游戏王残局简化版

Annotation For single/简化版_452_06.lua
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Annotation For single/简化版_452_06.lua

Origin for each line in single/简化版_452_06.lua from check-in d8c6b0e08a:

d8c6b0e08a 2024-06-25    1: --[[message
d8c6b0e08a 2024-06-25    2: 维护:2024-02-12
d8c6b0e08a 2024-06-25    3: 原局:pkd_a01
d8c6b0e08a 2024-06-25    4: ]]
d8c6b0e08a 2024-06-25    5: Debug.SetAIName("QQ群181175613")
d8c6b0e08a 2024-06-25    6: 
d8c6b0e08a 2024-06-25    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
d8c6b0e08a 2024-06-25    8: 
d8c6b0e08a 2024-06-25    9: Debug.SetPlayerInfo(0, 100, 0, 0)
d8c6b0e08a 2024-06-25   10: Debug.SetPlayerInfo(1, 30000, 0, 0)
d8c6b0e08a 2024-06-25   11: 
d8c6b0e08a 2024-06-25   12: -----------------
d8c6b0e08a 2024-06-25   13: 
d8c6b0e08a 2024-06-25   14: Debug.AddCard(5560911, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   15: Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   16: Debug.AddCard(71645242, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   17: --~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
d8c6b0e08a 2024-06-25   18: --~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
d8c6b0e08a 2024-06-25   19: Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   20: --~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
d8c6b0e08a 2024-06-25   21: Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   22: Debug.AddCard(48770333, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   23: Debug.AddCard(28674152, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   24: Debug.AddCard(75732622, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   25: Debug.AddCard(11163040, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   26: 
d8c6b0e08a 2024-06-25   27: -----------------
d8c6b0e08a 2024-06-25   28: 
d8c6b0e08a 2024-06-25   29: Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   30: Debug.AddCard(33698022, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   31: Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   32: --~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
d8c6b0e08a 2024-06-25   33: Debug.AddCard(53325667, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   34: --~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
d8c6b0e08a 2024-06-25   35: Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   36: Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   37: Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   38: Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   39: Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   40: Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   41: Debug.AddCard(98095162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   42: Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
d8c6b0e08a 2024-06-25   43: 
d8c6b0e08a 2024-06-25   44: -----------------
d8c6b0e08a 2024-06-25   45: 
d8c6b0e08a 2024-06-25   46: -----------------
d8c6b0e08a 2024-06-25   47: 
d8c6b0e08a 2024-06-25   48: -----------------
d8c6b0e08a 2024-06-25   49: 
d8c6b0e08a 2024-06-25   50: -----------------
d8c6b0e08a 2024-06-25   51: 
d8c6b0e08a 2024-06-25   52: --~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
d8c6b0e08a 2024-06-25   53: --~ Debug.PreSummon(c, SUMMON_TYPE_LINK)
d8c6b0e08a 2024-06-25   54: --~ local e1=Effect.CreateEffect(c)
d8c6b0e08a 2024-06-25   55: --~ e1:SetType(EFFECT_TYPE_SINGLE)
d8c6b0e08a 2024-06-25   56: --~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
d8c6b0e08a 2024-06-25   57: --~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
d8c6b0e08a 2024-06-25   58: --~ e1:SetRange(LOCATION_MZONE)
d8c6b0e08a 2024-06-25   59: --~ e1:SetValue(1)
d8c6b0e08a 2024-06-25   60: --~ c:RegisterEffect(e1)
d8c6b0e08a 2024-06-25   61: --~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
d8c6b0e08a 2024-06-25   62: --~ local e1=Effect.CreateEffect(c)
d8c6b0e08a 2024-06-25   63: --~ e1:SetType(EFFECT_TYPE_SINGLE)
d8c6b0e08a 2024-06-25   64: --~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
d8c6b0e08a 2024-06-25   65: --~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
d8c6b0e08a 2024-06-25   66: --~ e1:SetRange(LOCATION_MZONE)
d8c6b0e08a 2024-06-25   67: --~ e1:SetValue(1)
d8c6b0e08a 2024-06-25   68: --~ c:RegisterEffect(e1)
d8c6b0e08a 2024-06-25   69: Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
d8c6b0e08a 2024-06-25   70: 
d8c6b0e08a 2024-06-25   71: Debug.ReloadFieldEnd()
d8c6b0e08a 2024-06-25   72: aux.BeginPuzzle(1)
d8c6b0e08a 2024-06-25   73: 
d8c6b0e08a 2024-06-25   74: --~ Debug.ShowHint("终末不能被战破,双穹不能被效破")