游戏王残局简化版

Annotation For single/攻击力的奇迹_衍生版_1.lua
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Annotation For single/攻击力的奇迹_衍生版_1.lua

Lines of single/攻击力的奇迹_衍生版_1.lua from check-in d16f66beb1 that are changed by the sequence of edits moving toward check-in 44e5fac0d7:

                         1: --created by puzzle edit
d16f66beb1 2023-07-22    2: Debug.SetAIName("蛋总")
                         3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         4: Debug.SetPlayerInfo(0,100,0,0)
                         5: Debug.SetPlayerInfo(1,14600,0,0)
                         6: 
                         7: --自己的前场
                         8: Debug.AddCard(8062132,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
                         9: Debug.AddCard(50954680,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --水晶翼同调龙
                        10: Debug.AddCard(67547370,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --睡巨人 咕咚
                        11: Debug.AddCard(21208154,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --邪神 神之化身
                        12: Debug.AddCard(56832966,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇
                        13: Debug.AddCard(86532744,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普一
                        14: Debug.AddCard(59383041,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.39 希望皇 霍普
                        15: --对方的前场
                        16: Debug.AddCard(8062132,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
                        17: Debug.AddCard(21208154,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --邪神 神之化身
                        18: Debug.AddCard(50954680,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --水晶翼同调龙
                        19: Debug.AddCard(67547370,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --睡巨人 咕咚
                        20: Debug.AddCard(56832966,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇
                        21: Debug.AddCard(56840427,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --混沌No.39 希望皇 霍普雷
                        22: Debug.AddCard(59383041,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.39 希望皇 霍普
                        23: --自己的后场
                        24: --对方的后场
                        25: --自己的手卡
                        26: Debug.AddCard(54773234,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --禁忌的圣典
                        27: --对方的手卡
                        28: --自己的墓地
                        29: Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
                        30: Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
                        31: Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
                        32: Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
                        33: Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
                        34: Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
                        35: Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
                        36: Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
                        37: --对方的墓地
                        38: Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
                        39: Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
                        40: Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
                        41: Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
                        42: Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
                        43: Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
                        44: Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
                        45: Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
                        46: 
                        47: Debug.ReloadFieldEnd()
                        48: aux.BeginPuzzle()