游戏王残局简化版

Annotation For script/c0.lua
Login

Annotation For script/c0.lua

Lines of script/c0.lua from check-in d3790b56e8 that are changed by the sequence of edits moving toward check-in 951ea1b58f:

                         1: local str = {}
                         2: local string = string
                         3: local table = table
                         4: _G.fun = {}
                         5: ---------------------------------
                         6: local cache_1
                         7: local cache_2
                         8: local cache_3
                         9: local cache_4
                        10: local cache_5
                        11: local cache_6
                        12: local cache_7
                        13: local cache_8
                        14: local cache_9
                        15: local _
                        16: str["效果卡的种类表"] = {
                        17:   TYPE_SPELL,
                        18:   TYPE_TRAP,
                        19:   TYPE_EFFECT,
                        20: }
                        21: str["无效果灵摆怪兽表"] = {
                        22:   28363749,
                        23:   19474136,
                        24:   17390179,
                        25:   83980492,
                        26: }
                        27: cache_1 = 0
                        28: cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
                        29: str["除卡组与额外卡组以外的区域"] = cache_1
                        30: cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA
                        31: str["所有区域"] = cache_1
                        32: --第一层-------------------------------
                        33: local cache_1
                        34: local cache_2
                        35: local cache_3
                        36: local cache_4
                        37: local cache_5
                        38: local cache_6
                        39: local cache_7
                        40: local cache_8
                        41: local cache_9
                        42: local _
                        43: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                        44: Debug.ReloadFieldBegin = function(u1, u2)
                        45:   str["不洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
                        46:   str["无BP"] = u1 & DUEL_ATTACK_FIRST_TURN
                        47:   str["无AI"] = u1 & DUEL_SIMPLE_AI
                        48:   str["规则表"] = {
                        49:     [3] = "大师3 ",
                        50:     [4] = "新大师 ",
                        51:     [5] = "大师2020 ",
                        52:   }
                        53:   if u2 then
                        54:     str["规则"] = str["规则表"][u2]
                        55:   else
                        56:     str["规则"] = str["规则表"][5]
                        57:   end
                        58:   fun["Debug.ReloadFieldBegin"](u1, u2)
                        59: end
                        60: fun["一_随机抽卡"] = function(u1)
                        61:   local h1, h2
                        62:   str["随机抽卡的数量"] = u1
                        63:   --~ 效果
                        64:   h1 = Effect.GlobalEffect()
                        65:   h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        66:   h1:SetCode(EVENT_ADJUST)
                        67:   h1:SetCondition(aux.TRUE)
                        68:   -- 随机抽卡
d3790b56e8 2024-02-13   69:   function h2(effect_event)
                        70:     Duel.ShuffleDeck(0)
                        71:     Duel.Draw(0, u1, REASON_RULE)
d3790b56e8 2024-02-13   72:     effect_event:Reset()
                        73:     end
                        74:   h1:SetOperation(h2)
                        75:   Duel.RegisterEffect(h1, 0)
                        76:   end
                        77: fun["一_该效果不能被连锁"] = function()
                        78:   Duel.SetChainLimit(aux.FALSE)
                        79:   return true
                        80:   end
d3790b56e8 2024-02-13   81: fun["一_通关邀请"] = function()
d3790b56e8 2024-02-13   82:   --备用:圣魔术师
d3790b56e8 2024-02-13   83:   str["原解邀请"] = "残局群181175613"
d3790b56e8 2024-02-13   84:   str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
d3790b56e8 2024-02-13   85:   str["效果"] = Effect.GlobalEffect()
d3790b56e8 2024-02-13   86:   str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
d3790b56e8 2024-02-13   87:   str["效果"]:SetCode(EVENT_DAMAGE)
d3790b56e8 2024-02-13   88:   function cache_1()
d3790b56e8 2024-02-13   89:     cache_1 = Duel.GetLP(1)
d3790b56e8 2024-02-13   90:     if cache_1 <= 0 then
d3790b56e8 2024-02-13   91:       if cache_1 == 0 then
d3790b56e8 2024-02-13   92:       else
d3790b56e8 2024-02-13   93:         Debug.ShowHint(str["二解邀请"])
d3790b56e8 2024-02-13   94:       end
d3790b56e8 2024-02-13   95:       Debug.ShowHint(str["原解邀请"])
d3790b56e8 2024-02-13   96:     else
d3790b56e8 2024-02-13   97:       return false
d3790b56e8 2024-02-13   98:     end
d3790b56e8 2024-02-13   99:   end
d3790b56e8 2024-02-13  100:   str["效果"]:SetCondition(cache_1)
d3790b56e8 2024-02-13  101:   str["效果"]:SetOperation(aux.NULL)
d3790b56e8 2024-02-13  102:   Duel.RegisterEffect(str["效果"], 0)
d3790b56e8 2024-02-13  103: end
                       104: fun["一_是否效果卡"] = function(card)
                       105:   for i = 1, #str["效果卡的种类表"] do
                       106:     if Card.IsType(card, str["效果卡的种类表"][i]) then
                       107:       return true
                       108:     end
                       109:   end
                       110:   if Card.IsType(card, TYPE_PENDULUM) then
                       111:     for i = 1, #str["无效果灵摆怪兽表"] do
                       112:       if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
                       113:       else
                       114:         return true
                       115:       end
                       116:     end
                       117:   end
                       118: end
                       119: fun["一_开局添加手卡"] = function(u1)
                       120:   str["开局添加手卡"] = true
                       121:   str["开局添加手卡的数量"] = u1
                       122:   str["效果"] = Effect.GlobalEffect()
                       123:   str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                       124:   str["效果"]:SetCode(EVENT_ADJUST)
                       125:   str["效果"]:SetCondition(aux.TRUE)
                       126:   function cache_1(effect_event, player_who_activate_the_effect)
                       127:     str["玩家选定的卡"] = Duel.SelectMatchingCard(
                       128:       player_who_activate_the_effect,
