Lines of
script/c0.lua
from check-in cea99f0284
that are changed by the sequence of edits moving toward
check-in add769c64d:
1:
2: local str = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7: local cache_4
8: local cache_5
9: local cache_6
10: local cache_7
11: local cache_8
12: local cache_9
13:
14: local i
15:
16: _G.fun = {}
17:
18: str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
19: str["原解弹窗"] = "残局群181175613"
20:
21: str["大师3"] = "大师3 "
22: str["新大师"] = "新大师 "
23: str["大师2020"] = "大师2020 "
24:
25: str["不洗牌"] = false
26: str["无BP"] = false
27:
28: str["效果卡的种类表"] = {}
29:
30: str["效果卡的种类表"][1] = TYPE_SPELL
31: str["效果卡的种类表"][2] = TYPE_TRAP
32: str["效果卡的种类表"][3] = TYPE_EFFECT
33:
34: cache_1 = 0
35:
36: cache_1 = cache_1 + LOCATION_HAND
37: cache_1 = cache_1 + LOCATION_MZONE
38: cache_1 = cache_1 + LOCATION_SZONE
39: cache_1 = cache_1 + LOCATION_GRAVE
40: cache_1 = cache_1 + LOCATION_REMOVED
41:
42: str["除卡组与额外卡组以外的区域"] = cache_1
43:
44: cache_1 = cache_1 + LOCATION_DECK
45: cache_1 = cache_1 + LOCATION_EXTRA
46:
47: str["所有区域"] = cache_1
48:
49: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
50:
51: Debug.ReloadFieldBegin = function(str_1, str_2) --{
52:
53: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
54:
55: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
56:
57: if str_2 then --{
58:
59: if str_2 == 3 then --{
60:
61: str["规则"] = str["大师3"]
62:
63: --}
64:
65: elseif str_2 == 4 then --{
66:
67: str["规则"] = str["新大师"]
68:
69: --}
70:
71: elseif str_2 == 5 then --{
72:
73: str["规则"] = str["大师2020"]
74:
75: --}
76:
77: end --}
78:
79: else --{
80:
81: str["规则"] = str["大师2020"]
82:
83: end --}
84:
85: fun["Debug.ReloadFieldBegin"](str_1, str_2)
86:
87: end --}
88:
89: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
90:
91: aux.BeginPuzzle = function() --{
92:
93: fun["aux.BeginPuzzle"]()
94:
95: fun["开局说明"]()
96:
97: fun["通关邀请"]()
98:
99: end --}
100:
101: fun["通关邀请"] = function() --{
102:
103: effect_1 = Effect.GlobalEffect()
104:
105: effect_1:SetType(EFFECT_TYPE_FIELD
106: + EFFECT_TYPE_CONTINUOUS)
107:
108: effect_1:SetCode(EVENT_DAMAGE)
109:
110: function cache_1() --{
111:
112: cache_1 = Duel.GetLP(1)
113:
114: if cache_1 <= 0 then --{
115:
116: if cache_1 == 0 then --{
117:
118: --}
119:
120: else --{
121:
122: Debug.ShowHint(str["二解弹窗"])
123:
124: end --}
125:
126: Debug.ShowHint(str["原解弹窗"])
127:
128: --}
129:
130: else --{
131:
132: return false
133:
134: end --}
135:
136: end --}
137:
138: effect_1:SetCondition(cache_1)
139:
140: effect_1:SetOperation(aux.NULL)
141:
142: Duel.RegisterEffect(effect_1
143: , 0)
144:
145: end --}
146:
147: fun["是否效果卡"] = function(card) --{
cea99f0284 2023-07-19 148:
cea99f0284 2023-07-19 149: for i = 1, #str[" 效果卡的种类表 "]
cea99f0284 2023-07-19 150:
cea99f0284 2023-07-19 151: cache_1 = Card.IsType(card, TYPE_SPELL)
cea99f0284 2023-07-19 152:
cea99f0284 2023-07-19 153: cache_2 = Card.IsType(card, TYPE_TRAP)
cea99f0284 2023-07-19 154:
cea99f0284 2023-07-19 155: cache_3 = Card.IsType(card, TYPE_EFFECT)
cea99f0284 2023-07-19 156:
cea99f0284 2023-07-19 157: if cache_1
cea99f0284 2023-07-19 158: or cache_2
cea99f0284 2023-07-19 159: or cache_3 then --{
cea99f0284 2023-07-19 160:
cea99f0284 2023-07-19 161: return true
cea99f0284 2023-07-19 162:
163: end --}
164:
165: cache_1 = Card.IsType(card, TYPE_PENDULUM)
166:
167: if cache_1 then --{
168:
169: cache_1 = Card.IsCode(card, 28363749)
170:
171: cache_2 = Card.IsCode(card, 19474136)
172:
173: cache_3 = Card.IsCode(card, 17390179)
174:
175: cache_4 = Card.IsCode(card, 83980492)
176:
177: if cache_1
178: or cache_2
179: or cache_3
180: or cache_4 then --{
181:
182: --}
183:
184: else --{
185:
186: return true
187:
188: end --}
189:
190: end --}
191:
192: return false
193:
194: end --}
195:
196: fun["开局说明"] = function() --{
197:
198: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,str["所有区域"],str["所有区域"],nil)
199:
200: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
201:
202: for k in aux.Next(cache_1) do --{
203:
204: cache_1 = fun["是否效果卡"](k)
205:
206: if cache_1 then --{
207:
208: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
209:
210: end --}
211:
212: end --}
213:
214: str["开局说明"] = ""
215: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
216: str["开局说明"] = str["开局说明"] .. "卡 "
217: str["开局说明"] = str["开局说明"] .. str["规则"]
218:
219: if str["不洗牌"] == 0 then --{
220:
221: --}
222:
223: else --{
224:
225: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
226:
227: end --}
228:
229: if str["无BP"] == 0 then --{
230:
231: str["开局说明"] = str["开局说明"] .. "无BP "
232:
233: end --}
234:
235: if str["开局添加手卡"] then --{
236:
237: str["开局说明"] = str["开局说明"] .. "选"
238: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
239: str["开局说明"] = str["开局说明"] .. "卡 "
240:
241: end --}
242:
243: if str["禁格"] then --{
244:
245: str["开局说明"] = str["开局说明"] .. "禁"
246: str["开局说明"] = str["开局说明"] .. str["禁格"]
247: str["开局说明"] = str["开局说明"] .. "格 "
248:
249: end --}
250:
251: if str["印卡"] then --{
252:
253: str["开局说明"] = str["开局说明"] .. "印卡 "
254:
255: end --}
256:
257: Debug.ShowHint(str["开局说明"])
258:
259: end --}
260:
261: fun["开局添加手卡"] = function(str_1) --{
262:
263: str["开局添加手卡"] = str_1
264:
265: effect_1 = Effect.GlobalEffect()
266:
267: effect_1:SetType(EFFECT_TYPE_FIELD
268: + EFFECT_TYPE_CONTINUOUS)
269:
270: effect_1:SetCode(EVENT_ADJUST)
271:
272: effect_1:SetCondition(aux.TRUE)
273:
274: function cache_1(effect_event
275: , player_who_activate_the_effect) --{
276:
277: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
278: , Card.IsAbleToHand
279: , player_who_activate_the_effect
280: , LOCATION_DECK
281: , 0
282: , str_1
283: , str_1
284: , nil)
285:
286: Duel.SendtoHand(str["玩家选定的卡"]
287: , nil
288: , REASON_RULE)
289:
290: effect_event:Reset()
291:
292: end --}
293:
294: effect_1:SetOperation(cache_1)
295:
296: Duel.RegisterEffect(effect_1
297: , 0)
298:
299: end --}
300:
301: fun["禁格"] = function(str_1) --{
302:
303: str["禁格"] = str_1
304:
305: effect_1 = Effect.GlobalEffect()
306:
307: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
308:
309: effect_1:SetValue(str_1)
310:
311: Duel.RegisterEffect(effect_1,0)
312:
313: end --}
314:
315: fun["印卡"] = function(str_1, str_2, str_3) --{
316:
317: str["印卡"] = 1
318:
319: if str_3 then --{
320:
321: --}
322:
323: else --{
324:
325: str_3 = str_2
326:
327: end --}
328:
329: str["当前印卡数"] = 1
330:
331: effect_1 = Effect.CreateEffect(str_1)
332:
333: effect_1:SetType(EFFECT_TYPE_IGNITION)
334:
335: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
336: + EFFECT_FLAG_UNCOPYABLE
337: + EFFECT_FLAG_CANNOT_NEGATE
338: + EFFECT_FLAG_CANNOT_DISABLE)
339:
340: cache_1 = function() --{
341:
342: Duel.SetChainLimit(aux.FALSE)
343:
344: return true
345:
346: end --}
347:
348: effect_1:SetTarget(cache_1)
349:
350: effect_1:SetRange(LOCATION_EXTRA)
351:
352: function print_hand(effect_event
353: , player_who_activate_the_effect) --{
354:
355: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
356:
357: card = Duel.CreateToken(player_who_activate_the_effect
358: , announce_card)
359:
360: if str["当前印卡数"] <= str_2 then --{
361:
362: str["当前印卡数"] = str["当前印卡数"] + 1
363:
364: Duel.SendtoHand(card,nil,REASON_RULE)
365:
366: --}
367:
368: else --{
369:
370: if str["当前印卡数"] <= str_3 then --{
371:
372: str["当前印卡数"] = str["当前印卡数"] + 1
373:
374: Duel.Remove(card,POS_FACEUP,REASON_RULE)
375:
376: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
377:
378: --}
379:
380: else --{
381:
382: Debug.ShowHint("印卡过多!")
383:
384: effect_event:Reset()
385:
386: end --}
387:
388: end --}
389:
390: end --}
391:
392: effect_1:SetOperation(print_hand)
393:
394: str_1:RegisterEffect(effect_1)
395:
396: end --}
397:
398: fun["全部回到卡组"] = function() --{
399:
400: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
401:
402: effect_1 = Effect.GlobalEffect()
403:
404: effect_1:SetType(EFFECT_TYPE_FIELD
405: + EFFECT_TYPE_CONTINUOUS)
406:
407: effect_1:SetCode(EVENT_ADJUST)
408:
409: cache_1 = function() --{
410:
411: cache_1 = Duel.GetFieldGroupCount(1,str["除卡组与额外卡组以外的区域"],0)
412:
413: if cache_1 == 0 then --{
414:
415: return true
416:
417: --}
418:
419: else --{
420:
421: return false
422:
423: end --}
424:
425: end --}
426:
427: effect_1:SetCondition(cache_1)
428:
429: cache_1 = function() --{
430:
431: Debug.ShowHint("目标已达成!")
432:
433: Duel.SetLP(1,0)
434:
435: end --}
436:
437: effect_1:SetOperation(cache_1)
438:
439: Duel.RegisterEffect(effect_1,0)
440:
441: end --}
442: