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28: </head>
29: <body>
30: <header id="title-block-header">
31: <h1 class="title">场景</h1>
32: </header>
33: <nav id="TOC" role="doc-toc">
34: <ul>
35: <li><a href="#正常" id="toc-正常"><span class="toc-section-number">1</span> 正常</a>
36: <ul>
37: <li><a href="#section" id="toc-section"><span class="toc-section-number">1.1</span> </a></li>
38: <li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.2</span> </a></li>
39: <li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.3</span> </a></li>
40: <li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.4</span> </a></li>
41: <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.5</span> </a></li>
42: <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.6</span> </a></li>
43: <li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.7</span> </a></li>
44: <li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.8</span> </a></li>
45: <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.9</span> </a></li>
46: <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.10</span> </a></li>
47: <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.11</span> </a></li>
48: <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.12</span> </a></li>
49: <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.13</span> </a></li>
50: <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.14</span> </a></li>
51: <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.15</span> </a></li>
52: <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.16</span> </a></li>
53: <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.17</span> </a></li>
54: <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.18</span> </a></li>
55: <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.19</span> </a></li>
56: <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li>
57: <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li>
58: <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li>
59: <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li>
60: <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li>
61: <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li>
62: <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li>
63: <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li>
64: <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li>
65: <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
66: <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
67: <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
68: <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
69: <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
70: <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
71: <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li>
72: <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li>
73: <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.37</span> </a></li>
74: </ul></li>
75: <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
76: <ul>
77: <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.1</span> </a></li>
78: <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.2</span> </a></li>
79: <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.3</span> </a></li>
80: <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.4</span> </a></li>
81: <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.5</span> </a></li>
82: <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.6</span> </a></li>
83: <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.7</span> </a></li>
84: <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.8</span> </a></li>
85: <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.9</span> </a></li>
86: <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.10</span> </a></li>
87: <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.11</span> </a></li>
88: <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.12</span> </a></li>
89: <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.13</span> </a></li>
90: <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.14</span> </a></li>
91: <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.15</span> </a></li>
92: <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.16</span> </a></li>
93: <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.17</span> </a></li>
94: <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.18</span> </a></li>
95: <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.19</span> </a></li>
96: <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.20</span> </a></li>
97: <li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.21</span> </a></li>
98: <li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.22</span> </a></li>
99: <li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.23</span> </a></li>
100: <li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.24</span> </a></li>
101: <li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.25</span> </a></li>
102: <li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.26</span> </a></li>
103: <li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.27</span> </a></li>
104: <li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.28</span> </a></li>
105: <li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.29</span> </a></li>
106: <li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.30</span> </a></li>
107: <li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.31</span> </a></li>
108: <li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.32</span> </a></li>
109: <li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.33</span> </a></li>
110: <li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.34</span> </a></li>
111: <li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li>
112: <li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li>
113: <li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li>
114: <li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li>
115: <li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li>
116: <li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
117: <li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>
118: <li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li>
119: <li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
120: <li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li>
121: </ul></li>
122: <li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li>
123: <li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a>
124: <ul>
125: <li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li>
126: <li><a href="#料理对决类的失误" id="toc-料理对决类的失误"><span class="toc-section-number">4.2</span> 料理对决类的失误</a>
127: <ul>
128: <li><a href="#分析" id="toc-分析"><span class="toc-section-number">4.2.1</span> 分析</a></li>
129: <li><a href="#section-81" id="toc-section-81"><span class="toc-section-number">4.2.2</span> </a></li>
130: <li><a href="#section-82" id="toc-section-82"><span class="toc-section-number">4.2.3</span> </a></li>
131: <li><a href="#section-83" id="toc-section-83"><span class="toc-section-number">4.2.4</span> </a></li>
132: <li><a href="#section-84" id="toc-section-84"><span class="toc-section-number">4.2.5</span> </a></li>
133: </ul></li>
134: <li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a>
135: <ul>
136: <li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li>
137: <li><a href="#section-85" id="toc-section-85"><span class="toc-section-number">4.3.2</span> </a></li>
138: <li><a href="#section-86" id="toc-section-86"><span class="toc-section-number">4.3.3</span> </a></li>
de16a3ebfb 2023-10-21 139: <li><a href="#section-87" id="toc-section-87"><span class="toc-section-number">4.3.4</span> </a></li>
140: </ul></li>
141: </ul></li>
142: </ul>
143: </nav>
144: <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
145: <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
146: <pre><code>Debug.SetAIName("base-2")
147:
148: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
149:
150: Debug.SetPlayerInfo(0,8000,0,0)
151: Debug.SetPlayerInfo(1,8000,0,0)
152:
153:
154: -----------------
155:
156:
157: -----------------
158:
159:
160: -----------------
161:
162: Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
163: Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
164: Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
165: Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
166:
167: -----------------
168:
169:
170: -----------------
171:
172:
173: -----------------
174:
175:
176: Debug.ReloadFieldEnd()
177: aux.BeginPuzzle()
178: </code></pre>
179: <h2 data-number="1.2" id="section-1"><span class="header-section-number">1.2</span> </h2>
180: <pre><code>Debug.SetAIName("base-2")
181:
182: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
183:
184: Debug.SetPlayerInfo(0,8000,0,0)
185: Debug.SetPlayerInfo(1,8000,0,0)
186:
187: -----------------
188:
189: Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
190: Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)
191:
192: -----------------
193:
194: Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
195:
196: -----------------
197:
198: Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
199:
200: -----------------
201:
202: Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)
203:
204: -----------------
205:
206: Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
207:
208: -----------------
209:
210: Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
211:
212: Debug.ReloadFieldEnd()
213: aux.BeginPuzzle()
214: </code></pre>
215: <h2 data-number="1.3" id="section-2"><span class="header-section-number">1.3</span> </h2>
216: <pre><code>Debug.SetAIName("base-2")
217:
218: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
219:
220: Debug.SetPlayerInfo(0,8000,0,0)
221: Debug.SetPlayerInfo(1,8000,0,0)
222:
223: -----------------
224:
225: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
226: Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
227: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
228: Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
229: Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
230: Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)
231:
232: -----------------
233:
234: Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
235:
236: -----------------
237:
238:
239: -----------------
240:
241:
242: -----------------
243:
244:
245: -----------------
246:
247:
248: Debug.ReloadFieldEnd()
249: aux.BeginPuzzle()
250: </code></pre>
251: <h2 data-number="1.4" id="section-3"><span class="header-section-number">1.4</span> </h2>
252: <pre><code>Debug.SetAIName("base-2")
253:
254: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
255:
256: Debug.SetPlayerInfo(0,8000,0,0)
257: Debug.SetPlayerInfo(1,8000,0,0)
258:
259: -----------------
260:
261: Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
262: Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
263: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
264: Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)
265:
266: -----------------
267:
268:
269: -----------------
270:
271:
272: -----------------
273:
274:
275: -----------------
276:
277:
278: -----------------
279:
280:
281: Debug.ReloadFieldEnd()
282: aux.BeginPuzzle()
283: </code></pre>
284: <h2 data-number="1.5" id="section-4"><span class="header-section-number">1.5</span> </h2>
285: <pre><code>Debug.SetAIName("base-2")
286:
287: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
288:
289: Debug.SetPlayerInfo(0,8000,0,0)
290: Debug.SetPlayerInfo(1,8000,0,0)
291:
292: -----------------
293:
294: Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
295: Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
296: Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
297: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
298:
299: -----------------
300:
301:
302: -----------------
303:
304:
305: -----------------
306:
307:
308: -----------------
309:
310:
