游戏王残局简化版

Annotation For single/AlphaKretin_a08 3_24_22.lua
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Annotation For single/AlphaKretin_a08 3_24_22.lua

Origin for each line in single/AlphaKretin_a08 3_24_22.lua from check-in ceb3f9fd47:

ceb3f9fd47 2024-02-10    1: --[[message
ceb3f9fd47 2024-02-10    2: 察局:2024-02-09
ceb3f9fd47 2024-02-10    3: 简语:How much havoc can 1 Brilliant Fusion cause?
ceb3f9fd47 2024-02-10    4: ]]
ceb3f9fd47 2024-02-10    5: Debug.SetAIName("AlphaKretin_a08")
ceb3f9fd47 2024-02-10    6: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)
ceb3f9fd47 2024-02-10    7: 
ceb3f9fd47 2024-02-10    8: Debug.SetPlayerInfo(0, 1000, 0, 0)
ceb3f9fd47 2024-02-10    9: Debug.SetPlayerInfo(1, 6100, 0, 0)
ceb3f9fd47 2024-02-10   10: 
ceb3f9fd47 2024-02-10   11: --AI's field.
ceb3f9fd47 2024-02-10   12: Debug.AddCard(59919307, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --2Back2Front
ceb3f9fd47 2024-02-10   13: Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) --Drowning Mother Fucker
ceb3f9fd47 2024-02-10   14: Debug.AddCard(44656491, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) --Messenger of Peace
ceb3f9fd47 2024-02-10   15: --AI's Extra Deck
ceb3f9fd47 2024-02-10   16: 
ceb3f9fd47 2024-02-10   17: --AI’s GY
ceb3f9fd47 2024-02-10   18: Debug.AddCard(13683298, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --Thunderclap Skywolf
ceb3f9fd47 2024-02-10   19: 
ceb3f9fd47 2024-02-10   20: --Player's Extra Deck
ceb3f9fd47 2024-02-10   21: Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --GK Seraph
ceb3f9fd47 2024-02-10   22: Debug.AddCard(25862681, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --AFD
ceb3f9fd47 2024-02-10   23: Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Power Tool
ceb3f9fd47 2024-02-10   24: Debug.AddCard(75988594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Musa-C
ceb3f9fd47 2024-02-10   25: Debug.AddCard(64245689, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Meliae of the EARTH
ceb3f9fd47 2024-02-10   26: Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Chidori
ceb3f9fd47 2024-02-10   27: Debug.AddCard(96157835, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Raidraptor Bum Falcon
ceb3f9fd47 2024-02-10   28: 
ceb3f9fd47 2024-02-10   29: --Player's Hand
ceb3f9fd47 2024-02-10   30: Debug.AddCard(7394770, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Brilliant
ceb3f9fd47 2024-02-10   31: Debug.AddCard(91350799, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Owl
ceb3f9fd47 2024-02-10   32: Debug.AddCard(12980373, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Cat
ceb3f9fd47 2024-02-10   33: Debug.AddCard(8233522, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --AoJ Banish Handtrap
ceb3f9fd47 2024-02-10   34: 
ceb3f9fd47 2024-02-10   35: --Player's Field
ceb3f9fd47 2024-02-10   36: 
ceb3f9fd47 2024-02-10   37: --Player's Main Deck
ceb3f9fd47 2024-02-10   38: Debug.AddCard(75782277, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Hunting Ground
ceb3f9fd47 2024-02-10   39: Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GalSerp
ceb3f9fd47 2024-02-10   40: Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GK Lazuli
ceb3f9fd47 2024-02-10   41: Debug.AddCard(52404456, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Postman
ceb3f9fd47 2024-02-10   42: Debug.AddCard(14001430, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Castle
ceb3f9fd47 2024-02-10   43: Debug.AddCard(67441435, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Gulb
ceb3f9fd47 2024-02-10   44: Debug.AddCard(90238142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie Channeler
ceb3f9fd47 2024-02-10   45: Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie
ceb3f9fd47 2024-02-10   46: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
ceb3f9fd47 2024-02-10   47: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
ceb3f9fd47 2024-02-10   48: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
ceb3f9fd47 2024-02-10   49: 
ceb3f9fd47 2024-02-10   50: --Player's GY
ceb3f9fd47 2024-02-10   51: 
ceb3f9fd47 2024-02-10   52: Debug.ReloadFieldEnd()
ceb3f9fd47 2024-02-10   53: --Below makes it a one turn puzzle.
ceb3f9fd47 2024-02-10   54: aux.BeginPuzzle()
ceb3f9fd47 2024-02-10   55: 
ceb3f9fd47 2024-02-10   56: --LOCATION_DECK
ceb3f9fd47 2024-02-10   57: --LOCATION_SZONE
ceb3f9fd47 2024-02-10   58: --LOCATION_GRAVE
ceb3f9fd47 2024-02-10   59: --LOCATION_HAND
ceb3f9fd47 2024-02-10   60: --LOCATION_MZONE
ceb3f9fd47 2024-02-10   61: --LOCATION_EXTRA
ceb3f9fd47 2024-02-10   62: --LOCATION_REMOVED
ceb3f9fd47 2024-02-10   63: --POS_FACEDOWN
ceb3f9fd47 2024-02-10   64: --POS_FACEDOWN_DEFENSE
ceb3f9fd47 2024-02-10   65: --POS_FACEUP
ceb3f9fd47 2024-02-10   66: --POS_FACEUP_DEFENSE
ceb3f9fd47 2024-02-10   67: --POS_FACEUP_ATTACK
ceb3f9fd47 2024-02-10   68: --Debug.PreEquip(e1,c1)
ceb3f9fd47 2024-02-10   69: --Debug.PreSummon(c,type)
ceb3f9fd47 2024-02-10   70: --Debug.AddCard()
ceb3f9fd47 2024-02-10   71: --aux.BeginPuzzle()