6d182363a9 2023-06-30 1: str = {}
75bd4dfc8f 2023-07-11 2:
6d182363a9 2023-06-30 3: fun = {}
d95f494908 2023-06-30 4:
d95f494908 2023-06-30 5: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 6:
6f45c2f05c 2023-07-11 7: Debug.ReloadFieldBegin = function(str_1, str_2) --{
6f45c2f05c 2023-07-11 8: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11 9:
6f45c2f05c 2023-07-11 10: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
1fb42895ff 2023-07-11 11:
5744929923 2023-07-11 12: if str_2 then --{
5744929923 2023-07-11 13: if str_2 == 3 then --{
5744929923 2023-07-11 14: str["规则"] = "大师3 "
5744929923 2023-07-11 15: --}
5744929923 2023-07-11 16: elseif str_2 == 4 then --{
5744929923 2023-07-11 17: str["规则"] = "新大师 "
5744929923 2023-07-11 18: --}
5744929923 2023-07-11 19: elseif str_2 == 5 then --{
5744929923 2023-07-11 20: str["规则"] = "大师2020 "
5744929923 2023-07-11 21: --}
5744929923 2023-07-11 22: end --}
8736d64183 2023-07-11 23: else --{
8736d64183 2023-07-11 24: str["规则"] = "大师2020 "
8736d64183 2023-07-11 25: end --}
6f45c2f05c 2023-07-11 26: str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11 27: end --}
8736d64183 2023-07-11 28: fun["通关邀请"] = function() --{
8736d64183 2023-07-11 29: effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11 30:
8736d64183 2023-07-11 31: effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11 32: + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11 33:
8736d64183 2023-07-11 34: effect_1:SetCode(EVENT_DAMAGE)
1fb42895ff 2023-07-11 35:
8736d64183 2023-07-11 36: function cache_1() --{
8736d64183 2023-07-11 37: cache_1 = Duel.GetLP(1)
1fb42895ff 2023-07-11 38:
8736d64183 2023-07-11 39: if cache_1 <= 0 then --{
8736d64183 2023-07-11 40: if cache_1 < 0 then --{
8736d64183 2023-07-11 41: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
8736d64183 2023-07-11 42: end --}
8736d64183 2023-07-11 43: cache_1 = true
8736d64183 2023-07-11 44: --}
8736d64183 2023-07-11 45: else --{
8736d64183 2023-07-11 46: cache_1 = false
8736d64183 2023-07-11 47: end --}
8736d64183 2023-07-11 48: return cache_1
8736d64183 2023-07-11 49: end --}
8736d64183 2023-07-11 50: effect_1:SetCondition(cache_1)
1fb42895ff 2023-07-11 51:
8736d64183 2023-07-11 52: function cache_1() --{
8736d64183 2023-07-11 53: Debug.ShowHint("残局群181175613")
b4f59ecb2e 2023-07-11 54: end --}
b4f59ecb2e 2023-07-11 55: effect_1:SetOperation(cache_1)
b4f59ecb2e 2023-07-11 56:
b4f59ecb2e 2023-07-11 57: Duel.RegisterEffect(effect_1
b4f59ecb2e 2023-07-11 58: , 0)
77c4105798 2023-07-11 59: end --}
588454a9f9 2023-07-11 60: fun["是否效果卡"] = function(card) --{
588454a9f9 2023-07-11 61: cache_1 = Card.IsType(card, TYPE_SPELL)
588454a9f9 2023-07-11 62:
588454a9f9 2023-07-11 63: cache_2 = Card.IsType(card, TYPE_TRAP)
588454a9f9 2023-07-11 64:
588454a9f9 2023-07-11 65: cache_3 = Card.IsType(card, TYPE_EFFECT)
ebd8dd9982 2023-07-11 66:
588454a9f9 2023-07-11 67: if cache_1
588454a9f9 2023-07-11 68: or cache_2
