6d182363a9 2023-06-30 1: str = {}
6d182363a9 2023-06-30 2: fun = {}
d95f494908 2023-06-30 3:
d95f494908 2023-06-30 4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 5:
d95f494908 2023-06-30 6: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30 7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30 8:
935340b0b8 2023-06-30 9: if str_2 then
935340b0b8 2023-06-30 10: if str_2 == 3 then
36a332440b 2023-06-30 11: str["规则"] = "大师3 "
935340b0b8 2023-06-30 12: elseif str_2 == 4 then
36a332440b 2023-06-30 13: str["规则"] = "新大师 "
8210af4dfb 2023-07-01 14: elseif str_2 == 5 then
8210af4dfb 2023-07-01 15: str["规则"] = "大师2020 "
935340b0b8 2023-06-30 16: end
ab8e787d19 2023-06-30 17: else
36a332440b 2023-06-30 18: str["规则"] = "大师2020 "
935340b0b8 2023-06-30 19: end
2ed229a931 2023-06-30 20: str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30 21: end
d95f494908 2023-06-30 22:
6d182363a9 2023-06-30 23: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29 24: local effect_1
c3f96fe46f 2023-06-29 25: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 26: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 27: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 28: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 29: function cache_1()
c3f96fe46f 2023-06-29 30: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 31: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 32: cache_1 = true
c3f96fe46f 2023-06-29 33: else
c3f96fe46f 2023-06-29 34: cache_1 = false
c3f96fe46f 2023-06-29 35: end
c3f96fe46f 2023-06-29 36: return cache_1
c3f96fe46f 2023-06-29 37: end
c3f96fe46f 2023-06-29 38: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 39: function cache_1()
c3f96fe46f 2023-06-29 40: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 41: return
c3f96fe46f 2023-06-29 42: end
c3f96fe46f 2023-06-29 43: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 44:
edfc81dcfd 2023-06-29 45: Duel.RegisterEffect(effect_1
edfc81dcfd 2023-06-29 46: , 0)
3c29ca6ba5 2023-06-30 47: fun["开局说明"]()
78d7353d8f 2023-06-29 48: end
78d7353d8f 2023-06-29 49:
78d7353d8f 2023-06-29 50: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 51:
d2dde12476 2023-06-29 52: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 53: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 54: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 55:
d2dde12476 2023-06-29 56: if cache_1
d2dde12476 2023-06-29 57: or cache_2
6f3de2e0f3 2023-07-04 58: or cache_3 then
e7130db7c4 2023-06-29 59: return true
e7130db7c4 2023-06-29 60: end
cc327b2c58 2023-07-04 61: cache_1 = Card.IsType(card, TYPE_PENDULUM)
cc327b2c58 2023-07-04 62:
cc327b2c58 2023-07-04 63: if cache_1 then
cc327b2c58 2023-07-04 64: cache_1 = Card.IsCode(card, )
cc327b2c58 2023-07-04 65: end
cc327b2c58 2023-07-04 66:
e7130db7c4 2023-06-29 67: return false
e7130db7c4 2023-06-29 68: end
e7130db7c4 2023-06-29 69:
6d182363a9 2023-06-30 70: fun["开局说明"] = function()
567a672978 2023-07-01 71: if str["开局说明吗"] == 1 then
7592a88912 2023-07-01 72: return
7592a88912 2023-07-01 73: else
567a672978 2023-07-01 74: str["开局说明吗"] = 1
7592a88912 2023-07-01 75: end
7592a88912 2023-07-01 76:
ff0aefc8cb 2023-06-30 77: cache_1 = 0
0c34cecc84 2023-06-30 78: cache_1 = cache_1 + LOCATION_DECK
0c34cecc84 2023-06-30 79: cache_1 = cache_1 + LOCATION_HAND
0c34cecc84 2023-06-30 80: cache_1 = cache_1 + LOCATION_MZONE
0c34cecc84 2023-06-30 81: cache_1 = cache_1 + LOCATION_SZONE
0c34cecc84 2023-06-30 82: cache_1 = cache_1 + LOCATION_GRAVE
0c34cecc84 2023-06-30 83: cache_1 = cache_1 + LOCATION_REMOVED
0c34cecc84 2023-06-30 84: cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30 85:
ff0aefc8cb 2023-06-30 86: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72f53d3a1a 2023-06-30 87:
4e48d105e5 2023-06-30 88: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
72f53d3a1a 2023-06-30 89:
4e48d105e5 2023-06-30 90: for k in aux.Next(cache_1) do
4e48d105e5 2023-06-30 91: cache_1 = fun["是否效果卡"](k)
4e48d105e5 2023-06-30 92: if cache_1 then
4e48d105e5 2023-06-30 93: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
4e48d105e5 2023-06-30 94: end
4e48d105e5 2023-06-30 95: end
06ee05c026 2023-06-30 96:
06ee05c026 2023-06-30 97: str["开局说明"] =""
06ee05c026 2023-06-30 98:
5f9c2f6f9c 2023-06-30 99: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
36a332440b 2023-06-30 100: str["开局说明"] = str["开局说明"] .. "卡 "
8338c6d2e6 2023-06-30 101:
8338c6d2e6 2023-06-30 102: str["开局说明"] = str["开局说明"] .. str["规则"]
29959a9986 2023-06-30 103:
3fd449f7a7 2023-06-30 104: if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30 105: else
36a332440b 2023-06-30 106: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
15b94d8040 2023-06-30 107: end
15b94d8040 2023-06-30 108:
15b94d8040 2023-06-30 109: if str["开局添加手卡"] then
36a332440b 2023-06-30 110: str["开局说明"] = str["开局说明"] .. "选"
15b94d8040 2023-06-30 111: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
36a332440b 2023-06-30 112: str["开局说明"] = str["开局说明"] .. "卡 "
29959a9986 2023-06-30 113: end
647c058939 2023-06-30 114:
647c058939 2023-06-30 115: Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30 116: end
32fa479c6d 2023-06-30 117:
45467c0d0c 2023-06-30 118: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30 119: str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30 120: effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30 121: effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30 122: + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30 123: effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30 124: effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30 125: function cache_1()
287a20cec6 2023-07-01 126: if str["已添加手卡"] == 1 then
287a20cec6 2023-07-01 127: return false
287a20cec6 2023-07-01 128: else
287a20cec6 2023-07-01 129: str["已添加手卡"] = 1
287a20cec6 2023-07-01 130: return true
287a20cec6 2023-07-01 131: end
287a20cec6 2023-07-01 132:
32fa479c6d 2023-06-30 133: end
32fa479c6d 2023-06-30 134: effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30 135: function cache_1(effect_event
32fa479c6d 2023-06-30 136: , player_who_activate_the_effect)
737aacba66 2023-06-30 137:
32fa479c6d 2023-06-30 138: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30 139: , Card.IsAbleToHand
32fa479c6d 2023-06-30 140: , player_who_activate_the_effect
32fa479c6d 2023-06-30 141: , LOCATION_DECK
32fa479c6d 2023-06-30 142: , 0
32fa479c6d 2023-06-30 143: , str_1
32fa479c6d 2023-06-30 144: , str_1
32fa479c6d 2023-06-30 145: , nil)
32fa479c6d 2023-06-30 146: Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30 147: , nil
32fa479c6d 2023-06-30 148: , REASON_RULE)
32fa479c6d 2023-06-30 149: end
32fa479c6d 2023-06-30 150: effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30 151: Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30 152: , 0)
30e6733358 2023-07-01 153: fun["通关邀请"]()
fb59790a7b 2023-06-30 154: end