eeeff3c24b 2023-07-15 1:
e59d27b43b 2023-07-17 2: local str = {}
e59d27b43b 2023-07-17 3:
6f9888787e 2023-08-02 4: local math = math
6f9888787e 2023-08-02 5: local string = string
6f9888787e 2023-08-02 6: local table = table
6f9888787e 2023-08-02 7:
6f9888787e 2023-08-02 8: _G.fun = {}
6f9888787e 2023-08-02 9:
6f9888787e 2023-08-02 10: ---------------------------------
6f9888787e 2023-08-02 11:
3e5c876e42 2023-07-28 12: local cache_1
3e5c876e42 2023-07-28 13: local cache_2
3e5c876e42 2023-07-28 14: local cache_3
3e5c876e42 2023-07-28 15: local cache_4
3e5c876e42 2023-07-28 16: local cache_5
3e5c876e42 2023-07-28 17: local cache_6
3e5c876e42 2023-07-28 18: local cache_7
3e5c876e42 2023-07-28 19: local cache_8
3e5c876e42 2023-07-28 20: local cache_9
3e5c876e42 2023-07-28 21:
0f75e3f03e 2023-08-02 22: local _
9f9e2c9f7f 2023-07-28 23:
9f9e2c9f7f 2023-07-28 24: str["效果卡的种类表"] = {
9f9e2c9f7f 2023-07-28 25:
9f9e2c9f7f 2023-07-28 26: TYPE_SPELL
9f9e2c9f7f 2023-07-28 27: , TYPE_TRAP
9f9e2c9f7f 2023-07-28 28: , TYPE_EFFECT
9f9e2c9f7f 2023-07-28 29: }
9f9e2c9f7f 2023-07-28 30:
9f9e2c9f7f 2023-07-28 31: str["无效果灵摆怪兽表"] = {
9f9e2c9f7f 2023-07-28 32:
9f9e2c9f7f 2023-07-28 33: 28363749
9f9e2c9f7f 2023-07-28 34: , 19474136
9f9e2c9f7f 2023-07-28 35: , 17390179
9f9e2c9f7f 2023-07-28 36: , 83980492
9f9e2c9f7f 2023-07-28 37: }
9f9e2c9f7f 2023-07-28 38:
3e5c876e42 2023-07-28 39: cache_1 = 0
3e5c876e42 2023-07-28 40:
3e5c876e42 2023-07-28 41: cache_1 = cache_1 + LOCATION_HAND
3e5c876e42 2023-07-28 42: + LOCATION_MZONE
3e5c876e42 2023-07-28 43: + LOCATION_SZONE
3e5c876e42 2023-07-28 44: + LOCATION_GRAVE
3e5c876e42 2023-07-28 45: + LOCATION_REMOVED
3e5c876e42 2023-07-28 46:
3e5c876e42 2023-07-28 47: str["除卡组与额外卡组以外的区域"] = cache_1
3e5c876e42 2023-07-28 48:
3e5c876e42 2023-07-28 49: cache_1 = cache_1 + LOCATION_DECK
3e5c876e42 2023-07-28 50: + LOCATION_EXTRA
3e5c876e42 2023-07-28 51:
3e5c876e42 2023-07-28 52: str["所有区域"] = cache_1
3e5c876e42 2023-07-28 53:
dd1a253607 2023-08-02 54: --第一层-------------------------------
dd1a253607 2023-08-02 55:
dd1a253607 2023-08-02 56: local cache_1
dd1a253607 2023-08-02 57: local cache_2
dd1a253607 2023-08-02 58: local cache_3
dd1a253607 2023-08-02 59: local cache_4
dd1a253607 2023-08-02 60: local cache_5
dd1a253607 2023-08-02 61: local cache_6
dd1a253607 2023-08-02 62: local cache_7
dd1a253607 2023-08-02 63: local cache_8
dd1a253607 2023-08-02 64: local cache_9
dd1a253607 2023-08-02 65:
dd1a253607 2023-08-02 66: local _
45478ef823 2023-07-13 67:
ad797768a6 2023-07-14 68: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
45478ef823 2023-07-13 69:
45478ef823 2023-07-13 70: Debug.ReloadFieldBegin = function(str_1, str_2) --{
993a6dbc45 2023-07-13 71:
45478ef823 2023-07-13 72: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
45478ef823 2023-07-13 73:
45478ef823 2023-07-13 74: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
45478ef823 2023-07-13 75:
9f9e2c9f7f 2023-07-28 76: str["规则表"] = {
9f9e2c9f7f 2023-07-28 77:
1c6488a768 2023-07-28 78: [3] = "大师3 "
1c6488a768 2023-07-28 79: , [4] = "新大师 "
1c6488a768 2023-07-28 80: , [5] = "大师2020 "
9f9e2c9f7f 2023-07-28 81: }
9f9e2c9f7f 2023-07-28 82:
45478ef823 2023-07-13 83: if str_2 then --{
993a6dbc45 2023-07-13 84:
626009b1d8 2023-07-19 85: str["规则"] = str["规则表"][str_2]
626009b1d8 2023-07-19 86:
626009b1d8 2023-07-19 87: --}
993a6dbc45 2023-07-13 88:
45478ef823 2023-07-13 89: else --{
993a6dbc45 2023-07-13 90:
626009b1d8 2023-07-19 91: str["规则"] = str["规则表"][5]
ad797768a6 2023-07-14 92:
ad797768a6 2023-07-14 93: end --}
ad797768a6 2023-07-14 94:
ad797768a6 2023-07-14 95: fun["Debug.ReloadFieldBegin"](str_1, str_2)
ad797768a6 2023-07-14 96:
9a4f580be7 2023-07-23 97: end --}
9a4f580be7 2023-07-23 98:
9a4f580be7 2023-07-23 99: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
9a4f580be7 2023-07-23 100:
9a4f580be7 2023-07-23 101: Debug.ReloadFieldEnd = function(str_1) --{
832da4f615 2023-07-23 102:
9a4f580be7 2023-07-23 103: fun["Debug.ReloadFieldEnd"]()
9a4f580be7 2023-07-23 104:
9a4f580be7 2023-07-23 105: if str_1 then --{
832da4f615 2023-07-23 106:
9a4f580be7 2023-07-23 107: fun["随机抽卡"](str_1)
832da4f615 2023-07-23 108:
9a4f580be7 2023-07-23 109: end --}
832da4f615 2023-07-23 110:
66a03a682a 2023-07-20 111: end --}
66a03a682a 2023-07-20 112:
7b13e3e7c3 2023-07-16 113: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
7b13e3e7c3 2023-07-16 114:
66a03a682a 2023-07-20 115: aux.BeginPuzzle = function(str_1, str_2) --{
c1424b8fad 2023-07-16 116:
02cee86a5d 2023-07-16 117: fun["aux.BeginPuzzle"]()
c1424b8fad 2023-07-16 118:
66a03a682a 2023-07-20 119: if str_1 then --{
66a03a682a 2023-07-20 120:
66a03a682a 2023-07-20 121: fun["开局添加手卡"](str_1)
66a03a682a 2023-07-20 122:
66a03a682a 2023-07-20 123: end --}
66a03a682a 2023-07-20 124:
66a03a682a 2023-07-20 125: if str_2 then --{
66a03a682a 2023-07-20 126:
66a03a682a 2023-07-20 127: fun["禁格"](str_2)
66a03a682a 2023-07-20 128:
66a03a682a 2023-07-20 129: end --}
66a03a682a 2023-07-20 130:
02cee86a5d 2023-07-16 131: fun["开局说明"]()
c1424b8fad 2023-07-16 132:
cd5279993d 2023-07-16 133: fun["通关邀请"]()
5ef9b2fbe7 2023-07-23 134:
5ef9b2fbe7 2023-07-23 135: fun["失败得分"]()
0d8bedefaa 2023-07-23 136:
02cee86a5d 2023-07-16 137: end --}
c1424b8fad 2023-07-16 138:
993a6dbc45 2023-07-13 139: fun["通关邀请"] = function() --{
993a6dbc45 2023-07-13 140:
6254eda63a 2023-07-23 141: str["效果"] = Effect.GlobalEffect()
993a6dbc45 2023-07-13 142:
6254eda63a 2023-07-23 143: str["效果"]:SetType(EFFECT_TYPE_FIELD
45478ef823 2023-07-13 144: + EFFECT_TYPE_CONTINUOUS)
45478ef823 2023-07-13 145:
6254eda63a 2023-07-23 146: str["效果"]:SetCode(EVENT_DAMAGE)
45478ef823 2023-07-13 147:
45478ef823 2023-07-13 148: function cache_1() --{
993a6dbc45 2023-07-13 149:
45478ef823 2023-07-13 150: cache_1 = Duel.GetLP(1)
45478ef823 2023-07-13 151:
45478ef823 2023-07-13 152: if cache_1 <= 0 then --{
993a6dbc45 2023-07-13 153:
5593fe6ed7 2023-07-17 154: if cache_1 == 0 then --{
5593fe6ed7 2023-07-17 155:
ea070909e1 2023-07-18 156: --}
ea070909e1 2023-07-18 157:
ea070909e1 2023-07-18 158: else --{
ea070909e1 2023-07-18 159:
0d8bedefaa 2023-07-23 160: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
334f2bc614 2023-07-18 161:
334f2bc614 2023-07-18 162: end --}
334f2bc614 2023-07-18 163:
0d8bedefaa 2023-07-23 164: Debug.ShowHint("残局群181175613")
45478ef823 2023-07-13 165:
45478ef823 2023-07-13 166: --}
993a6dbc45 2023-07-13 167:
45478ef823 2023-07-13 168: else --{
993a6dbc45 2023-07-13 169:
24b898f4c2 2023-07-16 170: return false
993a6dbc45 2023-07-13 171:
993a6dbc45 2023-07-13 172: end --}
993a6dbc45 2023-07-13 173:
975214d28e 2023-07-16 174: end --}
975214d28e 2023-07-16 175:
6254eda63a 2023-07-23 176: str["效果"]:SetCondition(cache_1)
115aa990c4 2023-07-16 177:
6254eda63a 2023-07-23 178: str["效果"]:SetOperation(aux.NULL)
115aa990c4 2023-07-16 179:
6254eda63a 2023-07-23 180: Duel.RegisterEffect(str["效果"]
45478ef823 2023-07-13 181: , 0)
45478ef823 2023-07-13 182:
45478ef823 2023-07-13 183: end --}
993a6dbc45 2023-07-13 184:
45478ef823 2023-07-13 185: fun["是否效果卡"] = function(card) --{
add769c64d 2023-07-19 186:
14f5073ab7 2023-07-23 187: for i = 1, #str["效果卡的种类表"] do --{
add769c64d 2023-07-19 188:
ed3ab1df7c 2023-07-25 189: if Card.IsType(card, str["效果卡的种类表"][i]) then --{
5e9f019bab 2023-07-25 190:
add769c64d 2023-07-19 191: return true
add769c64d 2023-07-19 192: end --}
add769c64d 2023-07-19 193:
add769c64d 2023-07-19 194: end --}
add769c64d 2023-07-19 195:
ed3ab1df7c 2023-07-25 196: if Card.IsType(card, TYPE_PENDULUM) then --{
14f5073ab7 2023-07-23 197:
14f5073ab7 2023-07-23 198: for i = 1, #str["无效果灵摆怪兽表"] do --{
14f5073ab7 2023-07-23 199:
e815de3684 2023-07-23 200: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
15a06aae93 2023-07-19 201:
15a06aae93 2023-07-19 202: --}
15a06aae93 2023-07-19 203:
15a06aae93 2023-07-19 204: else --{
15a06aae93 2023-07-19 205:
15a06aae93 2023-07-19 206: return true
15a06aae93 2023-07-19 207:
15a06aae93 2023-07-19 208: end --}
15a06aae93 2023-07-19 209:
993a6dbc45 2023-07-13 210: end --}
993a6dbc45 2023-07-13 211:
993a6dbc45 2023-07-13 212: end --}
993a6dbc45 2023-07-13 213:
45478ef823 2023-07-13 214: return false