                       129:       Card.IsAbleToHand,
                       130:       player_who_activate_the_effect,
                       131:       LOCATION_DECK,
                       132:       0,
                       133:       u1,
                       134:       u1,
                       135:       nil
                       136:     )
                       137:     Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
                       138:     effect_event:Reset()
                       139:   end
                       140:   str["效果"]:SetOperation(cache_1)
                       141:   Duel.RegisterEffect(str["效果"], 0)
                       142: end
                       143: fun["一_禁格"] = function(u1)
                       144:   local h1
                       145:   str["禁格"] = true
                       146:   str["禁格的数量"] = u1
                       147:   --~ 效果
                       148:   h1 = Effect.GlobalEffect()
                       149:   h1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       150:   h1:SetValue(u1)
                       151:   Duel.RegisterEffect(h1, 0)
                       152:   end
                       153: --第二层-------------------------------
                       154: local cache_1
                       155: local cache_2
                       156: local cache_3
                       157: local cache_4
                       158: local cache_5
                       159: local cache_6
                       160: local cache_7
                       161: local cache_8
                       162: local cache_9
                       163: local _
                       164: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
                       165: Debug.ReloadFieldEnd = function(u1)
                       166:   fun["Debug.ReloadFieldEnd"]()
                       167:   if u1 then
                       168:     fun["一_随机抽卡"](u1)
                       169:   end
                       170: end
                       171: fun["二_印卡"] = function(u1, u2, u3)
                       172:   u3 = u3 or u2
                       173:   Debug.ShowHint(
                       174:     "点击对方额外卡组可以进行印卡。\n手卡只能印 "
                       175:       .. u2
                       176:       .. " 张。\n最多可以印 "
                       177:       .. u3
                       178:       .. " 张"
                       179:   )
                       180:   str["效果"] = Effect.CreateEffect(u1)
                       181:   str["当前印卡数"] = 1
                       182:   str["效果"]:SetType(EFFECT_TYPE_IGNITION)
                       183:   str["效果"]:SetProperty(
                       184:     EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
                       185:   )
                       186:   str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
                       187:   str["效果"]:SetRange(LOCATION_EXTRA)
                       188:   function print_hand(effect_event, player_who_activate_the_effect)
                       189:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       190:     card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
                       191:     if str["当前印卡数"] <= u2 then
                       192:       str["当前印卡数"] = str["当前印卡数"] + 1
                       193:       Duel.SendtoHand(card, nil, REASON_RULE)
                       194:     else
                       195:       if str["当前印卡数"] <= u3 then
                       196:         str["当前印卡数"] = str["当前印卡数"] + 1
                       197:         Duel.Remove(card, POS_FACEUP, REASON_RULE)
                       198:         Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
                       199:       else
                       200:         Debug.ShowHint("印卡过多!")
                       201:         effect_event:Reset()
                       202:       end
                       203:     end
                       204:   end
                       205:   str["效果"]:SetOperation(print_hand)
                       206:   u1:RegisterEffect(str["效果"])
                       207: end
                       208: fun["二_开局说明"] = function()
                       209:   str["这个残局的效果卡数量"] =
                       210:     Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
                       211:   str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       212:   for k in aux.Next(str["超量素材组"]) do
                       213:     if fun["一_是否效果卡"](k) then
                       214:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       215:     end
                       216:   end
                       217:   str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
                       218:   if str["不洗牌"] == 0 then
                       219:   else
                       220:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       221:   end
                       222:   if str["无BP"] == 0 then
                       223:     str["开局说明"] = str["开局说明"] .. "无BP "
                       224:   end
                       225:   if str["无AI"] == 0 then
                       226:     str["开局说明"] = str["开局说明"] .. "无AI "
                       227:   end
                       228:   if str["开局添加手卡"] then
                       229:     str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 "
                       230:   end
                       231:   if str["禁格"] then
                       232:     str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 "
                       233:   end
                       234:   if str["随机抽卡的数量"] then
                       235:     str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 "
                       236:   end
                       237:   Debug.ShowHint(str["开局说明"])
                       238: end
                       239: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
                       240: aux.BeginPuzzle = function(u1, u2)
                       241:   fun["aux.BeginPuzzle"]()
                       242:   if u1 then
                       243:     fun["一_开局添加手卡"](u1)
                       244:   end
                       245:   if u2 then
                       246:     fun["一_禁格"](u2)
                       247:   end
                       248:   fun["二_开局说明"]()
                       249:   fun["一_通关邀请"]()
                       250: end
                       251: --兼容层-------------------------------
                       252: fun["印卡"] = fun["二_印卡"]
                       253: fun["开局添加手卡"] = fun["一_开局添加手卡"]
                       254: fun["是否效果卡"] = fun["一_是否效果卡"]
                       255: fun["禁格"] = fun["一_禁格"]
                       256: fun["随机抽卡"] = fun["一_随机抽卡"]