588454a9f9 2023-07-11 69: or cache_3 then --{
588454a9f9 2023-07-11 70: return true
588454a9f9 2023-07-11 71: end --}
588454a9f9 2023-07-11 72: cache_1 = Card.IsType(card, TYPE_PENDULUM)
ebd8dd9982 2023-07-11 73:
588454a9f9 2023-07-11 74: if cache_1 then --{
588454a9f9 2023-07-11 75: cache_1 = Card.IsCode(card, 28363749)
588454a9f9 2023-07-11 76:
588454a9f9 2023-07-11 77: cache_2 = Card.IsCode(card, 19474136)
588454a9f9 2023-07-11 78:
588454a9f9 2023-07-11 79: cache_3 = Card.IsCode(card, 17390179)
588454a9f9 2023-07-11 80:
588454a9f9 2023-07-11 81: cache_4 = Card.IsCode(card, 83980492)
ebd8dd9982 2023-07-11 82:
588454a9f9 2023-07-11 83: if cache_1
588454a9f9 2023-07-11 84: or cache_2
588454a9f9 2023-07-11 85: or cache_3
588454a9f9 2023-07-11 86: or cache_4 then --{
588454a9f9 2023-07-11 87: --}
588454a9f9 2023-07-11 88: else --{
588454a9f9 2023-07-11 89: return true
588454a9f9 2023-07-11 90: end --}
588454a9f9 2023-07-11 91: end --}
588454a9f9 2023-07-11 92: return false
588454a9f9 2023-07-11 93: end --}
588454a9f9 2023-07-11 94:
1fb42895ff 2023-07-11 95: fun["开局说明"] = function() --{
1fb42895ff 2023-07-11 96: if str["开局说明吗"] == 1 then --{
1fb42895ff 2023-07-11 97: return
1fb42895ff 2023-07-11 98: --}
1fb42895ff 2023-07-11 99: else --{
1fb42895ff 2023-07-11 100: str["开局说明吗"] = 1
1fb42895ff 2023-07-11 101: end --}
1fb42895ff 2023-07-11 102: cache_1 = 0
1fb42895ff 2023-07-11 103: cache_1 = cache_1 + LOCATION_DECK
1fb42895ff 2023-07-11 104: cache_1 = cache_1 + LOCATION_HAND
1fb42895ff 2023-07-11 105: cache_1 = cache_1 + LOCATION_MZONE
1fb42895ff 2023-07-11 106: cache_1 = cache_1 + LOCATION_SZONE
1fb42895ff 2023-07-11 107: cache_1 = cache_1 + LOCATION_GRAVE
1fb42895ff 2023-07-11 108: cache_1 = cache_1 + LOCATION_REMOVED
1fb42895ff 2023-07-11 109: cache_1 = cache_1 + LOCATION_EXTRA
1fb42895ff 2023-07-11 110:
1fb42895ff 2023-07-11 111: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
1fb42895ff 2023-07-11 112:
1fb42895ff 2023-07-11 113: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
1fb42895ff 2023-07-11 114:
1fb42895ff 2023-07-11 115: for k in aux.Next(cache_1) do --{
1fb42895ff 2023-07-11 116: cache_1 = fun["是否效果卡"](k)
ebd8dd9982 2023-07-11 117:
1fb42895ff 2023-07-11 118: if cache_1 then --{
1fb42895ff 2023-07-11 119: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
1fb42895ff 2023-07-11 120: end --}
1fb42895ff 2023-07-11 121: end --}
1fb42895ff 2023-07-11 122: str["开局说明"] =""
1fb42895ff 2023-07-11 123: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
1fb42895ff 2023-07-11 124: str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11 125: str["开局说明"] = str["开局说明"] .. str["规则"]
ebd8dd9982 2023-07-11 126:
1fb42895ff 2023-07-11 127: if str["不洗牌"] == 0 then --{
1fb42895ff 2023-07-11 128: --}
1fb42895ff 2023-07-11 129: else --{
1fb42895ff 2023-07-11 130: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
1fb42895ff 2023-07-11 131: end --}
1fb42895ff 2023-07-11 132: if str["无BP"] == 0 then --{
1fb42895ff 2023-07-11 133: str["开局说明"] = str["开局说明"] .. "无BP "
1fb42895ff 2023-07-11 134: end --}
1fb42895ff 2023-07-11 135: if str["开局添加手卡"] then --{
1fb42895ff 2023-07-11 136: str["开局说明"] = str["开局说明"] .. "选"
1fb42895ff 2023-07-11 137: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
1fb42895ff 2023-07-11 138: str["开局说明"] = str["开局说明"] .. "卡 "
1fb42895ff 2023-07-11 139: end --}
1fb42895ff 2023-07-11 140: if str["禁格"] then --{
1fb42895ff 2023-07-11 141: str["开局说明"] = str["开局说明"] .. "禁"
1fb42895ff 2023-07-11 142: str["开局说明"] = str["开局说明"] .. str["禁格"]
1fb42895ff 2023-07-11 143: str["开局说明"] = str["开局说明"] .. "格 "
1fb42895ff 2023-07-11 144: end --}
1fb42895ff 2023-07-11 145: if str["印卡"] then --{
1fb42895ff 2023-07-11 146: str["开局说明"] = str["开局说明"] .. "印卡 "
1fb42895ff 2023-07-11 147: end --}
1fb42895ff 2023-07-11 148: Debug.ShowHint(str["开局说明"])
ebd8dd9982 2023-07-11 149:
1fb42895ff 2023-07-11 150: fun["通关邀请"]()
1fb42895ff 2023-07-11 151: end --}
1fb42895ff 2023-07-11 152:
4e8f89ad97 2023-07-11 153: fun["开局添加手卡"] = function(str_1) --{
4e8f89ad97 2023-07-11 154: str["开局添加手卡"] = str_1
4e8f89ad97 2023-07-11 155:
4e8f89ad97 2023-07-11 156: effect_1 = Effect.GlobalEffect()
4e8f89ad97 2023-07-11 157:
4e8f89ad97 2023-07-11 158: effect_1:SetType(EFFECT_TYPE_FIELD
4e8f89ad97 2023-07-11 159: + EFFECT_TYPE_CONTINUOUS)
4e8f89ad97 2023-07-11 160:
4e8f89ad97 2023-07-11 161: effect_1:SetCode(EVENT_ADJUST)
4e8f89ad97 2023-07-11 162:
4e8f89ad97 2023-07-11 163: effect_1:SetCountLimit(1)
4e8f89ad97 2023-07-11 164:
4e8f89ad97 2023-07-11 165: function cache_1() --{
4e8f89ad97 2023-07-11 166: if str["已添加手卡"] == 1 then --{
4e8f89ad97 2023-07-11 167: return false
4e8f89ad97 2023-07-11 168: --}
4e8f89ad97 2023-07-11 169: else --{
4e8f89ad97 2023-07-11 170: str["已添加手卡"] = 1
4e8f89ad97 2023-07-11 171:
4e8f89ad97 2023-07-11 172: return true
4e8f89ad97 2023-07-11 173: end --}
4e8f89ad97 2023-07-11 174: end--}
4e8f89ad97 2023-07-11 175: effect_1:SetCondition(cache_1)
4e8f89ad97 2023-07-11 176:
4e8f89ad97 2023-07-11 177: function cache_1(effect_event
4e8f89ad97 2023-07-11 178: , player_who_activate_the_effect) --{
4e8f89ad97 2023-07-11 179: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
4e8f89ad97 2023-07-11 180: , Card.IsAbleToHand
4e8f89ad97 2023-07-11 181: , player_who_activate_the_effect
4e8f89ad97 2023-07-11 182: , LOCATION_DECK
4e8f89ad97 2023-07-11 183: , 0
4e8f89ad97 2023-07-11 184: , str_1
4e8f89ad97 2023-07-11 185: , str_1
4e8f89ad97 2023-07-11 186: , nil)
4e8f89ad97 2023-07-11 187:
4e8f89ad97 2023-07-11 188: Duel.SendtoHand(str["玩家选定的卡"]
4e8f89ad97 2023-07-11 189: , nil
4e8f89ad97 2023-07-11 190: , REASON_RULE)
4e8f89ad97 2023-07-11 191: end --}
4e8f89ad97 2023-07-11 192: effect_1:SetOperation(cache_1)
4e8f89ad97 2023-07-11 193:
4e8f89ad97 2023-07-11 194: Duel.RegisterEffect(effect_1
4e8f89ad97 2023-07-11 195: , 0)
4e8f89ad97 2023-07-11 196:
4e8f89ad97 2023-07-11 197: fun["开局说明"]()
4e8f89ad97 2023-07-11 198: end --}
4e8f89ad97 2023-07-11 199:
4e8f89ad97 2023-07-11 200: fun["禁格"] = function(str_1) --{
4e8f89ad97 2023-07-11 201: str["禁格"] = str_1
4e8f89ad97 2023-07-11 202:
4e8f89ad97 2023-07-11 203: effect_1 = Effect.GlobalEffect()
4e8f89ad97 2023-07-11 204:
4e8f89ad97 2023-07-11 205: effect_1:SetType(EFFECT_TYPE_FIELD)
4e8f89ad97 2023-07-11 206:
4e8f89ad97 2023-07-11 207: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
4e8f89ad97 2023-07-11 208:
4e8f89ad97 2023-07-11 209: effect_1:SetValue(str_1)
4e8f89ad97 2023-07-11 210:
4e8f89ad97 2023-07-11 211: Duel.RegisterEffect(effect_1,0)
4e8f89ad97 2023-07-11 212: end --}
4e8f89ad97 2023-07-11 213:
d5d0e03305 2023-07-11 214: fun["印卡"] = function(str_1, str_2, str_3) --{
d5d0e03305 2023-07-11 215: str["印卡"] = 1
d5d0e03305 2023-07-11 216:
d5d0e03305 2023-07-11 217: if str_3 then --{
d5d0e03305 2023-07-11 218: --}
d5d0e03305 2023-07-11 219: else --{
d5d0e03305 2023-07-11 220: str_3 = str_2
d5d0e03305 2023-07-11 221: end --}
d5d0e03305 2023-07-11 222: str["当前印卡数"] = 1
d5d0e03305 2023-07-11 223:
d5d0e03305 2023-07-11 224: effect_1 = Effect.CreateEffect(str_1)
d5d0e03305 2023-07-11 225:
d5d0e03305 2023-07-11 226: effect_1:SetType(EFFECT_TYPE_IGNITION)
d5d0e03305 2023-07-11 227:
d5d0e03305 2023-07-11 228: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11 229: + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11 230: + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11 231: + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11 232:
d5d0e03305 2023-07-11 233: cache_1 = function() --{
d5d0e03305 2023-07-11 234: Duel.SetChainLimit(aux.FALSE)
d5d0e03305 2023-07-11 235:
d5d0e03305 2023-07-11 236: return true
d5d0e03305 2023-07-11 237: end --}
d5d0e03305 2023-07-11 238: effect_1:SetTarget(cache_1)
d5d0e03305 2023-07-11 239:
d5d0e03305 2023-07-11 240: effect_1:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11 241:
d5d0e03305 2023-07-11 242: function print_hand(effect_event
d5d0e03305 2023-07-11 243: , player_who_activate_the_effect) --{
d5d0e03305 2023-07-11 244: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11 245:
d5d0e03305 2023-07-11 246: card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11 247: , announce_card)
d5d0e03305 2023-07-11 248:
d5d0e03305 2023-07-11 249: if str["当前印卡数"] <= str_2 then --{
d5d0e03305 2023-07-11 250: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 251:
d5d0e03305 2023-07-11 252: Duel.SendtoHand(card,nil,REASON_RULE)
d5d0e03305 2023-07-11 253: --}
d5d0e03305 2023-07-11 254: else --{
d5d0e03305 2023-07-11 255: if str["当前印卡数"] <= str_3 then --{
d5d0e03305 2023-07-11 256: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 257:
d5d0e03305 2023-07-11 258: Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11 259:
d5d0e03305 2023-07-11 260: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
d5d0e03305 2023-07-11 261: --}
d5d0e03305 2023-07-11 262: else --{
d5d0e03305 2023-07-11 263: Debug.ShowHint("印卡过多!")
