Lines of
script/c0.lua
from check-in c63fb5db7b
that are changed by the sequence of edits moving toward
check-in a30b9aba5d:
1:
2: str = {}
3:
4: fun = {}
5:
6: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
7:
8: Debug.ReloadFieldBegin = function(str_1, str_2) --{
9:
10: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
11:
12: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
13:
14: if str_2 then --{
15:
16: if str_2 == 3 then --{
17:
18: str["规则"] = "大师3 "
19:
20: --}
21:
22: elseif str_2 == 4 then --{
23:
24: str["规则"] = "新大师 "
25:
26: --}
27:
28: elseif str_2 == 5 then --{
29:
30: str["规则"] = "大师2020 "
31:
32: --}
33:
34: end --}
35:
36: else --{
37:
38: str["规则"] = "大师2020 "
39:
40: end --}
41:
42: fun["Debug.ReloadFieldBegin"](str_1, str_2)
43:
44: end --}
45:
46: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
47:
48: aux.BeginPuzzle = function() --{
49:
50: fun["aux.BeginPuzzle"]()
51:
52: fun["开局说明"]()
53:
54: fun["通关邀请"]()
55:
56: end --}
57:
58: fun["通关邀请"] = function() --{
59:
60: effect_1 = Effect.GlobalEffect()
61:
62: effect_1:SetType(EFFECT_TYPE_FIELD
63: + EFFECT_TYPE_CONTINUOUS)
64:
65: effect_1:SetCode(EVENT_DAMAGE)
66:
67: function cache_1() --{
68:
69: cache_1 = Duel.GetLP(1)
70:
71: if cache_1 <= 0 then --{
72:
73: if cache_1 < 0 then --{
74:
75: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
76:
77: end --}
78:
79: Debug.ShowHint("残局群181175613")
80:
81: --}
82:
83: else --{
84:
85: return false
86:
87: end --}
88:
89: end --}
90:
91: effect_1:SetCondition(cache_1)
92:
93: effect_1:SetOperation(aux.NULL)
94:
95: Duel.RegisterEffect(effect_1
96: , 0)
97:
98: end --}
99:
100: fun["是否效果卡"] = function(card) --{
101:
102: cache_1 = Card.IsType(card, TYPE_SPELL)
103:
104: cache_2 = Card.IsType(card, TYPE_TRAP)
105:
106: cache_3 = Card.IsType(card, TYPE_EFFECT)
107:
108: if cache_1
109: or cache_2
110: or cache_3 then --{
111:
112: return true
113:
114: end --}
115:
116: cache_1 = Card.IsType(card, TYPE_PENDULUM)
117:
118: if cache_1 then --{
119:
120: cache_1 = Card.IsCode(card, 28363749)
121:
122: cache_2 = Card.IsCode(card, 19474136)
123:
124: cache_3 = Card.IsCode(card, 17390179)
125:
126: cache_4 = Card.IsCode(card, 83980492)
127:
128: if cache_1
129: or cache_2
130: or cache_3
131: or cache_4 then --{
132:
133: --}
134:
135: else --{
136:
137: return true
138:
139: end --}
140:
141: end --}
142:
143: return false
144:
145: end --}
146:
147: fun["开局说明"] = function() --{
148:
149: cache_1 = 0
150: cache_1 = cache_1 + LOCATION_DECK
151: cache_1 = cache_1 + LOCATION_HAND
152: cache_1 = cache_1 + LOCATION_MZONE
153: cache_1 = cache_1 + LOCATION_SZONE
154: cache_1 = cache_1 + LOCATION_GRAVE
155: cache_1 = cache_1 + LOCATION_REMOVED
156: cache_1 = cache_1 + LOCATION_EXTRA
157:
158: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
159:
160: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
161:
162: for k in aux.Next(cache_1) do --{
163:
164: cache_1 = fun["是否效果卡"](k)
165:
166: if cache_1 then --{
167:
168: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
169:
170: end --}
171:
172: end --}
173:
174: str["开局说明"] =""
175: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
176: str["开局说明"] = str["开局说明"] .. "卡 "
177: str["开局说明"] = str["开局说明"] .. str["规则"]
178:
179: if str["不洗牌"] == 0 then --{
180:
181: --}
182:
183: else --{
184:
185: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
186:
187: end --}
188:
189: if str["无BP"] == 0 then --{
190:
191: str["开局说明"] = str["开局说明"] .. "无BP "
192:
193: end --}
194:
195: if str["开局添加手卡"] then --{
196:
197: str["开局说明"] = str["开局说明"] .. "选"
198: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
199: str["开局说明"] = str["开局说明"] .. "卡 "
200:
201: end --}
202:
203: if str["禁格"] then --{
204:
205: str["开局说明"] = str["开局说明"] .. "禁"
206: str["开局说明"] = str["开局说明"] .. str["禁格"]
207: str["开局说明"] = str["开局说明"] .. "格 "
208:
209: end --}
210:
211: if str["印卡"] then --{
212:
213: str["开局说明"] = str["开局说明"] .. "印卡 "
214:
215: end --}
216:
217: Debug.ShowHint(str["开局说明"])
218:
219: end --}
220:
221: fun["开局添加手卡"] = function(str_1) --{
222:
223: str["开局添加手卡"] = str_1
224:
225: effect_1 = Effect.GlobalEffect()
226:
227: effect_1:SetType(EFFECT_TYPE_FIELD
228: + EFFECT_TYPE_CONTINUOUS)
229:
230: effect_1:SetCode(EVENT_ADJUST)
231:
232: effect_1:SetCondition(aux.TRUE)
233:
234: function cache_1(effect_event
235: , player_who_activate_the_effect) --{
236:
237: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
238: , Card.IsAbleToHand
239: , player_who_activate_the_effect
240: , LOCATION_DECK
241: , 0
242: , str_1
243: , str_1
244: , nil)
245:
246: Duel.SendtoHand(str["玩家选定的卡"]
247: , nil
248: , REASON_RULE)
249:
250: effect_event:Reset()
251:
252: end --}
253:
254: effect_1:SetOperation(cache_1)
255:
256: Duel.RegisterEffect(effect_1
257: , 0)
258:
259: end --}
260:
261: fun["禁格"] = function(str_1) --{
262:
263: str["禁格"] = str_1
264:
265: effect_1 = Effect.GlobalEffect()
266:
267: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
268:
269: effect_1:SetValue(str_1)
270:
271: Duel.RegisterEffect(effect_1,0)
272:
273: end --}
274:
275: fun["印卡"] = function(str_1, str_2, str_3) --{
276:
277: str["印卡"] = 1
278:
279: if str_3 then --{
280:
281: --}
282:
283: else --{
284:
285: str_3 = str_2
286:
287: end --}
288:
289: str["当前印卡数"] = 1
290:
291: effect_1 = Effect.CreateEffect(str_1)
292:
293: effect_1:SetType(EFFECT_TYPE_IGNITION)
294:
295: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
296: + EFFECT_FLAG_UNCOPYABLE
297: + EFFECT_FLAG_CANNOT_NEGATE
298: + EFFECT_FLAG_CANNOT_DISABLE)
299:
300: cache_1 = function() --{
301:
302: Duel.SetChainLimit(aux.FALSE)
303:
304: return true
305:
306: end --}
307:
308: effect_1:SetTarget(cache_1)
309:
310: effect_1:SetRange(LOCATION_EXTRA)
311:
312: function print_hand(effect_event
313: , player_who_activate_the_effect) --{
314:
315: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
316:
317: card = Duel.CreateToken(player_who_activate_the_effect
318: , announce_card)
319:
320: if str["当前印卡数"] <= str_2 then --{
321:
322: str["当前印卡数"] = str["当前印卡数"] + 1
323:
324: Duel.SendtoHand(card,nil,REASON_RULE)
325:
326: --}
327:
328: else --{
329:
330: if str["当前印卡数"] <= str_3 then --{
331:
332: str["当前印卡数"] = str["当前印卡数"] + 1
333:
334: Duel.Remove(card,POS_FACEUP,REASON_RULE)
335:
336: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
337:
338: --}
339:
340: else --{
341:
342: Debug.ShowHint("印卡过多!")
343:
344: end --}
345:
346: end --}
347:
348: end --}
349:
350: effect_1:SetOperation(print_hand)
351:
352: str_1:RegisterEffect(effect_1)
353:
354: end --}
355:
356: fun["全部回到卡组"] = function() --{
357:
358: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
359:
360: effect_1 = Effect.GlobalEffect()
361:
362: effect_1:SetType(EFFECT_TYPE_FIELD
363: + EFFECT_TYPE_CONTINUOUS)
364:
365: effect_1:SetCode(EVENT_ADJUST)
366:
367: cache_1 = function() --{
368:
369: cache_1 = 0
370: cache_1 = cache_1 + LOCATION_HAND
371: cache_1 = cache_1 + LOCATION_MZONE
372: cache_1 = cache_1 + LOCATION_SZONE
373: cache_1 = cache_1 + LOCATION_GRAVE
374: cache_1 = cache_1 + LOCATION_REMOVED
375:
376: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
377:
378: if cache_1 == 0 then --{
379:
380: return true
381:
382: --}
383:
384: else --{
385:
386: return false
387:
388: end --}
389:
390: end --}
391:
392: effect_1:SetCondition(cache_1)
393:
394: cache_1 = function() --{
395:
396: Debug.ShowHint("目标已达成!")
397:
398: Duel.SetLP(1,0)
399:
400: end --}
401:
402: effect_1:SetOperation(cache_1)
403:
404: Duel.RegisterEffect(effect_1,0)
405:
406: end --}
407: