
363: str_1:RegisterEffect(effect_1)
364:
365: end --}
366:
367: fun["全部回到卡组"] = function() --{
368:
369: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
370:
371: effect_1 = Effect.GlobalEffect()
372:
373: effect_1:SetType(EFFECT_TYPE_FIELD
374: + EFFECT_TYPE_CONTINUOUS)
375:
376: effect_1:SetCode(EVENT_ADJUST)
377:
378: cache_1 = function() --{
379:
380: cache_1 = 0
381: cache_1 = cache_1 + LOCATION_HAND
382: cache_1 = cache_1 + LOCATION_MZONE
383: cache_1 = cache_1 + LOCATION_SZONE
384: cache_1 = cache_1 + LOCATION_GRAVE
385: cache_1 = cache_1 + LOCATION_REMOVED
386:
387: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
388:
389: if cache_1 == 0 then --{
390:
391: return true
392:
393: --}
394:
395: else --{
396:
397: return false
398:
399: end --}
400:
401: end --}
402:
403: effect_1:SetCondition(cache_1)
404:
405: cache_1 = function() --{
406:
407: Debug.ShowHint("目标已达成!")
408:
409: Duel.SetLP(1,0)
410:
411: end --}
412:
413: effect_1:SetOperation(cache_1)
414:
415: Duel.RegisterEffect(effect_1,0)
416:
417: end --}
418: