游戏王残局简化版

Annotation For single/简化版_341.lua
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Annotation For single/简化版_341.lua

Lines of single/简化版_341.lua from check-in d4deeab7e2 that are changed by the sequence of edits moving toward check-in 822dca5898:

                         1: --[[message
                         2: 时间:2024-07-01
                         3: 简介:1850
                         4: ]]
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
                         7: Debug.SetPlayerInfo(0, 2000, 0, 0)
                         8: Debug.SetPlayerInfo(1, 13600, 0, 0)
                         9: 
                        10: --自己的怪兽区
                        11: --对方的怪兽区
                        12: Debug.AddCard(95788410, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --兔龙
                        13: Debug.AddCard(38955728, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --龙核的咒灵者
                        14: Debug.AddCard(74677426, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --真红眼黑龙
                        15: Debug.AddCard(31897444, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --冥宫的番人
                        16: Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙
                        17: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼白龙
                        18: --自己的魔陷区
                        19: --对方的魔陷区
                        20: --自己的手卡
                        21: Debug.AddCard(86937530, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖精传姬-辉夜
                        22: Debug.AddCard(39000945, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) --恩底弥翁的皇后
                        23: --~ Debug.AddCard(62256492,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --凭依觉醒
                        24: --~ Debug.AddCard(9952083,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --召唤连锁
                        25: Debug.AddCard(12289247, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --刻读之魔术士
                        26: --对方的手卡
                        27: --自己的墓地
                        28: Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --黑羽-精锐之泽费洛斯
                        29: --对方的墓地
                        30: --自己除外的卡
                        31: --对方除外的卡
                        32: --自己的卡组
                        33: Debug.AddCard(86937530, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --妖精传姬-辉夜
                        34: Debug.AddCard(86937530, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --妖精传姬-辉夜
                        35: Debug.AddCard(62256492, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --凭依觉醒
                        36: Debug.AddCard(9952083, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --召唤连锁
                        37: Debug.AddCard(39000945, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --恩底弥翁的皇后
                        38: Debug.AddCard(55623480, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --妖精传姬-白雪
                        39: --对方的卡组
                        40: Debug.AddCard(89631139, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
                        41: Debug.AddCard(89631139, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
                        42: Debug.AddCard(74677426, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼黑龙
                        43: Debug.AddCard(74677426, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼黑龙
                        44: Debug.AddCard(38955728, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --龙核的咒灵者
                        45: Debug.AddCard(38955728, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --龙核的咒灵者
                        46: Debug.AddCard(95788410, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --兔龙
                        47: Debug.AddCard(95788410, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --兔龙
                        48: --自己的额外
                        49: Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --虚空俏丽魔术师
                        50: Debug.AddCard(66011101, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.60 刻不知之杜加雷斯
                        51: 
                        52: Debug.ReloadFieldEnd("咒灵者")
                        53: 
                        54: aux.BeginPuzzle()