游戏王残局简化版

Annotation For single/简化版_441_02.lua
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Annotation For single/简化版_441_02.lua

Lines of single/简化版_441_02.lua from check-in ca04e22422 that are changed by the sequence of edits moving toward check-in 71e6f0feb5:

                         1: --[[message
                         2: 维护:2024-06-26
                         3: 标签:#枯岳说书人 #印卡
                         4: 简语:不容小觑的似羊动物!
                         5: ]]
                         6: 
                         7: Debug.SetAIName("QQ群181175613")
                         8: 
                         9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
                        10: 
                        11: Debug.SetPlayerInfo(0, 500, 0, 0)
                        12: 
                        13: Debug.SetPlayerInfo(1, 30000, 0, 0)
                        14: local s = {}
                        15: s["印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
                        16: 
                        17: Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
                        18: 
                        19: local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        20: 
                        21: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
                        22: 
                        23: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
                        24: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
                        25: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
                        26: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
                        27: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
                        28: Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
                        29: 
                        30: Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
                        31: 
                        32: Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        33: 
                        34: local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
                        35: 
                        36: Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        37: 
                        38: Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        39: 
                        40: Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        41: 
                        42: Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        43: 
                        44: local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
                        45: 
                        46: local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
                        47: 
                        48: Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
                        49: 
                        50: Debug.ReloadFieldEnd()
ca04e22422 2024-06-26   51: aux.BeginPuzzle(nil, s["印卡源"], 2, 10)
                        52: 
                        53: Debug.PreSetTarget(s2, m2)
                        54: 
                        55: Debug.PreEquip(s1, m1)
                        56: 
                        57: --[[
                        58: 这局的核心理念是:
                        59: 烈烈炎火燃九幽,淼淼清水漫仙境。零落残品,遗落于世界之角落。被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!聚集的祈愿,将唤醒光芒万丈的通天大道!斗破长天,吾等将超越森罗万象!明镜止水之心发动!破~限~疾~驰!
                        60: ]]