311: -----------------
312:
313:
314: Debug.ReloadFieldEnd()
315: aux.BeginPuzzle()
316: </code></pre>
317: <h2 data-number="1.6" id="section-5"><span class="header-section-number">1.6</span> </h2>
318: <pre><code>Debug.SetAIName("base-2")
319:
320: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
321:
322: Debug.SetPlayerInfo(0,8000,0,0)
323: Debug.SetPlayerInfo(1,8000,0,0)
324:
325: -----------------
326:
327: Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
328: Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
329: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
330: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
331: Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
332: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
333: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
334: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
335: Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
336: Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
337: Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
338: Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)
339:
340: -----------------
341:
342:
343: -----------------
344:
345:
346: -----------------
347:
348:
349: -----------------
350:
351:
352: -----------------
353:
354:
355: Debug.ReloadFieldEnd()
356: aux.BeginPuzzle()
357: </code></pre>
358: <h2 data-number="1.7" id="section-6"><span class="header-section-number">1.7</span> </h2>
359: <pre><code>Debug.SetAIName("base-2")
360:
361: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
362:
363: Debug.SetPlayerInfo(0,8000,0,0)
364: Debug.SetPlayerInfo(1,8000,0,0)
365:
366: -----------------
367:
368: Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
369: Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
370: Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)
371:
372: -----------------
373:
374:
375: -----------------
376:
377: Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
378: Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
379:
380: -----------------
381:
382:
383: -----------------
384:
385:
386: -----------------
387:
388:
389: Debug.ReloadFieldEnd()
390: --~ aux.BeginPuzzle()
391: </code></pre>
392: <h2 data-number="1.8" id="section-7"><span class="header-section-number">1.8</span> </h2>
393: <pre><code>Debug.SetAIName("base-2")
394:
395: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
396:
397: Debug.SetPlayerInfo(0,8000,0,0)
398: Debug.SetPlayerInfo(1,8000,0,0)
399:
400: -----------------
401:
402: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
403: Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
404: Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)
405:
406: -----------------
407:
408: Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
409:
410: -----------------
411:
412:
413: -----------------
414:
415:
416: -----------------
417:
418:
419: -----------------
420:
421:
422: Debug.ReloadFieldEnd()
423: aux.BeginPuzzle()
424: </code></pre>
425: <h2 data-number="1.9" id="section-8"><span class="header-section-number">1.9</span> </h2>
426: <pre><code>Debug.SetAIName("base-2")
427:
428: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
429:
430: Debug.SetPlayerInfo(0,8000,0,0)
431: Debug.SetPlayerInfo(1,8000,0,0)
432:
433: -----------------
434:
435: Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
436:
437: -----------------
438:
439:
440: -----------------
441:
442: Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
443: Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
444:
445: -----------------
446:
447: Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
448: Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)
449:
450: -----------------
451:
452:
453: -----------------
454:
455: Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
456:
457: Debug.ReloadFieldEnd()
458: aux.BeginPuzzle()
459: </code></pre>
460: <h2 data-number="1.10" id="section-9"><span class="header-section-number">1.10</span> </h2>
461: <pre><code>Debug.SetAIName("base-2")
462:
463: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
464:
465: Debug.SetPlayerInfo(0,8000,0,0)
466: Debug.SetPlayerInfo(1,8000,0,0)
467:
468: -----------------
469:
470: Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN)
471: Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
472: Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
473:
474: -----------------
475:
476:
477: -----------------
478:
479:
480: -----------------
481:
482:
483: -----------------
484:
485:
486: -----------------
487:
488: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
489:
490: Debug.ReloadFieldEnd()
491: aux.BeginPuzzle()
492: </code></pre>
493: <h2 data-number="1.11" id="section-10"><span class="header-section-number">1.11</span> </h2>
494: <pre><code>Debug.SetAIName("base-2")
495:
496: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
497:
498: Debug.SetPlayerInfo(0,8000,0,0)
499: Debug.SetPlayerInfo(1,8000,0,0)
500:
501: -----------------
502:
503:
504: -----------------
505:
506:
507: -----------------
508:
509: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
510: Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
511:
512: -----------------
513:
514:
515: -----------------
516:
517:
518: -----------------
519:
520: Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
521: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
522: Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
523:
524: Debug.ReloadFieldEnd()
525: aux.BeginPuzzle()
526: </code></pre>
527: <h2 data-number="1.12" id="section-11"><span class="header-section-number">1.12</span> </h2>
528: <pre><code>Debug.SetAIName("base-2")
529:
530: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
531:
532: Debug.SetPlayerInfo(0,8000,0,0)
533: Debug.SetPlayerInfo(1,8000,0,0)
534:
535: -----------------
536:
537:
538: -----------------
539:
540:
541: -----------------
542:
543: Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
544: Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
545: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
546:
547: -----------------
548:
549:
550: -----------------
551:
552:
553: -----------------
554:
555:
556: Debug.ReloadFieldEnd()
557: aux.BeginPuzzle()
558: </code></pre>
559: <h2 data-number="1.13" id="section-12"><span class="header-section-number">1.13</span> </h2>
560: <pre><code>Debug.SetAIName("base-2")
561:
562: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
563:
564: Debug.SetPlayerInfo(0,8000,0,0)
565: Debug.SetPlayerInfo(1,8000,0,0)
566:
567: -----------------
568:
569:
570: -----------------
571:
572:
573: -----------------
574:
575: Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
576: Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
577: Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
578: Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
579:
580: -----------------
581:
582: Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)
583:
584: -----------------
585:
586:
587: -----------------
588:
589:
590: Debug.ReloadFieldEnd()
591: --~ aux.BeginPuzzle()
592: </code></pre>
593: <h2 data-number="1.14" id="section-13"><span class="header-section-number">1.14</span> </h2>
594: <pre><code>Debug.SetAIName("base-2")
595:
596: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
597:
598: Debug.SetPlayerInfo(0,8000,0,0)
599: Debug.SetPlayerInfo(1,8000,0,0)
600:
601: -----------------
602:
603:
604: -----------------
605:
606:
607: -----------------
608:
609: Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
610: Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
611:
612: -----------------
613:
614:
615: -----------------
616:
617:
618: -----------------
619:
620:
621: Debug.ReloadFieldEnd()
622: --~ aux.BeginPuzzle()
623: </code></pre>
624: <h2 data-number="1.15" id="section-14"><span class="header-section-number">1.15</span> </h2>
625: <pre><code>Debug.SetAIName("base-2")
626:
627: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
628:
629: Debug.SetPlayerInfo(0,800,0,0)
630: Debug.SetPlayerInfo(1,8000,0,0)
631:
632: -----------------
633:
634:
635: -----------------
636:
637:
638: -----------------
639:
640: Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
641: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
642:
643: -----------------
644:
645:
646: -----------------
647:
648:
649: -----------------
650:
651: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
652: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
653:
654: Debug.ReloadFieldEnd()
655: aux.BeginPuzzle()
656: </code></pre>
657: <h2 data-number="1.16" id="section-15"><span class="header-section-number">1.16</span> </h2>
658: <pre><code>Debug.SetAIName("base-2")
659:
660: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
661:
662: Debug.SetPlayerInfo(0,8000,0,0)
663: Debug.SetPlayerInfo(1,8000,0,0)
664:
665: -----------------
666:
667:
668: -----------------
669:
670:
671: -----------------
672:
673: Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
674: Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
675: Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
676:
677: -----------------
678:
679:
680: -----------------
681:
682:
683: -----------------
684:
685: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
686:
687: Debug.ReloadFieldEnd()
688: aux.BeginPuzzle()
689: </code></pre>
690: <h2 data-number="1.17" id="section-16"><span class="header-section-number">1.17</span> </h2>
691: <pre><code>Debug.SetAIName("base-2")
692:
693: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
694:
695: Debug.SetPlayerInfo(0,8000,0,0)
696: Debug.SetPlayerInfo(1,8000,0,0)
697:
698: -----------------
699:
700:
701: -----------------
702:
703:
704: -----------------
705:
706: Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
707: Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
708:
709: -----------------
710:
711:
712: -----------------
713:
714:
715: -----------------
716:
717:
718: Debug.ReloadFieldEnd()
719: aux.BeginPuzzle()
720: </code></pre>
721: <h2 data-number="1.18" id="section-17"><span class="header-section-number">1.18</span> </h2>
722: <pre><code>Debug.SetAIName("base-2")
723:
724: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
725:
726: Debug.SetPlayerInfo(0,8000,0,0)
727: Debug.SetPlayerInfo(1,8000,0,0)
728:
729: -----------------
730:
731:
732: -----------------
733:
734:
735: -----------------
736:
737: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
738:
739: -----------------
740:
741: Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
742:
743: -----------------
744:
745:
746: -----------------
747:
748: Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
749:
750: Debug.ReloadFieldEnd()
751: aux.BeginPuzzle()
752: </code></pre>
753: <h2 data-number="1.19" id="section-18"><span class="header-section-number">1.19</span> </h2>
754: <pre><code>Debug.SetAIName("base-2")
755:
756: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
757:
758: Debug.SetPlayerInfo(0,8000,0,0)
759: Debug.SetPlayerInfo(1,8000,0,0)
760:
761: -----------------
762:
763: Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
764: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
765:
766: -----------------
767:
768:
769: -----------------
770:
771: Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
772: Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
773: Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
774: Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
775:
776: -----------------
777:
778:
779: -----------------
780:
781:
782: -----------------
783:
784: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
785:
786: Debug.ReloadFieldEnd()
787: aux.BeginPuzzle()
788: </code></pre>
789: <h2 data-number="1.20" id="section-19"><span class="header-section-number">1.20</span> </h2>
790: <pre><code>Debug.SetAIName("base-2")
791:
792: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
793:
794: Debug.SetPlayerInfo(0,8000,0,0)
795: Debug.SetPlayerInfo(1,8000,0,0)
796:
797: -----------------
798:
799:
800: -----------------
801:
802:
803: -----------------
804:
805: Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
806: Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
807: Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
808: Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
809:
810: -----------------
811:
812:
813: -----------------
814:
815:
816: -----------------
817:
818:
819: Debug.ReloadFieldEnd()
820: aux.BeginPuzzle()
821: </code></pre>
822: <h2 data-number="1.21" id="section-20"><span class="header-section-number">1.21</span> </h2>
823: <pre><code>Debug.SetAIName("base-2")
824:
825: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
826:
827: Debug.SetPlayerInfo(0,8000,0,0)
828: Debug.SetPlayerInfo(1,8000,0,0)
829:
830: -----------------
831:
832: Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN)
833:
834: -----------------
835:
836: Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
837:
838: -----------------
839:
840: Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
841: local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
842: Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
843: --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
844:
845: -----------------
846:
847:
848: -----------------
849:
850:
851: -----------------
852:
853:
854: Debug.ReloadFieldEnd()
855: aux.BeginPuzzle()
856: </code></pre>
857: <h2 data-number="1.22" id="section-21"><span class="header-section-number">1.22</span> </h2>
858: <pre><code>Debug.SetAIName("base-2")
859:
860: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
861:
862: Debug.SetPlayerInfo(0,8000,0,0)
863: Debug.SetPlayerInfo(1,8000,0,0)
864:
865: -----------------
866:
867: Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN)
868: Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN)
869:
870: -----------------
871:
872:
873: -----------------
874:
875: Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
876: Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
877:
878: -----------------
879:
880:
881: -----------------
882:
883:
884: -----------------
885:
886:
887: Debug.ReloadFieldEnd()
888: aux.BeginPuzzle()
889: </code></pre>
890: <h2 data-number="1.23" id="section-22"><span class="header-section-number">1.23</span> </h2>
891: <pre><code>Debug.SetAIName("base-2")
892:
893: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
894:
895: Debug.SetPlayerInfo(0,8000,0,0)
896: Debug.SetPlayerInfo(1,8000,0,0)
897:
898: -----------------
899:
900: Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN)
901: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
902:
903: -----------------
904:
905:
906: -----------------
907:
908: Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
909:
910: -----------------
911:
912:
913: -----------------
914:
915:
916: -----------------
917:
918:
919: Debug.ReloadFieldEnd()
920: aux.BeginPuzzle()
921: </code></pre>
922: <h2 data-number="1.24" id="section-23"><span class="header-section-number">1.24</span> </h2>
923: <pre><code>Debug.SetAIName("base-2")
924:
925: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
926:
927: Debug.SetPlayerInfo(0,8000,0,0)
928: Debug.SetPlayerInfo(1,8000,0,0)
929:
930: -----------------
931:
932:
933: -----------------
934:
935:
936: -----------------
937:
938: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
939:
940: -----------------
941:
942:
943: -----------------
944:
945:
946: -----------------
947:
948: Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN)
949: Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
950:
951: Debug.ReloadFieldEnd()
952: --~ aux.BeginPuzzle()
953: </code></pre>
954: <h2 data-number="1.25" id="section-24"><span class="header-section-number">1.25</span> </h2>
955: <pre><code>Debug.SetAIName("base-2")
956:
957: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
958:
959: Debug.SetPlayerInfo(0,8000,0,0)
960: Debug.SetPlayerInfo(1,8000,0,0)
961:
962: -----------------
963:
964: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
965: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
966: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
967: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
968: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
969: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
970: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
971: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
972: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
973: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
974: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
975: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
976: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
977: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
978: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
979: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
980: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
981: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
982: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
983: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
984: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
985: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
986: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
987: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
988: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
989: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
990: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
991: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
992: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
993: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
994: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
995: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
996: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
997: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
998: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
999: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1000: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1001: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1002: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1003: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1004: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1005: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1006: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1007: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1008: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1009: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1010: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1011: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1012:
1013: -----------------
1014:
1015: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1016: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1017: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1018: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1019: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1020: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1021: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1022: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1023: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1024: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1025: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1026: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1027:
1028: -----------------
1029:
1030: Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1031: Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1032: Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1033: Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1034: Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1035: Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
1036: Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
1037:
1038: -----------------
1039:
1040:
1041: -----------------
1042:
1043:
1044: -----------------
1045:
1046:
1047: Debug.ReloadFieldEnd()
1048: aux.BeginPuzzle()
1049: </code></pre>
1050: <h2 data-number="1.26" id="section-25"><span class="header-section-number">1.26</span> </h2>
1051: <pre><code>Debug.SetAIName("base-2")
1052:
1053: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1054:
1055: Debug.SetPlayerInfo(0,8000,0,0)
1056: Debug.SetPlayerInfo(1,8000,0,0)
1057:
1058: -----------------
1059:
1060:
1061: -----------------
1062:
1063: Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1064:
1065: -----------------
1066:
1067: Debug.AddCard(87170768,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1068: Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1069: Debug.AddCard(6631034,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1070:
1071: -----------------
1072:
1073:
1074: -----------------
1075:
1076:
1077: -----------------
1078:
1079:
1080: Debug.ReloadFieldEnd()
1081: aux.BeginPuzzle()
1082: </code></pre>
1083: <h2 data-number="1.27" id="section-26"><span class="header-section-number">1.27</span> </h2>
1084: <pre><code>Debug.SetAIName("base-2")
1085:
1086: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1087:
1088: Debug.SetPlayerInfo(0,8000,0,0)
1089: Debug.SetPlayerInfo(1,8000,0,0)
1090:
1091: -----------------
1092:
1093: Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1094:
1095: -----------------
1096:
1097:
1098: -----------------
1099:
1100: Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1101: Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1102: Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1103:
1104: -----------------
1105:
1106:
1107: -----------------
1108:
1109:
1110: -----------------
1111:
1112: Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1113: Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
1114: Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
1115: Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
1116: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1117:
1118: Debug.ReloadFieldEnd()
1119: aux.BeginPuzzle()
1120: </code></pre>
1121: <h2 data-number="1.28" id="section-27"><span class="header-section-number">1.28</span> </h2>
1122: <pre><code>Debug.SetAIName("base-2")
1123:
1124: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1125:
1126: Debug.SetPlayerInfo(0,8000,0,0)
1127: Debug.SetPlayerInfo(1,8000,0,0)
1128:
1129: -----------------
1130:
1131: Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1132:
1133: -----------------
1134:
1135:
1136: -----------------
1137:
1138: Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1139: Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1140: Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1141: Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1142:
1143: -----------------
1144:
1145:
1146: -----------------
1147:
1148:
1149: -----------------
1150:
1151:
1152: Debug.ReloadFieldEnd()
1153: aux.BeginPuzzle()
1154: </code></pre>
1155: <h2 data-number="1.29" id="section-28"><span class="header-section-number">1.29</span> </h2>
1156: <pre><code>Debug.SetAIName("base-2")
1157:
1158: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1159:
1160: Debug.SetPlayerInfo(0,8000,0,0)
1161: Debug.SetPlayerInfo(1,8000,0,0)
1162:
1163: -----------------
1164:
1165:
1166: -----------------
1167:
1168:
1169: -----------------
1170:
1171: Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1172: Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1173: Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1174:
1175: -----------------
1176:
1177:
1178: -----------------
1179:
1180:
1181: -----------------
1182:
1183:
1184: Debug.ReloadFieldEnd()
1185: aux.BeginPuzzle()
1186: </code></pre>
1187: <h2 data-number="1.30" id="section-29"><span class="header-section-number">1.30</span> </h2>
1188: <pre><code>Debug.SetAIName("base-2")
1189:
1190: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1191:
1192: Debug.SetPlayerInfo(0,8000,0,0)
