游戏王残局简化版

Annotation For QB081 the frogs.lua
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Annotation For QB081 the frogs.lua

Lines of QB081 the frogs.lua from check-in d342404cd6 that are changed by the sequence of edits moving toward check-in d00d0cad4f:

                         1: --[[message
d342404cd6 2023-06-18    2: 青蛙 娱乐伙伴 熔岩 玄化 正义盟军
                         3: ]]
                         4: Debug.SetAIName("QB081 the frogs")
d342404cd6 2023-06-18    5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
                         6: Debug.SetPlayerInfo(0,500,0,0)
                         7: Debug.SetPlayerInfo(1,10700,0,0)
                         8: 
                         9: Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        10: Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        11: Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        12: Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        13: 
                        14: Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        15: Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        16: Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        17: Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        18: Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        19: Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        20: Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
                        21: Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
                        22: Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
                        23: Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        24: Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
                        25: Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
                        26: Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
                        27: Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
                        28: Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
                        29: Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
                        30: Debug.AddCard(26400609,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        31: Debug.AddCard(94739788,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
                        32: Debug.AddCard(94739788,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
                        33: Debug.ReloadFieldEnd()
                        34: aux.BeginPuzzle()
                        35: 
                        36: 
                        37: 
                        38: local e1=Effect.GlobalEffect()
                        39: e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        40: e1:SetCode(EVENT_PHASE_START+PHASE_END)
                        41: e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
                        42: e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        43: Debug.ShowHint("提示:通召权") end)
                        44: Duel.RegisterEffect(e1,0)