Lines of
single/简化版_552_21.lua
from check-in d4deeab7e2
that are changed by the sequence of edits moving toward
check-in 822dca5898:
1: --[[message
2: 时间:2024-07-01
3: 简介:Ruin and Demise are deep into your deck, and so are their Ritual Spells.
4: Can you still summon both of them?
5: Be careful on not locking yourself out of the combo!
6: 标签:#RashFaustinho_04_Ruin_and_Demise
7: ]]
8:
9: Debug.SetAIName("QQ群181175613")
10: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
11: Debug.SetPlayerInfo(0, 2100, 0, 0)
12: Debug.SetPlayerInfo(1, 9000, 0, 0)
13:
14: --Main Deck (yours)
15: Debug.AddCard(13518809, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
16: Debug.AddCard(59913418, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
17: Debug.AddCard(23635815, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
18: Debug.AddCard(27520594, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
19: Debug.AddCard(61441708, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
20: Debug.AddCard(52904476, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
21: Debug.AddCard(80701178, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
22: Debug.AddCard(53303460, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
23: Debug.AddCard(8454126, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
24: Debug.AddCard(88176533, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
25: Debug.AddCard(8198712, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
26: Debug.AddCard(8198712, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
27:
28: --Extra Deck (yours)
29: Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
30: Debug.AddCard(21200905, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
31: Debug.AddCard(50669347, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
32:
33: --Hand (yours)
34: Debug.AddCard(81587028, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
35: Debug.AddCard(51782995, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
36: Debug.AddCard(98999181, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
37: Debug.AddCard(65877963, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
38: Debug.AddCard(77235086, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
39: Debug.AddCard(23459650, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
40:
41: --Spell & Trap Zones (yours)
42: --~ Debug.AddCard(65810489,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
43: Debug.AddCard(82956214, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
44:
45: --Monster Zones (opponent's)
46: Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
47: --~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
48: --~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
49: --~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
50: --~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
51: --~ Debug.AddCard(33212663,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
52: --~ Debug.AddCard(97204936,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
53: --~ Debug.AddCard(27520594,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE,true)
54:
55: --Spell & Trap Zones (opponent's)
56: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
57: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
58: --~ Debug.AddCard(21481146,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
59: Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
60: --~ Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
61:
62: Debug.ReloadFieldEnd("护卫者")
63: aux.BeginPuzzle()