45478ef823 2023-07-13 215:
45478ef823 2023-07-13 216: end --}
45478ef823 2023-07-13 217:
45478ef823 2023-07-13 218: fun["开局说明"] = function() --{
993a6dbc45 2023-07-13 219:
03f04117d2 2023-07-23 220: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
03f04117d2 2023-07-23 221: , 0
03f04117d2 2023-07-23 222: , str["所有区域"]
03f04117d2 2023-07-23 223: , str["所有区域"]
03f04117d2 2023-07-23 224: , nil)
03f04117d2 2023-07-23 225:
a0f5363035 2023-07-23 226: str["超量素材组"] = Duel.GetOverlayGroup(0
03f04117d2 2023-07-23 227: , LOCATION_MZONE
03f04117d2 2023-07-23 228: , LOCATION_MZONE)
03f04117d2 2023-07-23 229:
a0f5363035 2023-07-23 230: for k in aux.Next(str["超量素材组"]) do --{
03f04117d2 2023-07-23 231:
a0f5363035 2023-07-23 232: if fun["是否效果卡"](k) then --{
993a6dbc45 2023-07-13 233:
45478ef823 2023-07-13 234: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
45478ef823 2023-07-13 235:
45478ef823 2023-07-13 236: end --}
993a6dbc45 2023-07-13 237:
45478ef823 2023-07-13 238: end --}
993a6dbc45 2023-07-13 239:
03f04117d2 2023-07-23 240: str["开局说明"] = str["这个残局的效果卡数量"]
03f04117d2 2023-07-23 241: .. "卡 "
03f04117d2 2023-07-23 242: .. str["规则"]
45478ef823 2023-07-13 243:
45478ef823 2023-07-13 244: if str["不洗牌"] == 0 then --{
993a6dbc45 2023-07-13 245:
45478ef823 2023-07-13 246: --}
993a6dbc45 2023-07-13 247:
45478ef823 2023-07-13 248: else --{
993a6dbc45 2023-07-13 249:
03f04117d2 2023-07-23 250: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
45478ef823 2023-07-13 251:
45478ef823 2023-07-13 252: end --}
993a6dbc45 2023-07-13 253:
45478ef823 2023-07-13 254: if str["无BP"] == 0 then --{
993a6dbc45 2023-07-13 255:
03f04117d2 2023-07-23 256: str["开局说明"] = str["开局说明"] .. "无BP "
45478ef823 2023-07-13 257:
45478ef823 2023-07-13 258: end --}
993a6dbc45 2023-07-13 259:
993a6dbc45 2023-07-13 260: if str["开局添加手卡"] then --{
993a6dbc45 2023-07-13 261:
03f04117d2 2023-07-23 262: str["开局说明"] = str["开局说明"]
03f04117d2 2023-07-23 263: .. "选"
ddbc332f5e 2023-07-23 264: .. str["开局添加手卡的数量"]
ddbc332f5e 2023-07-23 265: .. "卡 "
993a6dbc45 2023-07-13 266:
993a6dbc45 2023-07-13 267: end --}
993a6dbc45 2023-07-13 268:
993a6dbc45 2023-07-13 269: if str["禁格"] then --{
993a6dbc45 2023-07-13 270:
27389a3b0a 2023-07-23 271: str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23 272: .. "禁"
27389a3b0a 2023-07-23 273: .. str["禁格的数量"]
27389a3b0a 2023-07-23 274: .. "格 "
0852ed07b8 2023-07-22 275:
0852ed07b8 2023-07-22 276: end --}
0852ed07b8 2023-07-22 277:
0852ed07b8 2023-07-22 278: if str["随机抽卡的数量"] then --{
a469e38404 2023-07-22 279:
27389a3b0a 2023-07-23 280: str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23 281: .. "抽"
27389a3b0a 2023-07-23 282: .. str["随机抽卡的数量"]
27389a3b0a 2023-07-23 283: .. "卡 "
993a6dbc45 2023-07-13 284: end --}
993a6dbc45 2023-07-13 285:
993a6dbc45 2023-07-13 286: Debug.ShowHint(str["开局说明"])
993a6dbc45 2023-07-13 287:
993a6dbc45 2023-07-13 288: end --}
993a6dbc45 2023-07-13 289:
993a6dbc45 2023-07-13 290: fun["开局添加手卡"] = function(str_1) --{
993a6dbc45 2023-07-13 291:
0d5ba0fc61 2023-07-23 292: str["开局添加手卡的数量"] = str_1
e8a4eb1d6e 2023-07-16 293:
6254eda63a 2023-07-23 294: str["效果"] = Effect.GlobalEffect()
e8a4eb1d6e 2023-07-16 295:
6254eda63a 2023-07-23 296: str["效果"]:SetType(EFFECT_TYPE_FIELD
e8a4eb1d6e 2023-07-16 297: + EFFECT_TYPE_CONTINUOUS)
e8a4eb1d6e 2023-07-16 298:
6254eda63a 2023-07-23 299: str["效果"]:SetCode(EVENT_ADJUST)
0f0474f258 2023-07-16 300:
6254eda63a 2023-07-23 301: str["效果"]:SetCondition(aux.TRUE)
8e87626fe9 2023-07-16 302:
8e87626fe9 2023-07-16 303: function cache_1(effect_event
8e87626fe9 2023-07-16 304: , player_who_activate_the_effect) --{
8e87626fe9 2023-07-16 305:
8e87626fe9 2023-07-16 306: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
4e8f89ad97 2023-07-11 307: , Card.IsAbleToHand
8e87626fe9 2023-07-16 308: , player_who_activate_the_effect
4e8f89ad97 2023-07-11 309: , LOCATION_DECK
4e8f89ad97 2023-07-11 310: , 0
4e8f89ad97 2023-07-11 311: , str_1
4e8f89ad97 2023-07-11 312: , str_1
4e8f89ad97 2023-07-11 313: , nil)
4e8f89ad97 2023-07-11 314:
4e8f89ad97 2023-07-11 315: Duel.SendtoHand(str["玩家选定的卡"]
4e8f89ad97 2023-07-11 316: , nil
4e8f89ad97 2023-07-11 317: , REASON_RULE)
8e87626fe9 2023-07-16 318:
e28a9fe965 2023-07-16 319: effect_event:Reset()
1539e099d7 2023-07-16 320:
8e87626fe9 2023-07-16 321: end --}
8e87626fe9 2023-07-16 322:
6254eda63a 2023-07-23 323: str["效果"]:SetOperation(cache_1)
8e87626fe9 2023-07-16 324:
6254eda63a 2023-07-23 325: Duel.RegisterEffect(str["效果"]
8e87626fe9 2023-07-16 326: , 0)
17d6844110 2023-07-16 327:
d5d0e03305 2023-07-11 328: end --}
993a6dbc45 2023-07-13 329:
d5d0e03305 2023-07-11 330: fun["禁格"] = function(str_1) --{
993a6dbc45 2023-07-13 331:
0d5ba0fc61 2023-07-23 332: str["禁格的数量"] = str_1
6254eda63a 2023-07-23 333:
6254eda63a 2023-07-23 334: str["效果"] = Effect.GlobalEffect()
6254eda63a 2023-07-23 335:
6254eda63a 2023-07-23 336: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
6254eda63a 2023-07-23 337:
6254eda63a 2023-07-23 338: str["效果"]:SetValue(str_1)
6254eda63a 2023-07-23 339:
6254eda63a 2023-07-23 340: Duel.RegisterEffect(str["效果"],0)
6254eda63a 2023-07-23 341:
0d5ba0fc61 2023-07-23 342: end --}
0d5ba0fc61 2023-07-23 343:
8a01ebbad2 2023-07-23 344: fun["该效果不能被连锁"] = function() --{
8a01ebbad2 2023-07-23 345:
8a01ebbad2 2023-07-23 346: Duel.SetChainLimit(aux.FALSE)
8a01ebbad2 2023-07-23 347:
8a01ebbad2 2023-07-23 348: return true
8a01ebbad2 2023-07-23 349: end --}
8a01ebbad2 2023-07-23 350:
d5d0e03305 2023-07-11 351: fun["印卡"] = function(str_1, str_2, str_3) --{
d5d0e03305 2023-07-11 352:
d5d0e03305 2023-07-11 353: if str_3 then --{
993a6dbc45 2023-07-13 354:
d5d0e03305 2023-07-11 355: --}
993a6dbc45 2023-07-13 356:
d5d0e03305 2023-07-11 357: else --{
993a6dbc45 2023-07-13 358:
d5d0e03305 2023-07-11 359: str_3 = str_2
45478ef823 2023-07-13 360:
d5d0e03305 2023-07-11 361: end --}
993a6dbc45 2023-07-13 362:
0d5ba0fc61 2023-07-23 363: Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
0d5ba0fc61 2023-07-23 364: .. str_2
0d5ba0fc61 2023-07-23 365: .. " 张。\n最多可以印 "
0d5ba0fc61 2023-07-23 366: .. str_3
0d5ba0fc61 2023-07-23 367: .. " 张")
6254eda63a 2023-07-23 368:
6254eda63a 2023-07-23 369: str["效果"] = Effect.CreateEffect(str_1)
9a1184f29f 2023-07-22 370:
9a1184f29f 2023-07-22 371: str["当前印卡数"] = 1
9a1184f29f 2023-07-22 372:
6254eda63a 2023-07-23 373: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
9a1184f29f 2023-07-22 374:
6254eda63a 2023-07-23 375: str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11 376: + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11 377: + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11 378: + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11 379:
8a01ebbad2 2023-07-23 380: str["效果"]:SetTarget(fun["该效果不能被连锁"])
6254eda63a 2023-07-23 381:
6254eda63a 2023-07-23 382: str["效果"]:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11 383:
d5d0e03305 2023-07-11 384: function print_hand(effect_event
d5d0e03305 2023-07-11 385: , player_who_activate_the_effect) --{
993a6dbc45 2023-07-13 386:
d5d0e03305 2023-07-11 387: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11 388:
d5d0e03305 2023-07-11 389: card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11 390: , announce_card)
d5d0e03305 2023-07-11 391:
d5d0e03305 2023-07-11 392: if str["当前印卡数"] <= str_2 then --{
993a6dbc45 2023-07-13 393:
d5d0e03305 2023-07-11 394: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 395:
d5d0e03305 2023-07-11 396: Duel.SendtoHand(card,nil,REASON_RULE)
45478ef823 2023-07-13 397:
d5d0e03305 2023-07-11 398: --}
993a6dbc45 2023-07-13 399:
d5d0e03305 2023-07-11 400: else --{
993a6dbc45 2023-07-13 401:
d5d0e03305 2023-07-11 402: if str["当前印卡数"] <= str_3 then --{
993a6dbc45 2023-07-13 403:
d5d0e03305 2023-07-11 404: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 405:
d5d0e03305 2023-07-11 406: Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11 407:
d5d0e03305 2023-07-11 408: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
45478ef823 2023-07-13 409:
d5d0e03305 2023-07-11 410: --}
993a6dbc45 2023-07-13 411:
d5d0e03305 2023-07-11 412: else --{
993a6dbc45 2023-07-13 413:
27c36deea8 2023-07-23 414: Debug.ShowHint("印卡过多!")
