Lines of
QB081 the frogs.lua
from check-in d00d0cad4f
that are changed by the sequence of edits moving toward
check-in a1a23cfb90:
1: --[[message
2: 卡数:
3: 规则:大师3
4: ]]
5: Debug.SetAIName("QB081 the frogs")
6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI, 3)
7: Debug.SetPlayerInfo(0,500,0,0)
8: Debug.SetPlayerInfo(1,10700,0,0)
9:
10: Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
11: Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
12: Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
13: Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
14:
15: Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
16: Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
17: Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
18: Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
19: Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
20: Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
21: Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
22: Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
23: Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
24: Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
25: Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
26: Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
27: Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
28: Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
29: Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
30: Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
31: Debug.AddCard(26400609,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
32: Debug.AddCard(94739788,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
33: Debug.AddCard(94739788,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
34: Debug.ReloadFieldEnd()
35: aux.BeginPuzzle()
d00d0cad4f 2023-06-18 36:
d00d0cad4f 2023-06-18 37:
d00d0cad4f 2023-06-18 38:
d00d0cad4f 2023-06-18 39: local e1=Effect.GlobalEffect()
d00d0cad4f 2023-06-18 40: e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
d00d0cad4f 2023-06-18 41: e1:SetCode(EVENT_PHASE_START+PHASE_END)
d00d0cad4f 2023-06-18 42: e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
d00d0cad4f 2023-06-18 43: e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
d00d0cad4f 2023-06-18 44: Debug.ShowHint("提示:通召权") end)
d00d0cad4f 2023-06-18 45: Duel.RegisterEffect(e1,0)