Lines of
script/c0.lua
from check-in d3790b56e8
that are changed by the sequence of edits moving toward
check-in 951ea1b58f:
1: local str = {}
2: local string = string
3: local table = table
4: _G.fun = {}
5: ---------------------------------
6: local cache_1
7: local cache_2
8: local cache_3
9: local cache_4
10: local cache_5
11: local cache_6
12: local cache_7
13: local cache_8
14: local cache_9
15: local _
16: str["效果卡的种类表"] = {
17: TYPE_SPELL,
18: TYPE_TRAP,
19: TYPE_EFFECT,
20: }
21: str["无效果灵摆怪兽表"] = {
22: 28363749,
23: 19474136,
24: 17390179,
25: 83980492,
26: }
27: cache_1 = 0
28: cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
29: str["除卡组与额外卡组以外的区域"] = cache_1
30: cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA
31: str["所有区域"] = cache_1
32: --第一层-------------------------------
33: local cache_1
34: local cache_2
35: local cache_3
36: local cache_4
37: local cache_5
38: local cache_6
39: local cache_7
40: local cache_8
41: local cache_9
42: local _
43: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
44: Debug.ReloadFieldBegin = function(u1, u2)
45: str["不洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
46: str["无BP"] = u1 & DUEL_ATTACK_FIRST_TURN
47: str["无AI"] = u1 & DUEL_SIMPLE_AI
48: str["规则表"] = {
49: [3] = "大师3 ",
50: [4] = "新大师 ",
51: [5] = "大师2020 ",
52: }
53: if u2 then
54: str["规则"] = str["规则表"][u2]
55: else
56: str["规则"] = str["规则表"][5]
57: end
58: fun["Debug.ReloadFieldBegin"](u1, u2)
59: end
60: fun["一_随机抽卡"] = function(u1)
61: local h1, h2
62: str["随机抽卡的数量"] = u1
63: --~ 效果
64: h1 = Effect.GlobalEffect()
65: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
66: h1:SetCode(EVENT_ADJUST)
67: h1:SetCondition(aux.TRUE)
68: -- 随机抽卡
d3790b56e8 2024-02-13 69: function h2(effect_event)
70: Duel.ShuffleDeck(0)
71: Duel.Draw(0, u1, REASON_RULE)
d3790b56e8 2024-02-13 72: effect_event:Reset()
73: end
74: h1:SetOperation(h2)
75: Duel.RegisterEffect(h1, 0)
76: end
77: fun["一_该效果不能被连锁"] = function()
78: Duel.SetChainLimit(aux.FALSE)
79: return true
80: end
d3790b56e8 2024-02-13 81: fun["一_通关邀请"] = function()
d3790b56e8 2024-02-13 82: --备用:圣魔术师
d3790b56e8 2024-02-13 83: str["原解邀请"] = "残局群181175613"
d3790b56e8 2024-02-13 84: str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
d3790b56e8 2024-02-13 85: str["效果"] = Effect.GlobalEffect()
d3790b56e8 2024-02-13 86: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
d3790b56e8 2024-02-13 87: str["效果"]:SetCode(EVENT_DAMAGE)
d3790b56e8 2024-02-13 88: function cache_1()
d3790b56e8 2024-02-13 89: cache_1 = Duel.GetLP(1)
d3790b56e8 2024-02-13 90: if cache_1 <= 0 then
d3790b56e8 2024-02-13 91: if cache_1 == 0 then
d3790b56e8 2024-02-13 92: else
d3790b56e8 2024-02-13 93: Debug.ShowHint(str["二解邀请"])
d3790b56e8 2024-02-13 94: end
d3790b56e8 2024-02-13 95: Debug.ShowHint(str["原解邀请"])
d3790b56e8 2024-02-13 96: else
d3790b56e8 2024-02-13 97: return false
d3790b56e8 2024-02-13 98: end
d3790b56e8 2024-02-13 99: end
d3790b56e8 2024-02-13 100: str["效果"]:SetCondition(cache_1)
d3790b56e8 2024-02-13 101: str["效果"]:SetOperation(aux.NULL)
d3790b56e8 2024-02-13 102: Duel.RegisterEffect(str["效果"], 0)
d3790b56e8 2024-02-13 103: end
104: fun["一_是否效果卡"] = function(card)
105: for i = 1, #str["效果卡的种类表"] do
106: if Card.IsType(card, str["效果卡的种类表"][i]) then
107: return true
108: end
109: end
110: if Card.IsType(card, TYPE_PENDULUM) then
111: for i = 1, #str["无效果灵摆怪兽表"] do
112: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
113: else
114: return true
115: end
116: end
117: end
118: end
119: fun["一_开局添加手卡"] = function(u1)
120: str["开局添加手卡"] = true
121: str["开局添加手卡的数量"] = u1
122: str["效果"] = Effect.GlobalEffect()
123: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
124: str["效果"]:SetCode(EVENT_ADJUST)
125: str["效果"]:SetCondition(aux.TRUE)
