ceb3f9fd47 2024-02-10 1: --[[message
ceb3f9fd47 2024-02-10 2: 原局:z2001jx_a03
ceb3f9fd47 2024-02-10 3: ]]
ceb3f9fd47 2024-02-10 4: Debug.SetAIName("枯岳说书人_a84")
ceb3f9fd47 2024-02-10 5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
ceb3f9fd47 2024-02-10 6: Debug.SetPlayerInfo(0, 100, 0, 0)
ceb3f9fd47 2024-02-10 7: Debug.SetPlayerInfo(1, 11800, 0, 0)
ceb3f9fd47 2024-02-10 8:
ceb3f9fd47 2024-02-10 9: --自己的怪兽区
ceb3f9fd47 2024-02-10 10: --对方的怪兽区
ceb3f9fd47 2024-02-10 11: --自己的魔陷区
ceb3f9fd47 2024-02-10 12: --对方的魔陷区
ceb3f9fd47 2024-02-10 13: --自己的手卡
ceb3f9fd47 2024-02-10 14: Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者
ceb3f9fd47 2024-02-10 15: Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者
ceb3f9fd47 2024-02-10 16: Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
ceb3f9fd47 2024-02-10 17: Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者
ceb3f9fd47 2024-02-10 18: Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者
ceb3f9fd47 2024-02-10 19: Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者
ceb3f9fd47 2024-02-10 20: --对方的手卡
ceb3f9fd47 2024-02-10 21:
ceb3f9fd47 2024-02-10 22: Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者
ceb3f9fd47 2024-02-10 23: Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者
ceb3f9fd47 2024-02-10 24: Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者
ceb3f9fd47 2024-02-10 25: --自己的墓地
ceb3f9fd47 2024-02-10 26: --对方的墓地
ceb3f9fd47 2024-02-10 27: --自己除外的卡
ceb3f9fd47 2024-02-10 28: --对方除外的卡
ceb3f9fd47 2024-02-10 29: --自己的卡组
ceb3f9fd47 2024-02-10 30: Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
ceb3f9fd47 2024-02-10 31: Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精
ceb3f9fd47 2024-02-10 32: Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精
ceb3f9fd47 2024-02-10 33: Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精
ceb3f9fd47 2024-02-10 34: Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32
ceb3f9fd47 2024-02-10 35: Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
ceb3f9fd47 2024-02-10 36: Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
ceb3f9fd47 2024-02-10 37: Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
ceb3f9fd47 2024-02-10 38: Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器
ceb3f9fd47 2024-02-10 39: Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
ceb3f9fd47 2024-02-10 40: Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
ceb3f9fd47 2024-02-10 41: Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
ceb3f9fd47 2024-02-10 42: Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
ceb3f9fd47 2024-02-10 43: Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
ceb3f9fd47 2024-02-10 44: Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机
ceb3f9fd47 2024-02-10 45: --对方的卡组
ceb3f9fd47 2024-02-10 46: --自己的额外
ceb3f9fd47 2024-02-10 47: Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω
ceb3f9fd47 2024-02-10 48: Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
ceb3f9fd47 2024-02-10 49: Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔
ceb3f9fd47 2024-02-10 50: Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士
ceb3f9fd47 2024-02-10 51: Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
ceb3f9fd47 2024-02-10 52: Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
ceb3f9fd47 2024-02-10 53: Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
ceb3f9fd47 2024-02-10 54:
ceb3f9fd47 2024-02-10 55: Debug.ReloadFieldEnd()
ceb3f9fd47 2024-02-10 56: aux.BeginPuzzle()