ceb3f9fd47 2024-02-10 1: --[[message
ceb3f9fd47 2024-02-10 2: 察局:2024-02-09
ceb3f9fd47 2024-02-10 3: ]]
ceb3f9fd47 2024-02-10 4: --ABC
ceb3f9fd47 2024-02-10 5: Debug.SetAIName("ABC_a01")
ceb3f9fd47 2024-02-10 6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
ceb3f9fd47 2024-02-10 7: Debug.SetPlayerInfo(0, 100, 0, 0)
ceb3f9fd47 2024-02-10 8: Debug.SetPlayerInfo(1, 17450, 0, 0)
ceb3f9fd47 2024-02-10 9: Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 10: Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 11: Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 12: Debug.AddCard(68184115, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 13: Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 14: Debug.AddCard(19613556, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 15: Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 16: Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 17: Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 18: Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 19: Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 20: Debug.AddCard(69207766, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 21: Debug.AddCard(02461031, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 22: Debug.AddCard(68184115, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10 23:
ceb3f9fd47 2024-02-10 24: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10 25: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10 26: Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
ceb3f9fd47 2024-02-10 27:
ceb3f9fd47 2024-02-10 28: Debug.ReloadFieldEnd()
ceb3f9fd47 2024-02-10 29: aux.BeginPuzzle()