126: function cache_1(effect_event, player_who_activate_the_effect)
127: str["玩家选定的卡"] = Duel.SelectMatchingCard(
128: player_who_activate_the_effect,
129: Card.IsAbleToHand,
130: player_who_activate_the_effect,
131: LOCATION_DECK,
132: 0,
133: u1,
134: u1,
135: nil
136: )
137: Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
138: effect_event:Reset()
139: end
140: str["效果"]:SetOperation(cache_1)
141: Duel.RegisterEffect(str["效果"], 0)
142: end
143: fun["一_禁格"] = function(u1)
144: local h1
145: str["禁格"] = true
146: str["禁格的数量"] = u1
147: --~ 效果
148: h1 = Effect.GlobalEffect()
149: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
150: h1:SetValue(u1)
151: Duel.RegisterEffect(h1, 0)
152: end
153: --第二层-------------------------------
154: local cache_1
155: local cache_2
156: local cache_3
157: local cache_4
158: local cache_5
159: local cache_6
160: local cache_7
161: local cache_8
162: local cache_9
163: local _
164: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
165: Debug.ReloadFieldEnd = function(u1)
166: fun["Debug.ReloadFieldEnd"]()
167: if u1 then
168: fun["一_随机抽卡"](u1)
169: end
170: end
171: fun["二_印卡"] = function(u1, u2, u3)
172: u3 = u3 or u2
173: Debug.ShowHint(
174: "点击对方额外卡组可以进行印卡。\n手卡只能印 "
175: .. u2
176: .. " 张。\n最多可以印 "
177: .. u3
178: .. " 张"
179: )
180: str["效果"] = Effect.CreateEffect(u1)
181: str["当前印卡数"] = 1
182: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
183: str["效果"]:SetProperty(
184: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
185: )
186: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
187: str["效果"]:SetRange(LOCATION_EXTRA)
188: function print_hand(effect_event, player_who_activate_the_effect)
189: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
190: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
191: if str["当前印卡数"] <= u2 then
192: str["当前印卡数"] = str["当前印卡数"] + 1
193: Duel.SendtoHand(card, nil, REASON_RULE)
194: else
195: if str["当前印卡数"] <= u3 then
196: str["当前印卡数"] = str["当前印卡数"] + 1
197: Duel.Remove(card, POS_FACEUP, REASON_RULE)
198: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
199: else
200: Debug.ShowHint("印卡过多!")
201: effect_event:Reset()
202: end
203: end
204: end
205: str["效果"]:SetOperation(print_hand)
206: u1:RegisterEffect(str["效果"])
207: end
208: fun["二_开局说明"] = function()
209: str["这个残局的效果卡数量"] =
210: Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
211: str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
212: for k in aux.Next(str["超量素材组"]) do
213: if fun["一_是否效果卡"](k) then
214: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
215: end
216: end
217: str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
218: if str["不洗牌"] == 0 then
219: else
220: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
221: end
222: if str["无BP"] == 0 then
223: str["开局说明"] = str["开局说明"] .. "无BP "
224: end
225: if str["无AI"] == 0 then
226: str["开局说明"] = str["开局说明"] .. "无AI "
227: end
228: if str["开局添加手卡"] then
229: str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 "
230: end
231: if str["禁格"] then
232: str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 "
233: end
234: if str["随机抽卡的数量"] then
235: str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 "
236: end
237: Debug.ShowHint(str["开局说明"])
238: end
239: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
240: aux.BeginPuzzle = function(u1, u2)
241: fun["aux.BeginPuzzle"]()
242: if u1 then
243: fun["一_开局添加手卡"](u1)
244: end
245: if u2 then
246: fun["一_禁格"](u2)
247: end
248: fun["二_开局说明"]()
249: fun["一_通关邀请"]()
250: end
251: --兼容层-------------------------------
252: fun["印卡"] = fun["二_印卡"]
253: fun["开局添加手卡"] = fun["一_开局添加手卡"]
254: fun["是否效果卡"] = fun["一_是否效果卡"]
255: fun["禁格"] = fun["一_禁格"]
256: fun["随机抽卡"] = fun["一_随机抽卡"]