游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in cb9ce9dc22 that are changed by the sequence of edits moving toward check-in a82e37fd3f:

                         1: local string = string
                         2: local table = table
                         3: local Debug = Debug
                         4: local Effect = Effect
                         5: local Duel = Duel
                         6: local Card = Card
                         7: local d = {}
                         8: local f = {}
                         9: local s = {}
                        10: s["效卡之类排"] = {
                        11:   TYPE_SPELL,
                        12:   TYPE_TRAP,
                        13:   TYPE_EFFECT,
                        14:   }
                        15: s["无效灵摆怪兽之卡编排"] = {
                        16:   28363749,
                        17:   19474136,
                        18:   17390179,
                        19:   83980492,
                        20:   }
                        21: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
                        22: do
                        23:   local h1
                        24:   --~ 则对
                        25:   h1 = {
                        26:   [3] = "大师规则 ",
                        27:   [4] = "新大师规则(2017) ",
                        28:   [5] = "大师规则(2020) ",
                        29:   }
                        30:   s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
                        31:   --~ 模
                        32:   --~ 则数
                        33:   function _G.Debug.ReloadFieldBegin(u1, u2)
                        34:     s["伪洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE
                        35:     s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
                        36:     s["机智"] = u1 & DUEL_SIMPLE_AI
                        37:     if u2 then
                        38:       s["则"] = h1[u2]
                        39:     else
                        40:       s["则"] = h1[5]
                        41:       end
                        42:     s["Debug.ReloadFieldBegin"](u1, u2)
                        43:     end
                        44:   end
                        45: s["不被连锁"] = function()
                        46:   Duel.SetChainLimit(aux.FALSE)
                        47:   return true
                        48:   end
                        49: s["是否效卡"] = function(card)
                        50:   for i = 1, #s["效卡之类排"] do
                        51:     if Card.IsType(card, s["效卡之类排"][i]) then
                        52:       return true
                        53:       end
                        54:     end
                        55:   if Card.IsType(card, TYPE_PENDULUM) then
                        56:     for i = 1, #s["无效灵摆怪兽之卡编排"] do
                        57:       if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
                        58:         return false
                        59:       else
                        60:         end
                        61:       end
                        62:     return true
                        63:     end
                        64:   end
                        65: do
                        66:   local h1
                        67:   --~ “调该效果”的效果
                        68:   --~ “调该效果”的玩家
                        69:   s["_开局选卡入手"] = function(u1, u2)
                        70:     local h2
                        71:     --~ 玩家选定的卡
                        72:     h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
                        73:     Duel.SendtoHand(h2, nil, REASON_RULE)
                        74:     u1:Reset()
                        75:     end
                        76:   s["开局选卡入手"] = function(u1)
                        77:     local h2
                        78:     s["「开局选卡入手」之量"] = u1
                        79:     --~ 「开局选卡入手」之量
                        80:     h1 = u1
                        81:     --~ 效果
                        82:     h2 = Effect.GlobalEffect()
                        83:     h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        84:     h2:SetCode(EVENT_ADJUST)
                        85:     h2:SetCondition(aux.TRUE)
                        86:     h2:SetOperation(s["_开局选卡入手"])
                        87:     Duel.RegisterEffect(h2, 0)
                        88:     end
                        89:   end
                        90: --~ 禁几个怪兽格
                        91: f["禁格"] = function(o1)
                        92:   local k1
                        93:   d["禁几个怪兽格"] = o1
                        94:   --~ 效果
                        95:   k1 = Effect.GlobalEffect()
                        96:   k1:SetCode(EFFECT_USE_EXTRA_MZONE)
                        97:   k1:SetValue(k1)
                        98:   Duel.RegisterEffect(k1, 0)
                        99:   end
                       100: do
                       101:   local k1, k2, k3, k4
                       102:   --~ 印卡过多时的提示
                       103:   k1 = "印卡过多"
                       104:   --~ 现在的印卡数量
                       105:   k2 = 1
                       106:   --~ 手卡印卡数量的上限
                       107:   k3 = 0
                       108:   --~ 印卡总数量的上限
                       109:   k4 = 0
cb9ce9dc22 2024-06-27  110:   --~ 「调用这个效果」的效果
cb9ce9dc22 2024-06-27  111:   --~ 「调用这个效果」的玩家
                       112:   f["_印卡"] = function(o1, o2)
                       113:     local k5, k6
                       114:     --~ 要印的卡的卡编
                       115:     k5 = Duel.AnnounceCard(o2)
                       116:     --~ 卡
                       117:     k6 = Duel.CreateToken(o2, k5)
                       118:     if k2 <= k3 then
                       119:       k2 = k2 + 1
                       120:       Duel.SendtoHand(k6, nil, REASON_RULE)
                       121:     else
                       122:       if k2 <= k4 then
                       123:         k2 = k2 + 1
                       124:         Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
                       125:       else
                       126:         Debug.ShowHint(k1)
                       127:         o1:Reset()
                       128:         end
                       129:       end
                       130:     end
                       131:   --~ 印卡的启动源
                       132:   --~ 手卡印卡数量的上限
                       133:   --~ 印卡总数量的上限
                       134:   f["印卡"] = function(o1, o2, o3)
                       135:     local k5
                       136:     k3 = o2
                       137:     k4 = o3 or o2
                       138:     Debug.ShowHint("点对方额外卡组,可印卡\n只能印手卡 " .. k3 .. " 张\n最多可印 " .. k4 .. " 张")
                       139:     k5 = Effect.CreateEffect(o1)
                       140:     k5:SetType(EFFECT_TYPE_IGNITION)
                       141:     k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
                       142:     k5:SetTarget(f["不被连锁"])
                       143:     k5:SetRange(LOCATION_EXTRA)
                       144:     k5:SetOperation(f["_印卡"])
                       145:     o1:RegisterEffect(k5)
                       146:     end
                       147:   end
                       148: s["开局示"] = function()
                       149:   local h1, h2, h3
                       150:   --~ 此局效卡之数
                       151:   h2 = Duel.GetMatchingGroupCount(s["是否效卡"], 0, s["全区"], s["全区"], nil)
                       152:   --~ 超量材组
                       153:   h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       154:   for u1 in aux.Next(h3) do
                       155:     if s["是否效卡"](u1) then
                       156:       h2 = h2 + 1
                       157:       end
                       158:     end
                       159:   --~ 开局说明
                       160:   h1 = h2 .. "卡 " .. s["则"]
                       161:   if s["伪洗卡"] == 0 then
                       162:   else
                       163:     h1 = h1 .. "伪洗卡 "
                       164:     end
                       165:   if s["战段"] == 0 then
                       166:     h1 = h1 .. "无战段 "
                       167:     end
                       168:   if s["机智"] == 0 then
                       169:     h1 = h1 .. "无机智 "
                       170:     end
                       171:   if s["「开局选卡入手」之量"] then
                       172:     h1 = h1 .. "选" .. s["「开局选卡入手」之量"] .. "卡 "
                       173:     end
                       174:   if s["「禁主怪格」之量"] then
                       175:     h1 = h1 .. "禁" .. s["「禁主怪格」之量"] .. "怪格 "
                       176:     end
                       177:   if s["「禁魔陷格」之量"] then
                       178:     h1 = h1 .. "禁" .. s["「禁魔陷格」之量"] .. "魔格 "
                       179:     end
                       180:   Debug.ShowHint(h1)
                       181:   end
                       182: do
                       183:   s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
                       184:   --~ 「开局选卡入手」之量
                       185:   --~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源
                       186:   --~ 能印手卡几张
                       187:   --~ 最多能印卡几张
                       188:   function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
                       189:     s["aux.BeginPuzzle"]()
                       190:     if o1 then
                       191:       s["开局选卡入手"](o1)
                       192:     else
                       193:       end
                       194:     if o2 then
                       195:       f["禁格"](o2)
                       196:     else
                       197:       end
                       198:     if o3 then
                       199:       s["印卡"](o3, o4, o5)
                       200:     else
                       201:       end
                       202:     s["开局示"]()
                       203:     end
                       204:   end