1193: Debug.SetPlayerInfo(1,8000,0,0)
1194:
1195: -----------------
1196:
1197:
1198: -----------------
1199:
1200:
1201: -----------------
1202:
1203: Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1204: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1205: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1206: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1207:
1208:
1209: -----------------
1210:
1211:
1212: -----------------
1213:
1214:
1215: -----------------
1216:
1217:
1218: Debug.ReloadFieldEnd()
1219: aux.BeginPuzzle()
1220: </code></pre>
1221: <h2 data-number="1.31" id="section-30"><span class="header-section-number">1.31</span> </h2>
1222: <pre><code>Debug.SetAIName("base-2")
1223:
1224: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1225:
1226: Debug.SetPlayerInfo(0,8000,0,0)
1227: Debug.SetPlayerInfo(1,8000,0,0)
1228:
1229: -----------------
1230:
1231:
1232: -----------------
1233:
1234:
1235: -----------------
1236:
1237: Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1238: Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1239: Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
1240: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1241: Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1242: Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1243:
1244: -----------------
1245:
1246:
1247: -----------------
1248:
1249:
1250: -----------------
1251:
1252:
1253: Debug.ReloadFieldEnd()
1254: aux.BeginPuzzle()
1255: </code></pre>
1256: <h2 data-number="1.32" id="section-31"><span class="header-section-number">1.32</span> </h2>
1257: <pre><code>Debug.SetAIName("base-2")
1258:
1259: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1260:
1261: Debug.SetPlayerInfo(0,8000,0,0)
1262: Debug.SetPlayerInfo(1,8000,0,0)
1263:
1264: -----------------
1265:
1266: Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1267:
1268: -----------------
1269:
1270:
1271: -----------------
1272:
1273: Debug.AddCard(95515060,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1274: Debug.AddCard(81439173,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1275: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1276:
1277: -----------------
1278:
1279:
1280: -----------------
1281:
1282:
1283: -----------------
1284:
1285:
1286: Debug.ReloadFieldEnd()
1287: aux.BeginPuzzle()
1288: </code></pre>
1289: <h2 data-number="1.33" id="section-32"><span class="header-section-number">1.33</span> </h2>
1290: <pre><code>Debug.SetAIName("base-2")
1291:
1292: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1293:
1294: Debug.SetPlayerInfo(0,8000,0,0)
1295: Debug.SetPlayerInfo(1,8000,0,0)
1296:
1297: -----------------
1298:
1299:
1300: -----------------
1301:
1302:
1303: -----------------
1304:
1305: Debug.AddCard(1621413,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1306: Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1307: Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1308:
1309: -----------------
1310:
1311:
1312: -----------------
1313:
1314:
1315: -----------------
1316:
1317: Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1318: Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1319:
1320: Debug.ReloadFieldEnd()
1321: aux.BeginPuzzle()
1322: </code></pre>
1323: <h2 data-number="1.34" id="section-33"><span class="header-section-number">1.34</span> </h2>
1324: <pre><code>Debug.SetAIName("base-2")
1325:
1326: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1327:
1328: Debug.SetPlayerInfo(0,8000,0,0)
1329: Debug.SetPlayerInfo(1,8000,0,0)
1330:
1331: -----------------
1332:
1333:
1334: -----------------
1335:
1336:
1337: -----------------
1338:
1339: Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1340: Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1341: Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN)
1342: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1343:
1344: -----------------
1345:
1346:
1347: -----------------
1348:
1349:
1350: -----------------
1351:
1352: Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1353: Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1354:
1355: Debug.ReloadFieldEnd()
1356: aux.BeginPuzzle()
1357: </code></pre>
1358: <h2 data-number="1.35" id="section-34"><span class="header-section-number">1.35</span> </h2>
1359: <pre><code>Debug.SetAIName("base-2")
1360:
1361: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1362:
1363: Debug.SetPlayerInfo(0,8000,0,0)
1364: Debug.SetPlayerInfo(1,8000,0,0)
1365:
1366: -----------------
1367:
1368: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1369:
1370: -----------------
1371:
1372:
1373: -----------------
1374:
1375: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1376: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1377: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1378:
1379: -----------------
1380:
1381:
1382: -----------------
1383:
1384:
1385: -----------------
1386:
1387: Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
1388:
1389: Debug.ReloadFieldEnd()
1390: aux.BeginPuzzle()
1391: </code></pre>
1392: <h2 data-number="1.36" id="section-35"><span class="header-section-number">1.36</span> </h2>
1393: <pre><code>Debug.SetAIName("base-2")
1394:
1395: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1396:
1397: Debug.SetPlayerInfo(0,500,0,0)
1398: Debug.SetPlayerInfo(1,8000,0,0)
1399:
1400: -----------------
1401:
1402: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1403:
1404: -----------------
1405:
1406:
1407: -----------------
1408:
1409: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1410: Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1411: Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
1412: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1413: Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1414:
1415: -----------------
1416:
1417:
1418: -----------------
1419:
1420:
1421: -----------------
1422:
1423: Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
1424: Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1425: Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1426:
1427: Debug.ReloadFieldEnd()
1428: aux.BeginPuzzle()
1429: </code></pre>
1430: <h2 data-number="1.37" id="section-36"><span class="header-section-number">1.37</span> </h2>
1431: <pre><code>Debug.SetAIName("base-2")
1432:
1433: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1434:
1435: Debug.SetPlayerInfo(0,8000,0,0)
1436: Debug.SetPlayerInfo(1,8000,0,0)
1437:
1438: -----------------
1439:
1440:
1441: -----------------
1442:
1443:
1444: -----------------
1445:
1446: Debug.AddCard(28016193,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1447: Debug.AddCard(2061963,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1448:
1449: -----------------
1450:
1451: Debug.AddCard(572850,1,1,LOCATION_DECK,0,POS_FACEDOWN)
1452:
1453: -----------------
1454:
1455: Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
1456:
1457: -----------------
1458:
1459: Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1460:
1461: Debug.ReloadFieldEnd()
1462: aux.BeginPuzzle()
1463: </code></pre>
1464: <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
1465: <h2 data-number="2.1" id="section-37"><span class="header-section-number">2.1</span> </h2>
1466: <p>应该不能发动加速同调星尘龙。</p>
1467: <pre><code>Debug.SetAIName("base-2")
1468:
1469: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1470:
1471: Debug.SetPlayerInfo(0,8000,0,0)
1472: Debug.SetPlayerInfo(1,8000,0,0)
1473:
1474:
1475: -----------------
1476:
1477: Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1478: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1479:
1480: -----------------
1481:
1482: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1483: Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1484:
1485: -----------------
1486:
1487: Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1488: local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1489: Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)
1490:
1491: -----------------
1492:
1493:
1494: -----------------
1495:
1496:
1497: -----------------
1498:
1499: Debug.ReloadFieldEnd()
1500: aux.BeginPuzzle()
1501: </code></pre>
1502: <h2 data-number="2.2" id="section-38"><span class="header-section-number">2.2</span> </h2>
1503: <p>应该不能特召火焰手。</p>
1504: <pre><code>Debug.SetAIName("base-2")
1505:
1506: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1507:
1508: Debug.SetPlayerInfo(0,8000,0,0)
1509: Debug.SetPlayerInfo(1,8000,0,0)
1510:
1511:
1512: -----------------
1513:
1514:
1515: -----------------
1516:
1517:
1518: -----------------
1519:
1520: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1521: Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1522:
1523: -----------------
1524:
1525: Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)
1526:
1527: -----------------
1528:
1529:
1530: -----------------
1531:
1532: Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1533: Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1534: Debug.ReloadFieldEnd()
1535: aux.BeginPuzzle()
1536: </code></pre>
1537: <h2 data-number="2.3" id="section-39"><span class="header-section-number">2.3</span> </h2>
1538: <p>应该可以发动痛苦伯劳效果。</p>
1539: <pre><code>Debug.SetAIName("base-2")
1540:
1541: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1542:
1543: Debug.SetPlayerInfo(0,8000,0,0)
1544: Debug.SetPlayerInfo(1,8000,0,0)
1545:
1546:
1547: -----------------
1548:
1549: Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1550:
1551: -----------------
1552:
1553:
1554: -----------------
1555:
1556: Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1557: Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1558: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1559:
1560: -----------------
1561:
1562:
1563: -----------------
1564:
1565:
1566: -----------------
1567:
1568: Debug.ReloadFieldEnd()
1569: aux.BeginPuzzle()
1570: </code></pre>
1571: <h2 data-number="2.4" id="section-40"><span class="header-section-number">2.4</span> </h2>
1572: <p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
1573: <pre><code>Debug.SetAIName("base-2")
1574:
1575: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1576:
1577: Debug.SetPlayerInfo(0,8000,0,0)
1578: Debug.SetPlayerInfo(1,8000,0,0)
1579:
1580:
1581: -----------------
1582:
1583:
1584: -----------------
1585:
1586:
1587: -----------------
1588:
1589: Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1590: Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1591:
1592: -----------------
1593:
1594:
1595: -----------------
1596:
1597:
1598: -----------------
1599:
1600: Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1601: Debug.ReloadFieldEnd()
1602: aux.BeginPuzzle()
1603: </code></pre>
1604: <h2 data-number="2.5" id="section-41"><span class="header-section-number">2.5</span> </h2>
1605: <p>应该可以把连接 3 吹回去。</p>
1606: <pre><code>Debug.SetAIName("base-2")
1607:
1608: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1609:
1610: Debug.SetPlayerInfo(0,8000,0,0)
1611: Debug.SetPlayerInfo(1,8000,0,0)
1612:
1613:
1614: -----------------
1615:
1616: Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1617:
1618: -----------------
1619:
1620: Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1621:
1622: -----------------
1623:
1624: Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1625: Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1626: Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1627:
1628: -----------------
1629:
1630: Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)
1631:
1632: -----------------
1633:
1634:
1635: -----------------
1636:
1637: Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1638: Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1639:
1640: Debug.ReloadFieldEnd()
1641: aux.BeginPuzzle()
1642: </code></pre>
1643: <h2 data-number="2.6" id="section-42"><span class="header-section-number">2.6</span> </h2>
1644: <p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
1645: <pre><code>Debug.SetAIName("base-2")
1646:
1647: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1648:
1649: Debug.SetPlayerInfo(0,8000,0,0)
1650: Debug.SetPlayerInfo(1,8000,0,0)
1651:
1652:
1653: -----------------
1654:
1655:
1656: -----------------
1657:
1658:
1659: -----------------
1660:
1661: Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1662: Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1663: Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1664: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1665:
1666: -----------------
1667:
1668:
1669: -----------------
1670:
1671:
1672: -----------------
1673:
1674: Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1675: Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1676: Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1677:
1678: Debug.ReloadFieldEnd()
1679: aux.BeginPuzzle()
1680: </code></pre>
1681: <h2 data-number="2.7" id="section-43"><span class="header-section-number">2.7</span> </h2>
1682: <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
1683: <pre><code>Debug.SetAIName("base-2")
1684:
1685: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1686:
1687: Debug.SetPlayerInfo(0,8000,0,0)
1688: Debug.SetPlayerInfo(1,8000,0,0)
1689:
1690:
1691: -----------------
1692:
1693: Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1694: Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1695: Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1696: Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1697: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1698: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1699: Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1700: Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1701:
1702: -----------------
1703:
1704:
1705: -----------------
1706:
1707: Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1708:
1709: -----------------
1710:
1711:
1712: -----------------
1713:
1714:
1715: -----------------
1716:
1717:
1718: Debug.ReloadFieldEnd()
1719: aux.BeginPuzzle()
1720: </code></pre>
1721: <h2 data-number="2.8" id="section-44"><span class="header-section-number">2.8</span> </h2>
1722: <p>应该可以发动反骨王的效果。</p>
1723: <pre><code>Debug.SetAIName("base-2")
1724:
1725: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1726:
1727: Debug.SetPlayerInfo(0,8000,0,0)
1728: Debug.SetPlayerInfo(1,8000,0,0)
1729:
1730:
1731: -----------------
1732:
1733: Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1734: Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1735:
1736: -----------------
1737:
1738: Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1739:
1740: -----------------
1741:
1742: Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1743: Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1744:
1745: -----------------
1746:
1747:
1748: -----------------
1749:
1750:
1751: -----------------
1752:
1753:
1754: Debug.ReloadFieldEnd()
1755: aux.BeginPuzzle()
1756: </code></pre>
1757: <h2 data-number="2.9" id="section-45"><span class="header-section-number">2.9</span> </h2>
1758: <p>应该否定企鹅会被永恒混沌限制。</p>
1759: <pre><code>Debug.SetAIName("base-2")
1760:
1761: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1762:
1763: Debug.SetPlayerInfo(0,8000,0,0)
1764: Debug.SetPlayerInfo(1,8000,0,0)
1765:
1766:
1767: -----------------
1768:
1769: Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1770: Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1771: Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1772: Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1773:
1774: -----------------
1775:
1776:
1777: -----------------
1778:
1779: Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1780: Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)
1781:
1782: -----------------
1783:
1784:
1785: -----------------
1786:
1787:
1788: -----------------
1789:
1790: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1791:
1792: Debug.ReloadFieldEnd()
1793: aux.BeginPuzzle()
1794: </code></pre>
1795: <h2 data-number="2.10" id="section-46"><span class="header-section-number">2.10</span> </h2>
1796: <p>应该可以特召海神。</p>
1797: <pre><code>Debug.SetAIName("base-2")
1798:
1799: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1800:
1801: Debug.SetPlayerInfo(0,8000,0,0)
1802: Debug.SetPlayerInfo(1,8000,0,0)
1803:
1804:
1805: -----------------
1806:
1807: Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1808:
1809: -----------------
1810:
1811: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
1812:
1813: -----------------
1814:
1815:
1816: -----------------
1817:
1818:
1819: -----------------
1820:
1821:
1822: -----------------
1823:
1824: Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1825: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1826:
1827: Debug.ReloadFieldEnd()
1828: aux.BeginPuzzle()
1829: </code></pre>
1830: <h2 data-number="2.11" id="section-47"><span class="header-section-number">2.11</span> </h2>
1831: <p>应该仇恨裂缝可以发动。</p>
1832: <pre><code>Debug.SetAIName("base-2")
1833:
1834: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1835:
1836: Debug.SetPlayerInfo(0,8000,0,0)
1837: Debug.SetPlayerInfo(1,8000,0,0)
1838:
1839:
1840: -----------------
1841:
1842:
1843: -----------------
1844:
1845:
1846: -----------------
1847:
1848: Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1849:
1850: -----------------
1851:
1852:
1853: -----------------
1854:
1855:
1856: -----------------
1857:
1858: Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1859: Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
1860:
1861: Debug.ReloadFieldEnd()
1862: aux.BeginPuzzle()
1863: </code></pre>
1864: <h2 data-number="2.12" id="section-48"><span class="header-section-number">2.12</span> </h2>
1865: <p>锈龙不应该被召唤兽除外。</p>
1866: <pre><code>Debug.SetAIName("base-2")
1867:
1868: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1869:
1870: Debug.SetPlayerInfo(0,8000,0,0)
1871: Debug.SetPlayerInfo(1,8000,0,0)
1872:
1873:
1874: -----------------
1875:
1876: Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1877: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1878: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1879: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1880:
1881: -----------------
1882:
1883:
1884: -----------------
1885:
1886: Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1887:
1888: -----------------
1889:
1890:
1891: -----------------
1892:
1893:
1894: -----------------
1895:
1896:
1897: Debug.ReloadFieldEnd()
1898: aux.BeginPuzzle()
1899: </code></pre>
1900: <h2 data-number="2.13" id="section-49"><span class="header-section-number">2.13</span> </h2>
1901: <p>应该能特召冰水。</p>
1902: <pre><code>Debug.SetAIName("base-2")
1903:
1904: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1905:
1906: Debug.SetPlayerInfo(0,8000,0,0)
1907: Debug.SetPlayerInfo(1,8000,0,0)
1908:
1909:
1910: -----------------
1911:
1912:
1913: -----------------
1914:
1915: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
1916:
1917: -----------------
1918:
1919: Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1920: Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
1921:
1922: -----------------
1923:
1924:
1925: -----------------
1926:
1927:
1928: -----------------
1929:
1930: Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1931:
1932: Debug.ReloadFieldEnd()
1933: aux.BeginPuzzle()
1934: </code></pre>
1935: <h2 data-number="2.14" id="section-50"><span class="header-section-number">2.14</span> </h2>
1936: <p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
1937: <pre><code>Debug.SetAIName("AI")
1938: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1939: Debug.SetPlayerInfo(0,8000,0,0)
1940: Debug.SetPlayerInfo(1,8000,0,0)
1941:
1942: Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1943:
1944: Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1945: Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1946:
1947: Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1948: Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
1949:
1950: Debug.ReloadFieldEnd()
1951: aux.BeginPuzzle()
1952: </code></pre>
1953: <h2 data-number="2.15" id="section-51"><span class="header-section-number">2.15</span> </h2>
1954: <p>应该喷气龙不能特召。</p>
1955: <pre><code>Debug.SetAIName("AI")
1956: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
1957: Debug.SetPlayerInfo(0,8000,0,0)
1958: Debug.SetPlayerInfo(1,8000,0,0)
1959:
1960: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1961:
1962: Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1963:
1964: Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1965: Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)
1966:
1967: Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
1968:
1969: Debug.ReloadFieldEnd()
1970: aux.BeginPuzzle()
1971: </code></pre>
1972: <h2 data-number="2.16" id="section-52"><span class="header-section-number">2.16</span> </h2>
1973: <p>应该不能发动简易融合。</p>
1974: <pre><code>Debug.SetAIName("base-2")
1975:
1976: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1977:
1978: Debug.SetPlayerInfo(0,1400,0,0)
1979: Debug.SetPlayerInfo(1,8000,0,0)
1980:
1981: -----------------
1982:
1983: Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1984: Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1985:
1986: -----------------
1987:
1988: Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1989:
1990: -----------------
1991:
1992:
1993: -----------------
1994:
1995:
1996: -----------------
1997:
1998:
1999: -----------------
2000:
2001:
2002: Debug.ReloadFieldEnd()
2003: aux.BeginPuzzle()
2004: </code></pre>
2005: <h2 data-number="2.17" id="section-53"><span class="header-section-number">2.17</span> </h2>
2006: <p>应该不能羽衣精效果。</p>
2007: <pre><code>Debug.SetAIName("base-2")
2008:
2009: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2010:
2011: Debug.SetPlayerInfo(0,8000,0,0)
2012: Debug.SetPlayerInfo(1,8000,0,0)
2013:
2014: -----------------
2015:
2016: Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2017: Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2018: Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2019:
2020: -----------------
2021:
2022:
2023: -----------------
2024:
2025: Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2026:
2027: -----------------
2028:
2029:
2030: -----------------
2031:
2032:
2033: -----------------
2034:
2035:
2036: Debug.ReloadFieldEnd()
2037: aux.BeginPuzzle()
2038: </code></pre>
2039: <h2 data-number="2.18" id="section-54"><span class="header-section-number">2.18</span> </h2>
2040: <p>应该不能以被无效的双龙为代价。</p>
2041: <pre><code>Debug.SetAIName("base-2")
2042:
2043: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2044:
2045: Debug.SetPlayerInfo(0,8000,0,0)
2046: Debug.SetPlayerInfo(1,8000,0,0)
2047:
2048: -----------------
2049:
2050:
2051: -----------------
2052:
2053:
2054: -----------------
2055:
2056: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2057: Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2058:
2059: -----------------
2060:
2061:
2062: -----------------
2063:
2064:
2065: -----------------
2066:
2067: Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2068:
2069: Debug.ReloadFieldEnd()
2070: aux.BeginPuzzle()
2071: </code></pre>
2072: <h2 data-number="2.19" id="section-55"><span class="header-section-number">2.19</span> </h2>
2073: <p>应该不能以技能抽取为代价。</p>
2074: <pre><code>Debug.SetAIName("base-2")
2075:
2076: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2077:
2078: Debug.SetPlayerInfo(0,8000,0,0)
2079: Debug.SetPlayerInfo(1,8000,0,0)
2080:
2081: -----------------
2082:
2083:
2084: -----------------
2085:
2086:
2087: -----------------
2088:
2089: Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2090: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2091:
2092: -----------------
2093:
2094:
2095: -----------------
2096:
2097:
2098: -----------------
2099:
2100: Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2101:
2102: Debug.ReloadFieldEnd()
2103: aux.BeginPuzzle()
2104: </code></pre>
2105: <h2 data-number="2.20" id="section-56"><span class="header-section-number">2.20</span> </h2>
2106: <p>应该不能发动超银河。</p>
2107: <pre><code>Debug.SetAIName("base-2")
2108:
2109: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2110:
2111: Debug.SetPlayerInfo(0,8000,0,0)
2112: Debug.SetPlayerInfo(1,8000,0,0)
2113:
2114: -----------------
2115:
2116: Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2117: Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2118:
2119: -----------------
2120:
2121:
2122: -----------------
2123:
2124: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
2125:
2126: -----------------
2127:
2128:
2129: -----------------
2130:
2131:
2132: -----------------
2133:
2134: Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
2135:
2136: Debug.ReloadFieldEnd()
2137: aux.BeginPuzzle()
2138: </code></pre>
2139: <h2 data-number="2.21" id="section-57"><span class="header-section-number">2.21</span> </h2>
2140: <p>应该不能发动六武众效果。</p>
2141: <pre><code>Debug.SetAIName("base-2")
2142:
2143: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2144:
2145: Debug.SetPlayerInfo(0,8000,0,0)
2146: Debug.SetPlayerInfo(1,8000,0,0)
2147:
2148: -----------------
2149:
2150:
2151: -----------------
2152:
2153:
2154: -----------------
2155:
2156: Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP)
2157: Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2158: Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2159: Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2160:
2161: -----------------
2162:
2163:
2164: -----------------
2165:
2166:
2167: -----------------
2168:
2169:
2170: Debug.ReloadFieldEnd()
2171: aux.BeginPuzzle()
2172: </code></pre>
2173: <h2 data-number="2.22" id="section-58"><span class="header-section-number">2.22</span> </h2>
2174: <p>应该可以发动新宇融合。</p>
2175: <pre><code>Debug.SetAIName("base-2")
2176:
2177: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2178:
2179: Debug.SetPlayerInfo(0,8000,0,0)
2180: Debug.SetPlayerInfo(1,8000,0,0)
2181:
2182: -----------------
2183:
2184:
2185: -----------------
2186:
2187: Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2188:
2189: -----------------
2190:
2191: Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2192: Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2193: Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2194:
2195: -----------------
2196:
2197:
2198: -----------------
2199:
2200:
2201: -----------------
2202:
2203:
2204: Debug.ReloadFieldEnd()
2205: aux.BeginPuzzle()
2206: </code></pre>
2207: <h2 data-number="2.23" id="section-59"><span class="header-section-number">2.23</span> </h2>
2208: <p>应该对方恢复 1800 基本分。</p>
2209: <pre><code>Debug.SetAIName("base-2")
2210:
2211: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2212:
2213: Debug.SetPlayerInfo(0,8000,0,0)
2214: Debug.SetPlayerInfo(1,8000,0,0)
2215:
2216: -----------------
2217:
2218:
2219: -----------------
2220:
2221:
2222: -----------------
2223:
2224: Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2225: Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2226: Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2227: Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2228: Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2229:
2230: -----------------
2231:
2232: Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)
2233:
2234: -----------------
2235:
2236:
2237: -----------------
2238:
2239: Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2240: Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
2241: Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
2242:
2243: Debug.ReloadFieldEnd()
2244: aux.BeginPuzzle()
2245: </code></pre>
2246: <h2 data-number="2.24" id="section-60"><span class="header-section-number">2.24</span> </h2>
2247: <p>应该不是 1000 伤害。</p>
2248: <pre><code>Debug.SetAIName("base-2")
2249:
2250: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2251:
2252: Debug.SetPlayerInfo(0,800,0,0)
2253: Debug.SetPlayerInfo(1,8000,0,0)
2254:
2255: -----------------
2256:
2257:
2258: -----------------
2259:
2260:
2261: -----------------
2262:
2263: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2264: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2265:
2266: -----------------
2267:
2268:
2269: -----------------
2270:
2271:
2272: -----------------
2273:
2274: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
2275: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2276:
2277: Debug.ReloadFieldEnd()
2278: aux.BeginPuzzle()
2279: </code></pre>
2280: <h2 data-number="2.25" id="section-61"><span class="header-section-number">2.25</span> </h2>
2281: <p>应该我方不受伤害。</p>
2282: <pre><code>Debug.SetAIName("base-2")
2283:
2284: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2285:
2286: Debug.SetPlayerInfo(0,8000,0,0)
2287: Debug.SetPlayerInfo(1,8000,0,0)
2288:
2289: -----------------
2290:
2291:
2292: -----------------
2293:
2294:
2295: -----------------
2296:
2297: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2298: --~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2299: --~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2300: Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2301:
2302: -----------------
2303:
2304:
2305: -----------------
2306:
2307:
2308: -----------------
2309:
2310: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2311:
2312: Debug.ReloadFieldEnd()
2313: aux.BeginPuzzle()
2314: </code></pre>
2315: <h2 data-number="2.26" id="section-62"><span class="header-section-number">2.26</span> </h2>
2316: <p>应该衍生物不被破坏。</p>
2317: <pre><code>Debug.SetAIName("base-2")
2318:
2319: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2320:
2321: Debug.SetPlayerInfo(0,8000,0,0)
2322: Debug.SetPlayerInfo(1,8000,0,0)
2323:
2324: -----------------
2325:
2326:
2327: -----------------
2328:
2329:
2330: -----------------
2331:
2332: Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2333: Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2334: Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2335: Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2336: Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2337:
2338: -----------------
2339:
2340:
2341: -----------------
2342:
2343:
2344: -----------------
2345:
2346:
2347: Debug.ReloadFieldEnd()
2348: aux.BeginPuzzle()
2349: </code></pre>
2350: <h2 data-number="2.27" id="section-63"><span class="header-section-number">2.27</span> </h2>
2351: <p>应该有一次特召机会。</p>
2352: <pre><code>Debug.SetAIName("base-2")
2353:
2354: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2355:
2356: Debug.SetPlayerInfo(0,8000,0,0)
2357: Debug.SetPlayerInfo(1,8000,0,0)
2358:
2359: -----------------
2360:
2361: Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2362: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2363: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2364:
2365: -----------------
2366:
2367: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2368: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2369:
2370: -----------------
2371:
2372: Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2373: Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2374:
2375: -----------------
2376:
2377:
2378: -----------------
2379:
2380:
2381: -----------------
2382:
2383:
2384: Debug.ReloadFieldEnd()
2385: --~ aux.BeginPuzzle()
2386: </code></pre>
2387: <h2 data-number="2.28" id="section-64"><span class="header-section-number">2.28</span> </h2>
2388: <p>应该不回到卡组。</p>
2389: <pre><code>Debug.SetAIName("base-2")
2390:
2391: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2392:
2393: Debug.SetPlayerInfo(0,8000,0,0)
2394: Debug.SetPlayerInfo(1,8000,0,0)
2395:
2396: -----------------
2397:
2398:
2399: -----------------
2400:
2401: Debug.AddCard(40080312,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2402:
2403: -----------------
2404:
2405: Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2406:
2407: -----------------
2408:
2409:
2410: -----------------
2411:
2412:
2413: -----------------
2414:
2415:
2416: Debug.ReloadFieldEnd()
2417: aux.BeginPuzzle()
2418: </code></pre>
2419: <h2 data-number="2.29" id="section-65"><span class="header-section-number">2.29</span> </h2>
2420: <p>应该要用龙星作为素材。</p>
2421: <pre><code>Debug.SetAIName("base-2")
2422:
2423: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2424:
2425: Debug.SetPlayerInfo(0,8000,0,0)
2426: Debug.SetPlayerInfo(1,8000,0,0)
2427:
2428: -----------------
2429:
2430: Debug.AddCard(99946920,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2431:
2432: -----------------
2433:
2434: Debug.AddCard(80666118,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2435:
2436: -----------------
2437:
2438: Debug.AddCard(95004025,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2439: local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2440: Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
2441: Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
2442:
2443: -----------------
2444:
2445:
2446: -----------------
2447:
2448:
2449: -----------------
2450:
2451:
2452: Debug.ReloadFieldEnd()
2453: aux.BeginPuzzle()
2454: </code></pre>
2455: <h2 data-number="2.30" id="section-66"><span class="header-section-number">2.30</span> </h2>
2456: <p>应该不能召唤魔王。</p>
2457: <pre><code>Debug.SetAIName("base-2")
2458:
2459: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2460:
2461: Debug.SetPlayerInfo(0,8000,0,0)
2462: Debug.SetPlayerInfo(1,8000,0,0)
2463:
2464: -----------------
2465:
2466: Debug.AddCard(29424328,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2467: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2468:
2469: -----------------
2470:
2471:
2472: -----------------
2473:
2474: Debug.AddCard(18108166,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2475: Debug.AddCard(18108166,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2476:
2477: -----------------
2478:
2479:
2480: -----------------
2481:
2482:
2483: -----------------
2484:
2485: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2486:
2487: Debug.ReloadFieldEnd()
2488: aux.BeginPuzzle()
2489: </code></pre>
2490: <h2 data-number="2.31" id="section-67"><span class="header-section-number">2.31</span> </h2>
2491: <p>应该不能特召野鸭。</p>
2492: <pre><code>Debug.SetAIName("base-2")
2493:
2494: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2495:
2496: Debug.SetPlayerInfo(0,8000,0,0)
2497: Debug.SetPlayerInfo(1,8000,0,0)
2498:
2499: -----------------
2500:
2501: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2502: Debug.AddCard(54813225,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2503: Debug.AddCard(12958919,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2504:
2505: -----------------
2506:
2507:
2508: -----------------
2509:
2510:
2511: -----------------
2512:
2513:
2514: -----------------
2515:
2516:
2517: -----------------
2518:
2519: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2520:
2521: Debug.ReloadFieldEnd()
2522: aux.BeginPuzzle()
2523: </code></pre>
2524: <h2 data-number="2.32" id="section-68"><span class="header-section-number">2.32</span> </h2>
2525: <p>应该不能解放古怪恶魔。</p>
2526: <pre><code>Debug.SetAIName("base-2")
2527:
2528: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2529:
2530: Debug.SetPlayerInfo(0,8000,0,0)
2531: Debug.SetPlayerInfo(1,8000,0,0)
2532:
2533: -----------------
2534:
2535: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2536: Debug.AddCard(57624336,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2537:
2538: -----------------
2539:
2540:
2541: -----------------
2542:
2543:
2544: -----------------
2545:
2546:
2547: -----------------
2548:
2549:
2550: -----------------
2551:
2552: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2553:
2554: Debug.ReloadFieldEnd()
2555: aux.BeginPuzzle()
2556: </code></pre>
2557: <h2 data-number="2.33" id="section-69"><span class="header-section-number">2.33</span> </h2>
2558: <p>应该能发轰炸龙的效果。</p>
2559: <pre><code>Debug.SetAIName("base-2")
2560:
2561: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2562:
2563: Debug.SetPlayerInfo(0,8000,0,0)
2564: Debug.SetPlayerInfo(1,8000,0,0)
2565:
2566: -----------------
2567:
2568:
2569: -----------------
2570:
2571:
2572: -----------------
2573:
2574: Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
2575: Debug.AddCard(46247282,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2576:
2577: -----------------
2578:
2579:
2580: -----------------
2581:
2582:
2583: -----------------
2584:
2585: Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2586: Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
2587:
2588: Debug.ReloadFieldEnd()
2589: aux.BeginPuzzle()
2590: </code></pre>
2591: <h2 data-number="2.34" id="section-70"><span class="header-section-number">2.34</span> </h2>
2592: <p>应该可以连续攻击。</p>
2593: <pre><code>Debug.SetAIName("base-2")
2594:
2595: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
2596:
2597: Debug.SetPlayerInfo(0,8000,0,0)
2598: Debug.SetPlayerInfo(1,8000,0,0)
2599:
2600: -----------------
2601:
2602:
2603: -----------------
2604:
2605: Debug.AddCard(68934651,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2606: Debug.AddCard(42632209,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2607:
2608: -----------------
2609:
2610: Debug.AddCard(52497105,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2611: Debug.AddCard(73178098,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2612: Debug.AddCard(72529749,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2613: Debug.AddCard(72529749,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2614: Debug.AddCard(72529749,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2615:
2616: -----------------
2617:
2618: Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEDOWN)
2619:
2620: -----------------
2621:
2622:
2623: -----------------
2624:
2625: Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2626:
2627: Debug.ReloadFieldEnd()
2628: aux.BeginPuzzle()
2629: </code></pre>
2630: <h2 data-number="2.35" id="section-71"><span class="header-section-number">2.35</span> </h2>
2631: <p>应该可以特召紫翠玉龙。</p>
2632: <pre><code>Debug.SetAIName("base-2")
2633:
2634: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2635:
2636: Debug.SetPlayerInfo(0,8000,0,0)
2637: Debug.SetPlayerInfo(1,8000,0,0)
2638:
2639: -----------------
2640:
2641: Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2642:
2643: -----------------
2644:
2645: Debug.AddCard(11765832,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2646: Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2647:
2648: -----------------
2649:
2650: Debug.AddCard(22888900,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2651: Debug.AddCard(24094653,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2652: Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2653: Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2654: Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2655:
2656: Debug.ReloadFieldEnd()
2657: --~ aux.BeginPuzzle()
2658: </code></pre>
2659: <h2 data-number="2.36" id="section-72"><span class="header-section-number">2.36</span> </h2>
2660: <p>应该可以发动特洛伊炸弹。</p>
2661: <pre><code>Debug.SetAIName("base-2")
2662:
2663: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2664:
2665: Debug.SetPlayerInfo(0,8000,0,0)
2666: Debug.SetPlayerInfo(1,8000,0,0)
2667:
2668: -----------------
2669:
2670:
2671: -----------------
2672:
2673:
2674: -----------------
2675:
2676: Debug.AddCard(45986603,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2677:
2678: -----------------
2679:
2680:
2681: -----------------
2682:
2683:
2684: -----------------
2685:
2686: Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2687: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2688:
2689: Debug.ReloadFieldEnd()
2690: aux.BeginPuzzle()
2691: </code></pre>
2692: <h2 data-number="2.37" id="section-73"><span class="header-section-number">2.37</span> </h2>
2693: <p>应该不能发动废品收集者效果。</p>
2694: <pre><code>Debug.SetAIName("base-2")
2695:
2696: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2697:
2698: Debug.SetPlayerInfo(0,8000,0,0)
2699: Debug.SetPlayerInfo(1,8000,0,0)
2700:
2701: -----------------
2702:
2703: Debug.AddCard(97168905,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2704:
2705: -----------------
2706:
2707:
2708: -----------------
2709:
2710: Debug.AddCard(58242947,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2711:
2712: -----------------
2713:
2714: Debug.AddCard(5405695,1,1,LOCATION_DECK,0,POS_FACEDOWN)
2715:
2716: -----------------
2717:
2718:
2719: -----------------
2720:
2721:
2722: Debug.ReloadFieldEnd()
2723: aux.BeginPuzzle()
2724: </code></pre>
2725: <h2 data-number="2.38" id="section-74"><span class="header-section-number">2.38</span> </h2>
2726: <p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
2727: <pre><code>Debug.SetAIName("base-2")
2728:
2729: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2730:
2731: Debug.SetPlayerInfo(0,8000,0,0)
2732: Debug.SetPlayerInfo(1,8000,0,0)
2733:
2734: -----------------
2735:
2736: Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2737: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2738: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2739: Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2740: Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2741: Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2742:
2743: -----------------
2744:
2745: Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2746:
2747: -----------------
2748:
2749: Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2750: Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2751: Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2752:
2753: -----------------
2754:
2755:
2756: -----------------
2757:
2758:
2759: -----------------
2760:
2761: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2762:
2763: Debug.ReloadFieldEnd()
2764: aux.BeginPuzzle()
2765: Debug.SetAIName("base-2")
2766:
2767: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2768:
2769: Debug.SetPlayerInfo(0,8000,0,0)
2770: Debug.SetPlayerInfo(1,8000,0,0)
2771:
2772: -----------------
2773:
2774: Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2775: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2776: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2777: Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2778: Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2779: Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2780:
2781: -----------------
2782:
2783: Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2784:
2785: -----------------
2786:
2787: Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2788: Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2789: Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2790:
2791: -----------------
2792:
2793:
2794: -----------------
2795:
2796:
2797: -----------------
2798:
2799: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2800:
2801: Debug.ReloadFieldEnd()
2802: aux.BeginPuzzle()
2803: </code></pre>
2804: <h2 data-number="2.39" id="section-75"><span class="header-section-number">2.39</span> </h2>
2805: <p>应该游戏不崩溃。</p>
2806: <pre><code>Debug.SetAIName("base-2")
2807:
2808: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
2809:
2810: Debug.SetPlayerInfo(0,8000,0,0)
2811: Debug.SetPlayerInfo(1,8000,0,0)
2812:
2813: -----------------
2814:
2815:
2816: -----------------
2817:
2818:
2819: -----------------
2820:
2821: Debug.AddCard(11510448,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2822: Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2823: Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2824:
2825: -----------------
2826:
2827:
2828: -----------------
2829:
2830:
2831: -----------------
2832:
2833: Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2834: Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2835:
2836: Debug.ReloadFieldEnd()
2837: aux.BeginPuzzle()
2838: </code></pre>
2839: <h2 data-number="2.40" id="section-76"><span class="header-section-number">2.40</span> </h2>
2840: <p>应该可以选择适用顺序。</p>
2841: <pre><code>Debug.SetAIName("base-2")
2842:
2843: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2844:
2845: Debug.SetPlayerInfo(0,500,0,0)
2846: Debug.SetPlayerInfo(1,8000,0,0)
2847:
2848: -----------------
2849:
2850:
2851: -----------------
2852:
2853:
2854: -----------------
2855:
2856: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2857: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2858:
2859: -----------------
2860:
2861:
2862: -----------------
2863:
2864:
2865: -----------------
2866:
2867:
2868: Debug.ReloadFieldEnd()
2869: aux.BeginPuzzle()
2870: </code></pre>
2871: <h2 data-number="2.41" id="section-77"><span class="header-section-number">2.41</span> </h2>
2872: <p>应该不是如此分别计算。</p>
2873: <pre><code>Debug.SetAIName("base-2")
2874:
2875: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2876:
2877: Debug.SetPlayerInfo(0,8000,0,0)
2878: Debug.SetPlayerInfo(1,8000,0,0)
2879:
2880: -----------------
2881:
2882:
2883: -----------------
2884:
2885: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2886: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2887: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2888: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2889: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2890: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2891: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2892: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2893: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2894: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2895: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2896: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2897:
2898: -----------------
2899:
2900: Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2901: Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2902: Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
2903: Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
2904:
2905: -----------------
2906:
2907:
2908: -----------------
2909:
2910: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2911: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2912: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2913: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2914: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2915: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2916: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2917: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2918: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2919: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2920: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2921: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2922:
2923: -----------------
2924:
2925:
2926: Debug.ReloadFieldEnd()
2927: aux.BeginPuzzle()
2928: </code></pre>
2929: <h2 data-number="2.42" id="section-78"><span class="header-section-number">2.42</span> </h2>
2930: <p>应该可以正常处理骚灵效果。</p>
2931: <pre><code>Debug.SetAIName("base-2")
2932:
2933: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2934:
2935: Debug.SetPlayerInfo(0,8000,0,0)
2936: Debug.SetPlayerInfo(1,8000,0,0)
2937:
2938: -----------------
2939:
2940: Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2941: Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2942:
2943: -----------------
2944:
2945:
2946: -----------------
2947:
2948: Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2949: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2950: Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2951:
2952: -----------------
2953:
2954:
2955: -----------------
2956:
2957:
2958: -----------------
2959:
2960:
2961: Debug.ReloadFieldEnd()
2962: aux.BeginPuzzle()
2963: </code></pre>
2964: <h2 data-number="2.43" id="section-79"><span class="header-section-number">2.43</span> </h2>
2965: <p>应该不能发动时钟蜥蜴的效果。</p>
2966: <pre><code>Debug.SetAIName("base-2")