45478ef823 2023-07-13 415:
a30b9aba5d 2023-07-16 416: effect_event:Reset()
a30b9aba5d 2023-07-16 417:
993a6dbc45 2023-07-13 418: end --}
993a6dbc45 2023-07-13 419:
993a6dbc45 2023-07-13 420: end --}
993a6dbc45 2023-07-13 421:
993a6dbc45 2023-07-13 422: end --}
993a6dbc45 2023-07-13 423:
6254eda63a 2023-07-23 424: str["效果"]:SetOperation(print_hand)
0852ed07b8 2023-07-22 425:
6254eda63a 2023-07-23 426: str_1:RegisterEffect(str["效果"])
0852ed07b8 2023-07-22 427:
0852ed07b8 2023-07-22 428: end --}
0852ed07b8 2023-07-22 429:
0852ed07b8 2023-07-22 430: fun["随机抽卡"] = function(str_1) --{
a469e38404 2023-07-22 431:
0852ed07b8 2023-07-22 432: str["随机抽卡的数量"] = str_1
63daf9144a 2023-07-22 433:
6254eda63a 2023-07-23 434: str["效果"] = Effect.GlobalEffect()
63daf9144a 2023-07-22 435:
6254eda63a 2023-07-23 436: str["效果"]:SetType(EFFECT_TYPE_FIELD
63daf9144a 2023-07-22 437: + EFFECT_TYPE_CONTINUOUS)
63daf9144a 2023-07-22 438:
6254eda63a 2023-07-23 439: str["效果"]:SetCode(EVENT_ADJUST)
63daf9144a 2023-07-22 440:
6254eda63a 2023-07-23 441: str["效果"]:SetCondition(aux.TRUE)
63daf9144a 2023-07-22 442:
63daf9144a 2023-07-22 443: function cache_1(effect_event
63daf9144a 2023-07-22 444: , player_who_activate_the_effect) --{
a469e38404 2023-07-22 445:
63daf9144a 2023-07-22 446: Duel.ShuffleDeck(0)
a469e38404 2023-07-22 447:
63daf9144a 2023-07-22 448: Duel.Draw(0,str_1,REASON_RULE)
63daf9144a 2023-07-22 449:
9c53880fae 2023-07-23 450: effect_event:Reset()
9c53880fae 2023-07-23 451:
9c53880fae 2023-07-23 452: end --}
9c53880fae 2023-07-23 453:
9c53880fae 2023-07-23 454: str["效果"]:SetOperation(cache_1)
9c53880fae 2023-07-23 455:
9c53880fae 2023-07-23 456: Duel.RegisterEffect(str["效果"]
9c53880fae 2023-07-23 457: , 0)
9c53880fae 2023-07-23 458:
9c53880fae 2023-07-23 459: end --}
9c53880fae 2023-07-23 460:
9c53880fae 2023-07-23 461: fun["失败得分"] = function() --{
32fe80afac 2023-07-23 462:
9f9e2c9f7f 2023-07-28 463: str["失败得分表"] = {
9f9e2c9f7f 2023-07-28 464:
1c6488a768 2023-07-28 465: [0] = "神龙之圣刻印"
1c6488a768 2023-07-28 466: , [100] = "调和支援士"
1c6488a768 2023-07-28 467: , [200] = "深渊的暗杀者"
1c6488a768 2023-07-28 468: , [300] = "救援猫"
1c6488a768 2023-07-28 469: , [400] = "注射天使 莉莉"
1c6488a768 2023-07-28 470: , [500] = "不知火的隐者"
1c6488a768 2023-07-28 471: , [600] = "影依猎鹰"
1c6488a768 2023-07-28 472: , [700] = "铁兽战线 姬特"
1c6488a768 2023-07-28 473: , [800] = "召唤僧"
1c6488a768 2023-07-28 474: , [900] = "恩底弥翁的仆从"
1c6488a768 2023-07-28 475: , [1000] = "机壳工具 丑恶"
1c6488a768 2023-07-28 476: , [1100] = "欧尼斯特"
1c6488a768 2023-07-28 477: , [1200] = "次元吸引者"
1c6488a768 2023-07-28 478: , [1300] = "黑羽-疾风之盖尔"
1c6488a768 2023-07-28 479: , [1400] = "加农炮兵"
1c6488a768 2023-07-28 480: , [1500] = "教导的大神祗官"
1c6488a768 2023-07-28 481: , [1600] = "地中族导师"
1c6488a768 2023-07-28 482: , [1700] = "相剑师-莫邪"
1c6488a768 2023-07-28 483: , [1800] = "宝玉兽-青玉飞马"
1c6488a768 2023-07-28 484: , [1900] = "命运英雄 血魔-D"
1c6488a768 2023-07-28 485: , [2000] = "流离的狮鹫骑手"
1c6488a768 2023-07-28 486: , [2100] = "电子龙"
1c6488a768 2023-07-28 487: , [2200] = "古遗物-死镰"
1c6488a768 2023-07-28 488: , [2300] = "能朋克 调狐"
1c6488a768 2023-07-28 489: , [2400] = "俱舍怒威族·芬里尔狼"
1c6488a768 2023-07-28 490: , [2500] = "黑魔术师"
1c6488a768 2023-07-28 491: , [2600] = "雅典娜"
1c6488a768 2023-07-28 492: , [2700] = "暗黑界的龙神 格拉法"
1c6488a768 2023-07-28 493: , [2800] = "魔导兽 刻耳柏洛斯尊主"
1c6488a768 2023-07-28 494: , [2900] = "元素英雄 永生侠"
1c6488a768 2023-07-28 495: , [3000] = "青眼白龙"
9f9e2c9f7f 2023-07-28 496: }
9f9e2c9f7f 2023-07-28 497:
15c47f6d38 2023-07-23 498: str["对方玩家的初始生命值"] = Duel.GetLP(1)
15c47f6d38 2023-07-23 499:
ec99b8dccc 2023-07-23 500: str["效果"] = Effect.GlobalEffect()
ec99b8dccc 2023-07-23 501:
ec99b8dccc 2023-07-23 502: str["效果"]:SetType(EFFECT_TYPE_FIELD
ec99b8dccc 2023-07-23 503: + EFFECT_TYPE_CONTINUOUS)
ec99b8dccc 2023-07-23 504:
ec99b8dccc 2023-07-23 505: str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
ec99b8dccc 2023-07-23 506:
ec99b8dccc 2023-07-23 507: function cache_1(effect_event
ec99b8dccc 2023-07-23 508: , player_who_activate_the_effect) --{
15c47f6d38 2023-07-23 509:
15c47f6d38 2023-07-23 510: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
428f4242f8 2023-07-23 511:
15c47f6d38 2023-07-23 512: if cache_1 > 0 then --{
32fe80afac 2023-07-23 513:
6efb524b73 2023-07-23 514: return
944281b3ef 2023-07-23 515:
5f3b78a3f7 2023-07-23 516: --}
5f3b78a3f7 2023-07-23 517:
5f3b78a3f7 2023-07-23 518: else --{
5f3b78a3f7 2023-07-23 519:
5f3b78a3f7 2023-07-23 520: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
4fc42fb3fe 2023-07-23 521:
2533562cae 2023-07-23 522: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
2533562cae 2023-07-23 523:
2533562cae 2023-07-23 524: end --}
2533562cae 2023-07-23 525:
32fe80afac 2023-07-23 526: if cache_1 > 3000 then --{
32fe80afac 2023-07-23 527:
32fe80afac 2023-07-23 528: --}
32fe80afac 2023-07-23 529:
32fe80afac 2023-07-23 530: else --{
32fe80afac 2023-07-23 531:
b9d3419b8d 2023-07-23 532: Debug.ShowHint("这局,您的得分是 "
32fe80afac 2023-07-23 533: .. cache_1
7dab13f692 2023-07-25 534: .. " 分!\n处于「"
32fe80afac 2023-07-23 535: .. str["失败得分表"][cache_1]
36e55e73fe 2023-07-23 536: .. "」级别!")
32fe80afac 2023-07-23 537:
32fe80afac 2023-07-23 538: end --}
32fe80afac 2023-07-23 539:
ec99b8dccc 2023-07-23 540: effect_event:Reset()
ec99b8dccc 2023-07-23 541:
ec99b8dccc 2023-07-23 542: end --}
ec99b8dccc 2023-07-23 543:
ec99b8dccc 2023-07-23 544: str["效果"]:SetOperation(cache_1)
ec99b8dccc 2023-07-23 545:
ec99b8dccc 2023-07-23 546: Duel.RegisterEffect(str["效果"]
ec99b8dccc 2023-07-23 547: , 0)
15c47f6d38 2023-07-23 548:
66a03a682a 2023-07-20 549: end --}
15c47f6d38 2023-07-23 550: