Lines of script/c0.lua from check-in cc327b2c58 that are changed by the sequence of edits moving toward check-in d8d61432b6:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: if str_2 then
10: if str_2 == 3 then
11: str["规则"] = "大师3 "
12: elseif str_2 == 4 then
13: str["规则"] = "新大师 "
14: elseif str_2 == 5 then
15: str["规则"] = "大师2020 "
16: end
17: else
18: str["规则"] = "大师2020 "
19: end
20: str["Debug.ReloadFieldBegin"](str_1, str_2)
21: end
22:
23: fun["通关邀请"] = function()
24: local effect_1
25: effect_1 = Effect.GlobalEffect()
26: effect_1:SetType(EFFECT_TYPE_FIELD
27: + EFFECT_TYPE_CONTINUOUS)
28: effect_1:SetCode(EVENT_DAMAGE)
29: function cache_1()
30: cache_1 = Duel.GetLP(1)
31: if cache_1 <= 0 then
32: cache_1 = true
33: else
34: cache_1 = false
35: end
36: return cache_1
37: end
38: effect_1:SetCondition(cache_1)
39: function cache_1()
40: Debug.ShowHint("残局群181175613")
41: return
42: end
43: effect_1:SetOperation(cache_1)
44:
45: Duel.RegisterEffect(effect_1
46: , 0)
47: fun["开局说明"]()
48: end
49:
50: fun["是否效果卡"] = function(card)
51:
52: cache_1 = Card.IsType(card, TYPE_SPELL)
53: cache_2 = Card.IsType(card, TYPE_TRAP)
54: cache_3 = Card.IsType(card, TYPE_EFFECT)
55:
56: if cache_1
57: or cache_2
58: or cache_3 then
59: return true
60: end
61: cache_1 = Card.IsType(card, TYPE_PENDULUM)
62:
63: if cache_1 then
cc327b2c58 2023-07-04 64: cache_1 = Card.IsCode(card, )
65: end
66:
67: return false
68: end
69:
70: fun["开局说明"] = function()
71: if str["开局说明吗"] == 1 then
72: return
73: else
74: str["开局说明吗"] = 1
75: end
76:
77: cache_1 = 0
78: cache_1 = cache_1 + LOCATION_DECK
79: cache_1 = cache_1 + LOCATION_HAND
80: cache_1 = cache_1 + LOCATION_MZONE
81: cache_1 = cache_1 + LOCATION_SZONE
82: cache_1 = cache_1 + LOCATION_GRAVE
83: cache_1 = cache_1 + LOCATION_REMOVED
84: cache_1 = cache_1 + LOCATION_EXTRA
85:
86: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
87:
88: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
89:
90: for k in aux.Next(cache_1) do
91: cache_1 = fun["是否效果卡"](k)
92: if cache_1 then
93: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
94: end
95: end
96:
97: str["开局说明"] =""
98:
99: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
100: str["开局说明"] = str["开局说明"] .. "卡 "
101:
102: str["开局说明"] = str["开局说明"] .. str["规则"]
103:
104: if str["不洗牌"] == 0 then
105: else
106: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
107: end
108:
109: if str["开局添加手卡"] then
110: str["开局说明"] = str["开局说明"] .. "选"
111: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
112: str["开局说明"] = str["开局说明"] .. "卡 "
113: end
114:
115: Debug.ShowHint(str["开局说明"])
116: end
117:
118: fun["开局添加手卡"] = function(str_1)
119: str["开局添加手卡"] = str_1
120: effect_1 = Effect.GlobalEffect()
121: effect_1:SetType(EFFECT_TYPE_FIELD
122: + EFFECT_TYPE_CONTINUOUS)
123: effect_1:SetCode(EVENT_ADJUST)
124: effect_1:SetCountLimit(1)
125: function cache_1()
126: if str["已添加手卡"] == 1 then
127: return false
128: else
129: str["已添加手卡"] = 1
130: return true
131: end
132:
133: end
134: effect_1:SetCondition(cache_1)
135: function cache_1(effect_event
136: , player_who_activate_the_effect)
137:
138: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
139: , Card.IsAbleToHand
140: , player_who_activate_the_effect
141: , LOCATION_DECK
142: , 0
143: , str_1
144: , str_1
145: , nil)
146: Duel.SendtoHand(str["玩家选定的卡"]
147: , nil
148: , REASON_RULE)
149: end
150: effect_1:SetOperation(cache_1)
151: Duel.RegisterEffect(effect_1
152: , 0)
153: fun["通关邀请"]()
154: end