e7f204fb3d 2023-06-29 1: --[[message
e7f204fb3d 2023-06-29 2: ]]
ed30fb447a 2023-07-06 3:
e7f204fb3d 2023-06-29 4: Debug.SetAIName("Level-013")
e7f204fb3d 2023-06-29 5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
e7f204fb3d 2023-06-29 6: Debug.SetPlayerInfo(0,2000,0,0)
e7f204fb3d 2023-06-29 7: Debug.SetPlayerInfo(1,4100,0,0)
e7f204fb3d 2023-06-29 8:
e7f204fb3d 2023-06-29 9: Debug.AddCard(3510565,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
e7f204fb3d 2023-06-29 10: Debug.AddCard(41872150,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
e7f204fb3d 2023-06-29 11: Debug.AddCard(41872150,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
e7f204fb3d 2023-06-29 12: Debug.AddCard(3510565,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
e7f204fb3d 2023-06-29 13:
e7f204fb3d 2023-06-29 14: --~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 15: Debug.AddCard(37120512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 16: Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 17: --~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 18: Debug.AddCard(25880422,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 19: Debug.AddCard(76909279,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 20: Debug.AddCard(54098121,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 21:
e7f204fb3d 2023-06-29 22: Debug.AddCard(85639257,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 23: Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
e7f204fb3d 2023-06-29 24: Debug.AddCard(14977074,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 25:
e7f204fb3d 2023-06-29 26: Debug.AddCard(79323590,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 27: Debug.AddCard(95220856,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 28: Debug.AddCard(34646691,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 29:
e7f204fb3d 2023-06-29 30: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 31: aux.BeginPuzzle()