Lines of
script/c0.lua
from check-in d6c3716877
that are changed by the sequence of edits moving toward
check-in 38c55842f2:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function(str_1, str_2)
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: if str_1 then
d6c3716877 2023-07-08 32: str["QB"] = 1
33: str_1 = false
34: end
35:
36: cache_1 = Duel.GetLP(1)
37: if cache_1 <= 0 then
38:
39: if cache_1 < 0 then
40: if str_2 then
41: Debug.ShowHint(str_2)
42: end
43: end
44:
45: cache_1 = true
46: else
47: cache_1 = false
48: end
49: return cache_1
50: end
51: effect_1:SetCondition(cache_1)
52: function cache_1(effect_event
53: , player_who_activate_the_effect)
54: if str["QB"] then
55: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
56: card = Duel.CreateToken(player_who_activate_the_effect
d6c3716877 2023-07-08 57:
58: , announce_card)
59: str["QB"] = false
60: else
61: Debug.ShowHint("残局群181175613")
62: end
63: return
64: end
65: effect_1:SetOperation(cache_1)
66:
67: Duel.RegisterEffect(effect_1
68: , 0)
69: end
70:
71: fun["是否效果卡"] = function(card)
72:
73: cache_1 = Card.IsType(card, TYPE_SPELL)
74: cache_2 = Card.IsType(card, TYPE_TRAP)
75: cache_3 = Card.IsType(card, TYPE_EFFECT)
76:
77: if cache_1
78: or cache_2
79: or cache_3 then
80: return true
81: end
82: cache_1 = Card.IsType(card, TYPE_PENDULUM)
83:
84: if cache_1 then
85: cache_1 = Card.IsCode(card, 28363749)
86: cache_2 = Card.IsCode(card, 19474136)
87: cache_3 = Card.IsCode(card, 17390179)
88: cache_4 = Card.IsCode(card, 83980492)
89: if cache_1
90: or cache_2
91: or cache_3
92: or cache_4 then
93: else
94: return true
95: end
96: end
97:
98: return false
99: end
100:
101: fun["开局说明"] = function()
102: if str["开局说明吗"] == 1 then
103: return
104: else
105: str["开局说明吗"] = 1
106: end
107:
108: cache_1 = 0
109: cache_1 = cache_1 + LOCATION_DECK
110: cache_1 = cache_1 + LOCATION_HAND
111: cache_1 = cache_1 + LOCATION_MZONE
112: cache_1 = cache_1 + LOCATION_SZONE
113: cache_1 = cache_1 + LOCATION_GRAVE
114: cache_1 = cache_1 + LOCATION_REMOVED
115: cache_1 = cache_1 + LOCATION_EXTRA
116:
117: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
118:
119: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
120:
121: for k in aux.Next(cache_1) do
122: cache_1 = fun["是否效果卡"](k)
123: if cache_1 then
124: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
125: end
126: end
127:
128: str["开局说明"] =""
129:
130: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
131: str["开局说明"] = str["开局说明"] .. "卡 "
132:
133: str["开局说明"] = str["开局说明"] .. str["规则"]
134:
135: if str["不洗牌"] == 0 then
136: else
137: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
138: end
139: if str["无BP"] == 0 then
140: str["开局说明"] = str["开局说明"] .. "无BP "
141: end
142:
143: if str["开局添加手卡"] then
144: str["开局说明"] = str["开局说明"] .. "选"
145: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
146: str["开局说明"] = str["开局说明"] .. "卡 "
147: end
148:
149: if str["禁格"] then
150: str["开局说明"] = str["开局说明"] .. "禁"
151: str["开局说明"] = str["开局说明"] .. str["禁格"]
152: str["开局说明"] = str["开局说明"] .. "格 "
153: end
154:
155: if str["印卡"] then
156: str["开局说明"] = str["开局说明"] .. "印卡 "
157: end
158:
159: Debug.ShowHint(str["开局说明"])
160: fun["通关邀请"]()
161: end
162:
163: fun["开局添加手卡"] = function(str_1)
164: str["开局添加手卡"] = str_1
165: effect_1 = Effect.GlobalEffect()
166: effect_1:SetType(EFFECT_TYPE_FIELD
167: + EFFECT_TYPE_CONTINUOUS)
168: effect_1:SetCode(EVENT_ADJUST)
169: effect_1:SetCountLimit(1)
170: function cache_1()
171: if str["已添加手卡"] == 1 then
172: return false
173: else
174: str["已添加手卡"] = 1
175: return true
176: end
177:
178: end
179: effect_1:SetCondition(cache_1)
180: function cache_1(effect_event
181: , player_who_activate_the_effect)
182:
183: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
184: , Card.IsAbleToHand
185: , player_who_activate_the_effect
186: , LOCATION_DECK
187: , 0
188: , str_1
189: , str_1
190: , nil)
191: Duel.SendtoHand(str["玩家选定的卡"]
192: , nil
193: , REASON_RULE)
194: end
195: effect_1:SetOperation(cache_1)
196: Duel.RegisterEffect(effect_1
197: , 0)
198: fun["开局说明"]()
199: end
200:
201: fun["禁格"] = function(str_1)
202: str["禁格"] = str_1
203: effect_1 = Effect.GlobalEffect()
204: effect_1:SetType(EFFECT_TYPE_FIELD)
205: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
206: effect_1:SetValue(str_1)
207: Duel.RegisterEffect(effect_1,0)
208: end
209:
210: fun["印卡"] = function(str_1, str_2, str_3)
211: str["印卡"] = 1
212:
213: if str_3 then
214: else
215: str_3 = str_2
216: end
217:
218: str["当前印卡数"] = 1
219:
220: effect_1 = Effect.CreateEffect(str_1)
221:
222: effect_1:SetType(EFFECT_TYPE_IGNITION)
223:
224: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
225: + EFFECT_FLAG_UNCOPYABLE
226: + EFFECT_FLAG_CANNOT_NEGATE
227: + EFFECT_FLAG_CANNOT_DISABLE)
228:
229:
230: cache_1 = function()
231: Duel.SetChainLimit(aux.FALSE)
232: return true
233: end
234:
235: effect_1:SetTarget(cache_1)
236:
237: effect_1:SetRange(LOCATION_EXTRA)
238:
239: function print_hand(effect_event
240: , player_who_activate_the_effect)
241: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
242: card = Duel.CreateToken(player_who_activate_the_effect
243: , announce_card)
244: if str["当前印卡数"] <= str_2 then
245: str["当前印卡数"] = str["当前印卡数"] + 1
246: Duel.SendtoHand(card,nil,REASON_RULE)
247: else
248: if str["当前印卡数"] <= str_3 then
249: str["当前印卡数"] = str["当前印卡数"] + 1
250: Duel.Remove(card,POS_FACEUP,REASON_RULE)
251: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
252: else
253: Debug.ShowHint("印卡过多!")
254: end
255:
256: end
257: end
258: effect_1:SetOperation(print_hand)
259: str_1:RegisterEffect(effect_1)
260: end
261:
262:
263: --~ fun["QB"] = function(str_1)
264: --~ effect_1 = Effect.GlobalEffect()
265: --~ effect_1:SetType(EFFECT_TYPE_FIELD
266: --~ + EFFECT_TYPE_CONTINUOUS)
267: --~ effect_1:SetCode(EVENT_ADJUST)
268: --~ effect_1:SetCountLimit(1)
269: --~ function cache_1()
270: --~ if str["已添加手卡"] == 1 then
271: --~ return false
272: --~ else
273: --~ str["已添加手卡"] = 1
274: --~ return true
275: --~ end
276:
277: --~ end
278: --~ effect_1:SetCondition(cache_1)
279: --~ announce_card = Duel.AnnounceCard(0)
280: --~ card = Duel.CreateToken(0
281: --~ , announce_card)
282: --~ end