2967:
2968: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2969:
2970: Debug.SetPlayerInfo(0,8000,0,0)
2971: Debug.SetPlayerInfo(1,8000,0,0)
2972:
2973: -----------------
2974:
2975: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2976: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2977:
2978: -----------------
2979:
2980: Debug.AddCard(10817524,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2981:
2982: -----------------
2983:
2984: Debug.AddCard(30398342,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2985: Debug.AddCard(51476410,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2986:
2987: -----------------
2988:
2989:
2990: -----------------
2991:
2992:
2993: -----------------
2994:
2995:
2996: Debug.ReloadFieldEnd()
2997: aux.BeginPuzzle()
2998: </code></pre>
2999: <h2 data-number="2.44" id="section-80"><span class="header-section-number">2.44</span> </h2>
3000: <p>应该不能发动莫忘骨头派对的效果。</p>
3001: <pre><code>Debug.SetAIName("base-2")
3002:
3003: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
3004:
3005: Debug.SetPlayerInfo(0,8000,0,0)
3006: Debug.SetPlayerInfo(1,8000,0,0)
3007:
3008: -----------------
3009:
3010: Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP)
3011:
3012: -----------------
3013:
3014:
3015: -----------------
3016:
3017: Debug.AddCard(81945676,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3018:
3019: -----------------
3020:
3021:
3022: -----------------
3023:
3024:
3025: -----------------
3026:
3027:
3028: Debug.ReloadFieldEnd()
3029: aux.BeginPuzzle()
3030: </code></pre>
3031: <h1 data-number="3" id="小结"><span class="header-section-number">3</span> 小结</h1>
3032: <p>异常出现的原因主要有:</p>
3033: <ol type="1">
3034: <li><p>预测能力的缺失</p>
3035: <ol type="1">
3036: <li><p>比如「异界共鸣-同调融合」,无法预测墓地</p></li>
3037: <li><p>比如「战华盟将-双龙」,无法预测对象</p></li>
3038: </ol></li>
3039: <li><p>适用顺序的缺失</p>
3040: <ol type="1">
3041: <li><p>比如多个同级效果代价,应该可以选择先适用哪个效果代价</p></li>
3042: <li><p>比如「缺陷编译器」,应该可以选择适用的卡</p></li>
3043: </ol></li>
3044: <li><p>统一结算与分开结算的混淆</p>
3045: <ol type="1">
3046: <li>比如「魂吸收」,把应该统一结算的效果进行分开结算了</li>
3047: </ol></li>
3048: <li><p>效果执行过程中的判定区域改变</p>
3049: <ol type="1">
3050: <li>比如「魔导兽 迦楼罗」</li>
3051: </ol></li>
3052: <li><p>效果的不固定</p>
3053: <ol type="1">
3054: <li>比如「十二兽 鸡拳」</li>
3055: </ol></li>
3056: <li><p>素材范围的扩大</p>
3057: <ol type="1">
3058: <li>比如「龙子」,帮其他卡也扩大了素材范围</li>
3059: </ol></li>
3060: <li><p>字段的不变</p>
3061: <ol type="1">
3062: <li>比如「英雄假面」,应该改变字段</li>
3063: </ol></li>
3064: <li><p>条件未附加</p>
3065: <ol type="1">
3066: <li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li>
3067: </ol></li>
3068: </ol>
3069: <p>暂时先小结这些吧。</p>
3070: <h1 data-number="4" id="原因"><span class="header-section-number">4</span> 原因</h1>
3071: <h2 data-number="4.1" id="召唤时的卡名提示"><span class="header-section-number">4.1</span> 召唤时的卡名提示</h2>
3072: <p>(在残局模式中)</p>
3073: <p>当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。</p>
3074: <p>当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。</p>
3075: <p>在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。</p>
3076: <p>但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。</p>
3077: <p>这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT
3078: 的消息转发时会做一个多余的玩家判断。</p>
3079: <pre><code>Debug.SetAIName("base-2")
3080:
3081: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3082:
3083: Debug.SetPlayerInfo(0,8000,0,0)
3084:
3085: Debug.SetPlayerInfo(1,8000,0,0)
3086:
3087:
3088: -----------------
3089:
3090: Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3091:
3092: -----------------
3093:
3094:
3095: -----------------
3096:
3097:
3098: -----------------
3099:
3100: Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)
3101:
3102: -----------------
3103:
3104:
3105: -----------------
3106:
3107:
3108: Debug.ReloadFieldEnd()
3109:
3110: --~ aux.BeginPuzzle()
3111: </code></pre>
3112: <h2 data-number="4.2" id="料理对决类的失误"><span class="header-section-number">4.2</span> 料理对决类的失误</h2>
3113: <h3 data-number="4.2.1" id="分析"><span class="header-section-number">4.2.1</span> 分析</h3>
3114: <p>「糕冷的料理对决」<b>应该可以</b>把「圣菓使
3115: 考维曲天使」特殊召唤到对方的额外怪兽区域,但现在,虽然出现了代表可选的背景线,但是却不能选择那个区域。</p>
3116: <p>同样的事情,也发生在残局模式中,比如当我方控制对方要特殊召唤怪兽到额外怪兽区域时,就也出现了代表可选的背景线,但是却不能选择那个区域。</p>
3117: <p>通过对残局模式的追踪,可以发现,当我方控制对方要特殊召唤怪兽到额外怪兽区域时,
3118: MSG_SELECT_PLACE 有两个值是异常的:</p>
3119: <ol type="1">
3120: <li><p>hovered_controler</p></li>
3121: <li><p>selectable_field</p></li>
3122: </ol>
3123: <p>当要确定 selectable_field 时, hovered_controler 的值会影响到
3124: selectable_field 的值,主要是让 selectable_field 的高 16 位与低 16
3125: 位进行互换。</p>
3126: <p>也就是说,低 16 位用来表示我方可选区域,高 16
3127: 位用来表示对方可选区域。</p>
3128: <p>之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。</p>
3129: <p>那么为什么 hovered_controler 的值会出现异常?</p>
3130: <p>这是因为 event_handler.cpp
3131: 在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到
3132: selectable_field 。</p>
3133: <h3 data-number="4.2.2" id="section-81"><span class="header-section-number">4.2.2</span> </h3>
3134: <pre><code>Debug.SetAIName("base-2")
3135:
3136: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
3137:
3138: Debug.SetPlayerInfo(0,8000,0,0)
3139:
3140: Debug.SetPlayerInfo(1,8000,0,0)
3141:
3142:
3143: -----------------
3144:
3145: Debug.AddCard(46485778,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3146: Debug.AddCard(14283055,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3147:
3148: -----------------
3149:
3150: Debug.AddCard(26435595,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
3151:
3152: -----------------
3153:
3154:
3155: -----------------
3156:
3157:
3158: -----------------
3159:
3160:
3161: -----------------
3162:
3163:
3164: Debug.ReloadFieldEnd()
3165:
3166: aux.BeginPuzzle()
3167:
3168: </code></pre>
3169: <h3 data-number="4.2.3" id="section-82"><span class="header-section-number">4.2.3</span> </h3>
3170: <pre><code>Debug.SetAIName("base-2")
3171:
3172: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3173:
3174: Debug.SetPlayerInfo(0,8000,0,0)
3175:
3176: Debug.SetPlayerInfo(1,8000,0,0)
3177:
3178:
3179: -----------------
3180:
3181:
3182: -----------------
3183:
3184:
3185: -----------------
3186:
3187: Debug.AddCard(45815891,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3188:
3189: -----------------
3190:
3191:
3192: -----------------
3193:
3194: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3195:
3196: -----------------
3197:
3198: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3199:
3200: Debug.ReloadFieldEnd()
3201:
3202: --~ aux.BeginPuzzle()
3203:
3204: </code></pre>
3205: <h3 data-number="4.2.4" id="section-83"><span class="header-section-number">4.2.4</span> </h3>
3206: <pre><code>Debug.SetAIName("base-2")
3207:
3208: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3209:
3210: Debug.SetPlayerInfo(0,8000,0,0)
3211:
3212: Debug.SetPlayerInfo(1,8000,0,0)
3213:
3214:
3215: -----------------
3216:
3217:
3218: -----------------
3219:
3220:
3221: -----------------
3222:
3223: Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
3224:
3225: -----------------
3226:
3227:
3228: -----------------
3229:
3230: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3231:
3232: -----------------
3233:
3234: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3235:
3236: Debug.ReloadFieldEnd()
3237:
3238: --~ aux.BeginPuzzle()
3239:
3240: </code></pre>
3241: <h3 data-number="4.2.5" id="section-84"><span class="header-section-number">4.2.5</span> </h3>
3242: <pre><code>Debug.SetAIName("base-2")
3243:
3244: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3245:
3246: Debug.SetPlayerInfo(0,8000,0,0)
3247:
3248: Debug.SetPlayerInfo(1,8000,0,0)
3249:
3250:
3251: -----------------
3252:
3253:
3254: -----------------
3255:
3256:
3257: -----------------
3258:
3259: Debug.AddCard(45815891,0,0,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
3260:
3261: -----------------
3262:
3263:
3264: -----------------
3265:
3266: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3267:
3268: -----------------
3269:
3270: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3271:
3272: Debug.ReloadFieldEnd()
3273:
3274: --~ aux.BeginPuzzle()
3275:
3276: </code></pre>
3277: <h2 data-number="4.3" id="残局模式的-act.png-问题"><span class="header-section-number">4.3</span> 残局模式的 act.png 问题</h2>
3278: <h3 data-number="4.3.1" id="分析-1"><span class="header-section-number">4.3.1</span> 分析</h3>
3279: <p>当我方在残局模式控制对方并且到了对方回合时, act.png
3280: 并没有显示到对方区域,而是显示到了我方区域。</p>
3281: <p>这是由于 drawing.cpp 在绘制 act.png
3282: 时并<b>没有考虑到</b>残局模式的这一情况。</p>
3283: <p>也就是说,一般情况下是遇不到这个失误的。</p>
3284: <h3 data-number="4.3.2" id="section-85"><span class="header-section-number">4.3.2</span> </h3>
3285: <pre><code>Debug.SetAIName("base-2")
3286:
3287: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3288:
3289: Debug.SetPlayerInfo(0,8000,0,0)
3290:
3291: Debug.SetPlayerInfo(1,8000,0,0)
3292:
3293:
3294: -----------------
3295:
3296:
3297: -----------------
3298:
3299:
3300: -----------------
3301:
3302: --~ Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
3303:
3304: -----------------
3305:
3306:
3307: -----------------
3308:
3309: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3310: Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
3311:
3312: -----------------
3313:
3314: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3315: Debug.AddCard(27288416,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3316:
3317: Debug.ReloadFieldEnd()
3318:
3319: --~ aux.BeginPuzzle()
3320: </code></pre>
3321: <h3 data-number="4.3.3" id="section-86"><span class="header-section-number">4.3.3</span> </h3>
3322: <pre><code>Debug.SetAIName("base-2")
3323:
3324: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3325:
3326: Debug.SetPlayerInfo(0,8000,0,0)
3327:
3328: Debug.SetPlayerInfo(1,8000,0,0)
3329:
3330:
3331: -----------------
3332:
3333: Debug.AddCard(95448692,0,0,LOCATION_GRAVE,0,POS_FACEUP)
3334:
3335: -----------------
3336:
3337:
3338: -----------------
3339:
3340:
3341: -----------------
3342:
3343: Debug.AddCard(95448692,1,1,LOCATION_GRAVE,0,POS_FACEUP)
3344:
3345: -----------------
3346:
3347:
3348: -----------------
3349:
3350:
3351: Debug.ReloadFieldEnd()
3352:
3353: --~ aux.BeginPuzzle()
3354:
3355: </code></pre>
de16a3ebfb 2023-10-21 3356: <h3 data-number="4.3.4" id="section-87"><span class="header-section-number">4.3.4</span> </h3>
3357: <pre><code>Debug.SetAIName("base-2")
3358:
3359: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3360:
3361: Debug.SetPlayerInfo(0,8000,0,0)
3362:
3363: Debug.SetPlayerInfo(1,8000,0,0)
3364:
3365:
3366: -----------------
3367:
3368: Debug.AddCard(28297833,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3369: Debug.AddCard(49088914,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3370: Debug.AddCard(34447918,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3371: Debug.AddCard(4928565,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3372: Debug.AddCard(94801854,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3373: Debug.AddCard(62038047,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3374: Debug.AddCard(75500286,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3375:
3376: -----------------
3377:
3378:
3379: -----------------
3380:
3381:
3382: -----------------
3383:
3384: Debug.AddCard(28297833,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3385: Debug.AddCard(49088914,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3386: Debug.AddCard(34447918,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3387: Debug.AddCard(4928565,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3388: Debug.AddCard(94801854,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3389: Debug.AddCard(62038047,1,1,LOCATION_DECK,0,POS_FACEDOWN)
3390: Debug.AddCard(75500286,1,1,LOCATION_HAND,0,POS_FACEDOWN)
3391:
3392: -----------------
3393:
3394:
3395: -----------------
3396:
3397:
3398: Debug.ReloadFieldEnd()
3399:
3400: --~ aux.BeginPuzzle()
3401:
3402: </code></pre>
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