Lines of
script/c0.lua
from check-in ca60ae70a2
that are changed by the sequence of edits moving toward
check-in 84f106ff09:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function(str_1, str_2)
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: if str_1 then
32: str["QB"] = str_1
33: str_1 = false
34: Debug.ShowHint("残局群181175613")
35: return true
36: end
37: Debug.ShowHint("残局群181175613")
38:
39: cache_1 = Duel.GetLP(1)
40: if cache_1 <= 0 then
41:
42: if cache_1 < 0 then
43: if str_2 then
44: Debug.ShowHint(str_2)
45: end
46: end
47:
48: cache_1 = true
49: else
50: cache_1 = false
51: end
52: return cache_1
53: end
54: effect_1:SetCondition(cache_1)
55: function cache_1(effect_event
56: , player_who_activate_the_effect)
57: if str["QB"] then
58: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
59: card = Duel.CreateToken(player_who_activate_the_effect
60: , announce_card)
61: cache_1 = Card.IsCode(card, str["QB"])
62: if cache_1 then
63: else
64: Duel.SetLP(0, 0)
65: end
66: str["QB"] = false
67: else
68: Debug.ShowHint("残局群181175613")
69: end
70: return
71: end
72: effect_1:SetOperation(cache_1)
73:
74: Duel.RegisterEffect(effect_1
75: , 0)
76: end
77:
78: fun["是否效果卡"] = function(card)
79:
80: cache_1 = Card.IsType(card, TYPE_SPELL)
81: cache_2 = Card.IsType(card, TYPE_TRAP)
82: cache_3 = Card.IsType(card, TYPE_EFFECT)
83:
84: if cache_1
85: or cache_2
86: or cache_3 then
87: return true
88: end
89: cache_1 = Card.IsType(card, TYPE_PENDULUM)
90:
91: if cache_1 then
92: cache_1 = Card.IsCode(card, 28363749)
93: cache_2 = Card.IsCode(card, 19474136)
94: cache_3 = Card.IsCode(card, 17390179)
95: cache_4 = Card.IsCode(card, 83980492)
96: if cache_1
97: or cache_2
98: or cache_3
99: or cache_4 then
100: else
101: return true
102: end
103: end
104:
105: return false
106: end
107:
108: fun["开局说明"] = function()
109: if str["开局说明吗"] == 1 then
110: return
111: else
112: str["开局说明吗"] = 1
113: end
114:
115: cache_1 = 0
116: cache_1 = cache_1 + LOCATION_DECK
117: cache_1 = cache_1 + LOCATION_HAND
118: cache_1 = cache_1 + LOCATION_MZONE
119: cache_1 = cache_1 + LOCATION_SZONE
120: cache_1 = cache_1 + LOCATION_GRAVE
121: cache_1 = cache_1 + LOCATION_REMOVED
122: cache_1 = cache_1 + LOCATION_EXTRA
123:
124: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
125:
126: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
127:
128: for k in aux.Next(cache_1) do
129: cache_1 = fun["是否效果卡"](k)
130: if cache_1 then
131: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
132: end
133: end
134:
135: str["开局说明"] =""
136:
137: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
138: str["开局说明"] = str["开局说明"] .. "卡 "
139:
140: str["开局说明"] = str["开局说明"] .. str["规则"]
141:
142: if str["不洗牌"] == 0 then
143: else
144: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
145: end
146: if str["无BP"] == 0 then
147: str["开局说明"] = str["开局说明"] .. "无BP "
148: end
149:
150: if str["开局添加手卡"] then
151: str["开局说明"] = str["开局说明"] .. "选"
152: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
153: str["开局说明"] = str["开局说明"] .. "卡 "
154: end
155:
156: if str["禁格"] then
157: str["开局说明"] = str["开局说明"] .. "禁"
158: str["开局说明"] = str["开局说明"] .. str["禁格"]
159: str["开局说明"] = str["开局说明"] .. "格 "
160: end
161:
162: if str["印卡"] then
163: str["开局说明"] = str["开局说明"] .. "印卡 "
164: end
165:
166: Debug.ShowHint(str["开局说明"])
167: fun["通关邀请"]()
168: end
169:
170: fun["开局添加手卡"] = function(str_1)
171: str["开局添加手卡"] = str_1
172: effect_1 = Effect.GlobalEffect()
173: effect_1:SetType(EFFECT_TYPE_FIELD
174: + EFFECT_TYPE_CONTINUOUS)
175: effect_1:SetCode(EVENT_ADJUST)
176: effect_1:SetCountLimit(1)
177: function cache_1()
178: if str["已添加手卡"] == 1 then
179: return false
180: else
181: str["已添加手卡"] = 1
182: return true
183: end
184:
185: end
186: effect_1:SetCondition(cache_1)
187: function cache_1(effect_event
188: , player_who_activate_the_effect)
189:
190: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
191: , Card.IsAbleToHand
192: , player_who_activate_the_effect
193: , LOCATION_DECK
194: , 0
195: , str_1
196: , str_1
197: , nil)
198: Duel.SendtoHand(str["玩家选定的卡"]
199: , nil
200: , REASON_RULE)
201: end
202: effect_1:SetOperation(cache_1)
203: Duel.RegisterEffect(effect_1
204: , 0)
205: fun["开局说明"]()
206: end
207:
208: fun["禁格"] = function(str_1)
209: str["禁格"] = str_1
210: effect_1 = Effect.GlobalEffect()
211: effect_1:SetType(EFFECT_TYPE_FIELD)
212: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
213: effect_1:SetValue(str_1)
214: Duel.RegisterEffect(effect_1,0)
215: end
216:
217: fun["印卡"] = function(str_1, str_2, str_3)
218: str["印卡"] = 1
219:
220: if str_3 then
221: else
222: str_3 = str_2
223: end
224:
225: str["当前印卡数"] = 1
226:
227: effect_1 = Effect.CreateEffect(str_1)
228:
229: effect_1:SetType(EFFECT_TYPE_IGNITION)
230:
231: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
232: + EFFECT_FLAG_UNCOPYABLE
233: + EFFECT_FLAG_CANNOT_NEGATE
234: + EFFECT_FLAG_CANNOT_DISABLE)
235:
236:
237: cache_1 = function()
238: Duel.SetChainLimit(aux.FALSE)
239: return true
240: end
241:
242: effect_1:SetTarget(cache_1)
243:
244: effect_1:SetRange(LOCATION_EXTRA)
245:
246: function print_hand(effect_event
247: , player_who_activate_the_effect)
248: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
249: card = Duel.CreateToken(player_who_activate_the_effect
250: , announce_card)
251: if str["当前印卡数"] <= str_2 then
252: str["当前印卡数"] = str["当前印卡数"] + 1
253: Duel.SendtoHand(card,nil,REASON_RULE)
254: else
255: if str["当前印卡数"] <= str_3 then
256: str["当前印卡数"] = str["当前印卡数"] + 1
257: Duel.Remove(card,POS_FACEUP,REASON_RULE)
258: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
259: else
260: Debug.ShowHint("印卡过多!")
261: end
262:
263: end
264: end
265: effect_1:SetOperation(print_hand)
266: str_1:RegisterEffect(effect_1)
267: end
ca60ae70a2 2023-07-08 268:
ca60ae70a2 2023-07-08 269:
ca60ae70a2 2023-07-08 270: --~ fun["QB"] = function(str_1)
ca60ae70a2 2023-07-08 271: --~ effect_1 = Effect.GlobalEffect()
ca60ae70a2 2023-07-08 272: --~ effect_1:SetType(EFFECT_TYPE_FIELD
ca60ae70a2 2023-07-08 273: --~ + EFFECT_TYPE_CONTINUOUS)
ca60ae70a2 2023-07-08 274: --~ effect_1:SetCode(EVENT_ADJUST)
ca60ae70a2 2023-07-08 275: --~ effect_1:SetCountLimit(1)
ca60ae70a2 2023-07-08 276: --~ function cache_1()
ca60ae70a2 2023-07-08 277: --~ if str["已添加手卡"] == 1 then
ca60ae70a2 2023-07-08 278: --~ return false
ca60ae70a2 2023-07-08 279: --~ else
ca60ae70a2 2023-07-08 280: --~ str["已添加手卡"] = 1
ca60ae70a2 2023-07-08 281: --~ return true
ca60ae70a2 2023-07-08 282: --~ end
ca60ae70a2 2023-07-08 283:
ca60ae70a2 2023-07-08 284: --~ end
ca60ae70a2 2023-07-08 285: --~ effect_1:SetCondition(cache_1)
ca60ae70a2 2023-07-08 286: --~ announce_card = Duel.AnnounceCard(0)
ca60ae70a2 2023-07-08 287: --~ card = Duel.CreateToken(0
ca60ae70a2 2023-07-08 288: --~ , announce_card)
ca60ae70a2 2023-07-08 289: --~ end