游戏王残局简化版

Annotation For [WCS2011]-04.lua
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Annotation For [WCS2011]-04.lua

Lines of [WCS2011]-04.lua from check-in d6846d968e that are changed by the sequence of edits moving toward check-in f66097a4a6:

                         1: --[[message
                         2: 卡数:5
                         3: 规则:大师3
                         4: ]]
                         5: --wcs2011-04
                         6: Debug.SetAIName("[WCS2011]-04")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         8: Debug.SetPlayerInfo(0,1100,0,0)
                         9: Debug.SetPlayerInfo(1,10000,0,0)
                        10: Debug.AddCard(2504891,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
d6846d968e 2023-04-22   11: Debug.AddCard(89386122,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                        12: Debug.AddCard(2504891,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
                        13: --~ c2=Debug.AddCard(21887179,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        14: --~ Debug.AddCard(74701381,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
d6846d968e 2023-04-22   15: Debug.AddCard(98239899,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
d6846d968e 2023-04-22   16: Debug.AddCard(17427333,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
                        17: --~ Debug.AddCard(69122763,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
                        18: Debug.AddCard(55465441,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
                        19: --~ Debug.AddCard(98792570,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        20: Debug.AddCard(98792570,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        21: --~ Debug.AddCard(7165085,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        22: --~ Debug.AddCard(63516460,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        23: --~ Debug.AddCard(46461247,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
                        24: --~ Debug.AddCard(9373534,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        25: Debug.AddCard(87880531,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        26: Debug.AddCard(69123138,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                        27: Debug.AddCard(69123138,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        28: Debug.AddCard(69123138,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        29: Debug.AddCard(69123138,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        30: Debug.AddCard(69123138,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                        31: --~ e1=Debug.AddCard(83584898,1,1,LOCATION_SZONE,1,POS_FACEUP)
                        32: --~ Debug.PreEquip(e1,c2)
                        33: --~ Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
                        34: --~ e2=Debug.AddCard(83584898,1,1,LOCATION_SZONE,3,POS_FACEUP)
                        35: --~ Debug.PreEquip(e2,c1)
                        36: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
                        37: --~ Debug.PreEquip(c2,c1)
                        38: Debug.ReloadFieldEnd()
                        39: --~ Debug.ShowHint("在这个回合取得胜利!")
                        40: aux.BeginPuzzle()
                        41: local e999=Effect.GlobalEffect()
                        42: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        43: e999:SetCode(EVENT_DAMAGE)
                        44: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        45: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        46: Debug.ShowHint("残局群181175613") end)
                        47: Duel.RegisterEffect(e999,0)