Lines of
script/c0.lua
from check-in dbd1c234df
that are changed by the sequence of edits moving toward
check-in 1700f9f25e:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function()
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: cache_1 = Duel.GetLP(1)
32: if cache_1 <= 0 then
33: cache_1 = true
34: else
35: cache_1 = false
36: end
37: return cache_1
38: end
39: effect_1:SetCondition(cache_1)
40: function cache_1()
41: Debug.ShowHint("残局群181175613")
42: return
43: end
44: effect_1:SetOperation(cache_1)
45:
46: Duel.RegisterEffect(effect_1
47: , 0)
48: end
49:
50: fun["是否效果卡"] = function(card)
51:
52: cache_1 = Card.IsType(card, TYPE_SPELL)
53: cache_2 = Card.IsType(card, TYPE_TRAP)
54: cache_3 = Card.IsType(card, TYPE_EFFECT)
55:
56: if cache_1
57: or cache_2
58: or cache_3 then
59: return true
60: end
61: cache_1 = Card.IsType(card, TYPE_PENDULUM)
62:
63: if cache_1 then
64: cache_1 = Card.IsCode(card, 28363749)
65: cache_2 = Card.IsCode(card, 19474136)
66: cache_3 = Card.IsCode(card, 17390179)
67: cache_4 = Card.IsCode(card, 83980492)
68: if cache_1
69: or cache_2
70: or cache_3
71: or cache_4 then
72: else
73: return true
74: end
75: end
76:
77: return false
78: end
79:
80: fun["开局说明"] = function()
81: if str["开局说明吗"] == 1 then
82: return
83: else
84: str["开局说明吗"] = 1
85: end
86:
87: cache_1 = 0
88: cache_1 = cache_1 + LOCATION_DECK
89: cache_1 = cache_1 + LOCATION_HAND
90: cache_1 = cache_1 + LOCATION_MZONE
91: cache_1 = cache_1 + LOCATION_SZONE
92: cache_1 = cache_1 + LOCATION_GRAVE
93: cache_1 = cache_1 + LOCATION_REMOVED
94: cache_1 = cache_1 + LOCATION_EXTRA
95:
96: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
97:
98: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
99:
100: for k in aux.Next(cache_1) do
101: cache_1 = fun["是否效果卡"](k)
102: if cache_1 then
103: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
104: end
105: end
106:
107: str["开局说明"] =""
108:
109: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
110: str["开局说明"] = str["开局说明"] .. "卡 "
111:
112: str["开局说明"] = str["开局说明"] .. str["规则"]
113:
114: if str["不洗牌"] == 0 then
115: else
116: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
117: end
118: if str["无BP"] == 0 then
119: str["开局说明"] = str["开局说明"] .. "无BP "
120: end
121:
122: if str["开局添加手卡"] then
123: str["开局说明"] = str["开局说明"] .. "选"
124: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
125: str["开局说明"] = str["开局说明"] .. "卡 "
126: end
127:
128: Debug.ShowHint(str["开局说明"])
129: fun["通关邀请"]()
130: end
131:
132: fun["开局添加手卡"] = function(str_1)
133: str["开局添加手卡"] = str_1
134: effect_1 = Effect.GlobalEffect()
135: effect_1:SetType(EFFECT_TYPE_FIELD
136: + EFFECT_TYPE_CONTINUOUS)
137: effect_1:SetCode(EVENT_ADJUST)
138: effect_1:SetCountLimit(1)
139: function cache_1()
140: if str["已添加手卡"] == 1 then
141: return false
142: else
143: str["已添加手卡"] = 1
144: return true
145: end
146:
147: end
148: effect_1:SetCondition(cache_1)
149: function cache_1(effect_event
150: , player_who_activate_the_effect)
151:
152: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
153: , Card.IsAbleToHand
154: , player_who_activate_the_effect
155: , LOCATION_DECK
156: , 0
157: , str_1
158: , str_1
159: , nil)
160: Duel.SendtoHand(str["玩家选定的卡"]
161: , nil
162: , REASON_RULE)
163: end
164: effect_1:SetOperation(cache_1)
165: Duel.RegisterEffect(effect_1
166: , 0)
167: fun["开局说明"]()
168: end