Lines of
script/c0.lua
from check-in da250ab414
that are changed by the sequence of edits moving toward
check-in b2f344b9fc:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function(str_1)
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: cache_1 = Duel.GetLP(1)
32: if cache_1 <= 0 then
33: if str_1 == "QB" then
da250ab414 2023-07-08 34:
35: end
36: cache_1 = true
37: else
38: cache_1 = false
39: end
40: return cache_1
41: end
42: effect_1:SetCondition(cache_1)
43: function cache_1()
da250ab414 2023-07-08 44: --~ if str_1 == "QB_专用" then
da250ab414 2023-07-08 45: --~
da250ab414 2023-07-08 46: --~ end
47: Debug.ShowHint("残局群181175613")
48: return
49: end
50: effect_1:SetOperation(cache_1)
51:
52: Duel.RegisterEffect(effect_1
53: , 0)
54: end
55:
56: fun["是否效果卡"] = function(card)
57:
58: cache_1 = Card.IsType(card, TYPE_SPELL)
59: cache_2 = Card.IsType(card, TYPE_TRAP)
60: cache_3 = Card.IsType(card, TYPE_EFFECT)
61:
62: if cache_1
63: or cache_2
64: or cache_3 then
65: return true
66: end
67: cache_1 = Card.IsType(card, TYPE_PENDULUM)
68:
69: if cache_1 then
70: cache_1 = Card.IsCode(card, 28363749)
71: cache_2 = Card.IsCode(card, 19474136)
72: cache_3 = Card.IsCode(card, 17390179)
73: cache_4 = Card.IsCode(card, 83980492)
74: if cache_1
75: or cache_2
76: or cache_3
77: or cache_4 then
78: else
79: return true
80: end
81: end
82:
83: return false
84: end
85:
86: fun["开局说明"] = function(str_1)
87: if str["开局说明吗"] == 1 then
88: return
89: else
90: str["开局说明吗"] = 1
91: end
92:
93: cache_1 = 0
94: cache_1 = cache_1 + LOCATION_DECK
95: cache_1 = cache_1 + LOCATION_HAND
96: cache_1 = cache_1 + LOCATION_MZONE
97: cache_1 = cache_1 + LOCATION_SZONE
98: cache_1 = cache_1 + LOCATION_GRAVE
99: cache_1 = cache_1 + LOCATION_REMOVED
100: cache_1 = cache_1 + LOCATION_EXTRA
101:
102: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
103:
104: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
105:
106: for k in aux.Next(cache_1) do
107: cache_1 = fun["是否效果卡"](k)
108: if cache_1 then
109: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
110: end
111: end
112:
113: str["开局说明"] =""
114:
115: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
116: str["开局说明"] = str["开局说明"] .. "卡 "
117:
118: str["开局说明"] = str["开局说明"] .. str["规则"]
119:
120: if str["不洗牌"] == 0 then
121: else
122: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
123: end
124: if str["无BP"] == 0 then
125: str["开局说明"] = str["开局说明"] .. "无BP "
126: end
127:
128: if str["开局添加手卡"] then
129: str["开局说明"] = str["开局说明"] .. "选"
130: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
131: str["开局说明"] = str["开局说明"] .. "卡 "
132: end
133:
134: if str["禁格"] then
135: str["开局说明"] = str["开局说明"] .. "禁"
136: str["开局说明"] = str["开局说明"] .. str["禁格"]
137: str["开局说明"] = str["开局说明"] .. "格 "
138: end
139:
140: if str["印卡"] then
141: str["开局说明"] = str["开局说明"] .. "印卡 "
142: end
143:
144: Debug.ShowHint(str["开局说明"])
145: fun["通关邀请"](str_1)
146: end
147:
148: fun["开局添加手卡"] = function(str_1)
149: str["开局添加手卡"] = str_1
150: effect_1 = Effect.GlobalEffect()
151: effect_1:SetType(EFFECT_TYPE_FIELD
152: + EFFECT_TYPE_CONTINUOUS)
153: effect_1:SetCode(EVENT_ADJUST)
154: effect_1:SetCountLimit(1)
155: function cache_1()
156: if str["已添加手卡"] == 1 then
157: return false
158: else
159: str["已添加手卡"] = 1
160: return true
161: end
162:
163: end
164: effect_1:SetCondition(cache_1)
165: function cache_1(effect_event
166: , player_who_activate_the_effect)
167:
168: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
169: , Card.IsAbleToHand
170: , player_who_activate_the_effect
171: , LOCATION_DECK
172: , 0
173: , str_1
174: , str_1
175: , nil)
176: Duel.SendtoHand(str["玩家选定的卡"]
177: , nil
178: , REASON_RULE)
179: end
180: effect_1:SetOperation(cache_1)
181: Duel.RegisterEffect(effect_1
182: , 0)
183: fun["开局说明"]()
184: end
185:
186: fun["禁格"] = function(str_1)
187: str["禁格"] = str_1
188: effect_1 = Effect.GlobalEffect()
189: effect_1:SetType(EFFECT_TYPE_FIELD)
190: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
191: effect_1:SetValue(str_1)
192: Duel.RegisterEffect(effect_1,0)
193: end
194:
195: fun["印卡"] = function(str_1, str_2, str_3)
196: str["印卡"] = 1
197:
198: if str_3 then
199: else
200: str_3 = str_2
201: end
202:
203: str["当前印卡数"] = 1
204:
205: effect_1 = Effect.CreateEffect(str_1)
206:
207: effect_1:SetType(EFFECT_TYPE_IGNITION)
208:
209: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
210: + EFFECT_FLAG_UNCOPYABLE
211: + EFFECT_FLAG_CANNOT_NEGATE
212: + EFFECT_FLAG_CANNOT_DISABLE)
213:
214:
215: cache_1 = function()
216: Duel.SetChainLimit(aux.FALSE)
217: return true
218: end
219:
220: effect_1:SetTarget(cache_1)
221:
222: effect_1:SetRange(LOCATION_EXTRA)
223:
224: function print_hand(effect_event
225: , player_who_activate_the_effect)
226: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
227: card = Duel.CreateToken(player_who_activate_the_effect
228: , announce_card)
229: if str["当前印卡数"] <= str_2 then
230: str["当前印卡数"] = str["当前印卡数"] + 1
231: Duel.SendtoHand(card,nil,REASON_RULE)
232: else
233: if str["当前印卡数"] <= str_3 then
234: str["当前印卡数"] = str["当前印卡数"] + 1
235: Duel.Remove(card,POS_FACEUP,REASON_RULE)
236: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
237: else
238: Debug.ShowHint("印卡过多!")
239: end
240:
241: end
242: end
243: effect_1:SetOperation(print_hand)
244: str_1:RegisterEffect(effect_1)
245: end