d5d0e03305 2023-07-11 264: end --}
d5d0e03305 2023-07-11 265: end --}
d5d0e03305 2023-07-11 266: end --}
d5d0e03305 2023-07-11 267: effect_1:SetOperation(print_hand)
d5d0e03305 2023-07-11 268:
d5d0e03305 2023-07-11 269: str_1:RegisterEffect(effect_1)
d5d0e03305 2023-07-11 270: end --}
d5d0e03305 2023-07-11 271:
d5d0e03305 2023-07-11 272: fun["全部回到卡组"] = function() --{
d5d0e03305 2023-07-11 273: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
d5d0e03305 2023-07-11 274:
d5d0e03305 2023-07-11 275: effect_1 = Effect.GlobalEffect()
d5d0e03305 2023-07-11 276:
d5d0e03305 2023-07-11 277: effect_1:SetType(EFFECT_TYPE_FIELD
d5d0e03305 2023-07-11 278: + EFFECT_TYPE_CONTINUOUS)
d5d0e03305 2023-07-11 279:
d5d0e03305 2023-07-11 280: effect_1:SetCode(EVENT_ADJUST)
d5d0e03305 2023-07-11 281:
d5d0e03305 2023-07-11 282: cache_1 = function() --{
d5d0e03305 2023-07-11 283: cache_1 = 0
d5d0e03305 2023-07-11 284: cache_1 = cache_1 + LOCATION_HAND
d5d0e03305 2023-07-11 285: cache_1 = cache_1 + LOCATION_MZONE
d5d0e03305 2023-07-11 286: cache_1 = cache_1 + LOCATION_SZONE
d5d0e03305 2023-07-11 287: cache_1 = cache_1 + LOCATION_GRAVE
d5d0e03305 2023-07-11 288: cache_1 = cache_1 + LOCATION_REMOVED
d5d0e03305 2023-07-11 289:
d5d0e03305 2023-07-11 290: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
d5d0e03305 2023-07-11 291:
d5d0e03305 2023-07-11 292: if cache_1 == 0 then --{
d5d0e03305 2023-07-11 293: return true
d5d0e03305 2023-07-11 294: --}
d5d0e03305 2023-07-11 295: else --{
d5d0e03305 2023-07-11 296: return false
d5d0e03305 2023-07-11 297: end --}
d5d0e03305 2023-07-11 298: end --}
d5d0e03305 2023-07-11 299:
d5d0e03305 2023-07-11 300: effect_1:SetCondition(cache_1)
d5d0e03305 2023-07-11 301:
d5d0e03305 2023-07-11 302: cache_1 = function() --{
d5d0e03305 2023-07-11 303: Debug.ShowHint("目标已达成!")
d5d0e03305 2023-07-11 304: Duel.SetLP(1,0)
d5d0e03305 2023-07-11 305: end --}
d5d0e03305 2023-07-11 306:
d5d0e03305 2023-07-11 307: effect_1:SetOperation(cache_1)
d5d0e03305 2023-07-11 308:
d5d0e03305 2023-07-11 309: Duel.RegisterEffect(effect_1,0)
d5d0e03305 2023-07-11 310: end --}
d5d0e03305 2023-07-11 311:
d5d0e03305 2023-07-11 312:
4e8f89ad97 2023-07-11 313:
4e8f89ad97 2023-07-11 314:
1fb42895ff 2023-07-11 315: