eeeff3c24b 2023-07-15 1:
e59d27b43b 2023-07-17 2: local str = {}
e59d27b43b 2023-07-17 3:
6f9888787e 2023-08-02 4: local math = math
6f9888787e 2023-08-02 5: local string = string
6f9888787e 2023-08-02 6: local table = table
6f9888787e 2023-08-02 7:
6f9888787e 2023-08-02 8: _G.fun = {}
6f9888787e 2023-08-02 9:
6f9888787e 2023-08-02 10: ---------------------------------
6f9888787e 2023-08-02 11:
3e5c876e42 2023-07-28 12: local cache_1
3e5c876e42 2023-07-28 13: local cache_2
3e5c876e42 2023-07-28 14: local cache_3
3e5c876e42 2023-07-28 15: local cache_4
3e5c876e42 2023-07-28 16: local cache_5
3e5c876e42 2023-07-28 17: local cache_6
3e5c876e42 2023-07-28 18: local cache_7
3e5c876e42 2023-07-28 19: local cache_8
3e5c876e42 2023-07-28 20: local cache_9
3e5c876e42 2023-07-28 21:
0f75e3f03e 2023-08-02 22: local _
9f9e2c9f7f 2023-07-28 23:
9f9e2c9f7f 2023-07-28 24: str["效果卡的种类表"] = {
9f9e2c9f7f 2023-07-28 25:
9f9e2c9f7f 2023-07-28 26: TYPE_SPELL
9f9e2c9f7f 2023-07-28 27: , TYPE_TRAP
9f9e2c9f7f 2023-07-28 28: , TYPE_EFFECT
9f9e2c9f7f 2023-07-28 29: }
9f9e2c9f7f 2023-07-28 30:
9f9e2c9f7f 2023-07-28 31: str["无效果灵摆怪兽表"] = {
9f9e2c9f7f 2023-07-28 32:
9f9e2c9f7f 2023-07-28 33: 28363749
9f9e2c9f7f 2023-07-28 34: , 19474136
9f9e2c9f7f 2023-07-28 35: , 17390179
9f9e2c9f7f 2023-07-28 36: , 83980492
9f9e2c9f7f 2023-07-28 37: }
9f9e2c9f7f 2023-07-28 38:
3e5c876e42 2023-07-28 39: cache_1 = 0
3e5c876e42 2023-07-28 40:
3e5c876e42 2023-07-28 41: cache_1 = cache_1 + LOCATION_HAND
3e5c876e42 2023-07-28 42: + LOCATION_MZONE
3e5c876e42 2023-07-28 43: + LOCATION_SZONE
3e5c876e42 2023-07-28 44: + LOCATION_GRAVE
3e5c876e42 2023-07-28 45: + LOCATION_REMOVED
3e5c876e42 2023-07-28 46:
3e5c876e42 2023-07-28 47: str["除卡组与额外卡组以外的区域"] = cache_1
3e5c876e42 2023-07-28 48:
3e5c876e42 2023-07-28 49: cache_1 = cache_1 + LOCATION_DECK
3e5c876e42 2023-07-28 50: + LOCATION_EXTRA
3e5c876e42 2023-07-28 51:
3e5c876e42 2023-07-28 52: str["所有区域"] = cache_1
3e5c876e42 2023-07-28 53:
dd1a253607 2023-08-02 54: --第一层-------------------------------
dd1a253607 2023-08-02 55:
dd1a253607 2023-08-02 56: local cache_1
dd1a253607 2023-08-02 57: local cache_2
dd1a253607 2023-08-02 58: local cache_3
dd1a253607 2023-08-02 59: local cache_4
dd1a253607 2023-08-02 60: local cache_5
dd1a253607 2023-08-02 61: local cache_6
dd1a253607 2023-08-02 62: local cache_7
dd1a253607 2023-08-02 63: local cache_8
dd1a253607 2023-08-02 64: local cache_9
dd1a253607 2023-08-02 65:
dd1a253607 2023-08-02 66: local _
c458c143fc 2023-08-02 67:
c458c143fc 2023-08-02 68: --第二层-------------------------------
c458c143fc 2023-08-02 69:
c458c143fc 2023-08-02 70: --兼容层-------------------------------
45478ef823 2023-07-13 71:
ad797768a6 2023-07-14 72: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
45478ef823 2023-07-13 73:
45478ef823 2023-07-13 74: Debug.ReloadFieldBegin = function(str_1, str_2) --{
993a6dbc45 2023-07-13 75:
45478ef823 2023-07-13 76: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
45478ef823 2023-07-13 77:
45478ef823 2023-07-13 78: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
45478ef823 2023-07-13 79:
9f9e2c9f7f 2023-07-28 80: str["规则表"] = {
9f9e2c9f7f 2023-07-28 81:
1c6488a768 2023-07-28 82: [3] = "大师3 "
1c6488a768 2023-07-28 83: , [4] = "新大师 "
1c6488a768 2023-07-28 84: , [5] = "大师2020 "
9f9e2c9f7f 2023-07-28 85: }
9f9e2c9f7f 2023-07-28 86:
45478ef823 2023-07-13 87: if str_2 then --{
993a6dbc45 2023-07-13 88:
626009b1d8 2023-07-19 89: str["规则"] = str["规则表"][str_2]
626009b1d8 2023-07-19 90:
626009b1d8 2023-07-19 91: --}
993a6dbc45 2023-07-13 92:
45478ef823 2023-07-13 93: else --{
993a6dbc45 2023-07-13 94:
626009b1d8 2023-07-19 95: str["规则"] = str["规则表"][5]
ad797768a6 2023-07-14 96:
ad797768a6 2023-07-14 97: end --}
ad797768a6 2023-07-14 98:
ad797768a6 2023-07-14 99: fun["Debug.ReloadFieldBegin"](str_1, str_2)
ad797768a6 2023-07-14 100:
9a4f580be7 2023-07-23 101: end --}
9a4f580be7 2023-07-23 102:
9a4f580be7 2023-07-23 103: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
9a4f580be7 2023-07-23 104:
9a4f580be7 2023-07-23 105: Debug.ReloadFieldEnd = function(str_1) --{
832da4f615 2023-07-23 106:
9a4f580be7 2023-07-23 107: fun["Debug.ReloadFieldEnd"]()
9a4f580be7 2023-07-23 108:
9a4f580be7 2023-07-23 109: if str_1 then --{
832da4f615 2023-07-23 110:
9a4f580be7 2023-07-23 111: fun["随机抽卡"](str_1)
832da4f615 2023-07-23 112:
9a4f580be7 2023-07-23 113: end --}
832da4f615 2023-07-23 114:
66a03a682a 2023-07-20 115: end --}
66a03a682a 2023-07-20 116:
7b13e3e7c3 2023-07-16 117: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
7b13e3e7c3 2023-07-16 118:
66a03a682a 2023-07-20 119: aux.BeginPuzzle = function(str_1, str_2) --{
c1424b8fad 2023-07-16 120:
02cee86a5d 2023-07-16 121: fun["aux.BeginPuzzle"]()
c1424b8fad 2023-07-16 122:
66a03a682a 2023-07-20 123: if str_1 then --{
66a03a682a 2023-07-20 124:
66a03a682a 2023-07-20 125: fun["开局添加手卡"](str_1)
66a03a682a 2023-07-20 126:
66a03a682a 2023-07-20 127: end --}
66a03a682a 2023-07-20 128:
66a03a682a 2023-07-20 129: if str_2 then --{
66a03a682a 2023-07-20 130:
66a03a682a 2023-07-20 131: fun["禁格"](str_2)
66a03a682a 2023-07-20 132:
66a03a682a 2023-07-20 133: end --}
66a03a682a 2023-07-20 134:
02cee86a5d 2023-07-16 135: fun["开局说明"]()
c1424b8fad 2023-07-16 136:
cd5279993d 2023-07-16 137: fun["通关邀请"]()
5ef9b2fbe7 2023-07-23 138:
5ef9b2fbe7 2023-07-23 139: fun["失败得分"]()
0d8bedefaa 2023-07-23 140:
02cee86a5d 2023-07-16 141: end --}
c1424b8fad 2023-07-16 142:
993a6dbc45 2023-07-13 143: fun["通关邀请"] = function() --{
993a6dbc45 2023-07-13 144:
6254eda63a 2023-07-23 145: str["效果"] = Effect.GlobalEffect()
993a6dbc45 2023-07-13 146:
6254eda63a 2023-07-23 147: str["效果"]:SetType(EFFECT_TYPE_FIELD
45478ef823 2023-07-13 148: + EFFECT_TYPE_CONTINUOUS)
45478ef823 2023-07-13 149:
6254eda63a 2023-07-23 150: str["效果"]:SetCode(EVENT_DAMAGE)
45478ef823 2023-07-13 151:
45478ef823 2023-07-13 152: function cache_1() --{
993a6dbc45 2023-07-13 153:
45478ef823 2023-07-13 154: cache_1 = Duel.GetLP(1)
45478ef823 2023-07-13 155:
45478ef823 2023-07-13 156: if cache_1 <= 0 then --{
993a6dbc45 2023-07-13 157:
5593fe6ed7 2023-07-17 158: if cache_1 == 0 then --{
5593fe6ed7 2023-07-17 159:
ea070909e1 2023-07-18 160: --}
ea070909e1 2023-07-18 161:
ea070909e1 2023-07-18 162: else --{
ea070909e1 2023-07-18 163:
0d8bedefaa 2023-07-23 164: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
334f2bc614 2023-07-18 165:
334f2bc614 2023-07-18 166: end --}
334f2bc614 2023-07-18 167:
0d8bedefaa 2023-07-23 168: Debug.ShowHint("残局群181175613")
45478ef823 2023-07-13 169:
45478ef823 2023-07-13 170: --}
993a6dbc45 2023-07-13 171:
45478ef823 2023-07-13 172: else --{
993a6dbc45 2023-07-13 173:
24b898f4c2 2023-07-16 174: return false
993a6dbc45 2023-07-13 175:
993a6dbc45 2023-07-13 176: end --}
993a6dbc45 2023-07-13 177:
975214d28e 2023-07-16 178: end --}
975214d28e 2023-07-16 179:
6254eda63a 2023-07-23 180: str["效果"]:SetCondition(cache_1)
115aa990c4 2023-07-16 181:
6254eda63a 2023-07-23 182: str["效果"]:SetOperation(aux.NULL)
115aa990c4 2023-07-16 183:
6254eda63a 2023-07-23 184: Duel.RegisterEffect(str["效果"]
45478ef823 2023-07-13 185: , 0)
45478ef823 2023-07-13 186:
45478ef823 2023-07-13 187: end --}
993a6dbc45 2023-07-13 188:
45478ef823 2023-07-13 189: fun["是否效果卡"] = function(card) --{
add769c64d 2023-07-19 190:
14f5073ab7 2023-07-23 191: for i = 1, #str["效果卡的种类表"] do --{
add769c64d 2023-07-19 192:
ed3ab1df7c 2023-07-25 193: if Card.IsType(card, str["效果卡的种类表"][i]) then --{
5e9f019bab 2023-07-25 194:
add769c64d 2023-07-19 195: return true
add769c64d 2023-07-19 196: end --}
add769c64d 2023-07-19 197:
add769c64d 2023-07-19 198: end --}
add769c64d 2023-07-19 199:
ed3ab1df7c 2023-07-25 200: if Card.IsType(card, TYPE_PENDULUM) then --{
14f5073ab7 2023-07-23 201:
14f5073ab7 2023-07-23 202: for i = 1, #str["无效果灵摆怪兽表"] do --{
14f5073ab7 2023-07-23 203:
e815de3684 2023-07-23 204: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
15a06aae93 2023-07-19 205:
15a06aae93 2023-07-19 206: --}
15a06aae93 2023-07-19 207:
15a06aae93 2023-07-19 208: else --{
15a06aae93 2023-07-19 209:
15a06aae93 2023-07-19 210: return true
15a06aae93 2023-07-19 211:
15a06aae93 2023-07-19 212: end --}
15a06aae93 2023-07-19 213:
993a6dbc45 2023-07-13 214: end --}
993a6dbc45 2023-07-13 215:
993a6dbc45 2023-07-13 216: end --}
993a6dbc45 2023-07-13 217:
45478ef823 2023-07-13 218: return false
45478ef823 2023-07-13 219:
45478ef823 2023-07-13 220: end --}
45478ef823 2023-07-13 221:
45478ef823 2023-07-13 222: fun["开局说明"] = function() --{
993a6dbc45 2023-07-13 223:
03f04117d2 2023-07-23 224: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
03f04117d2 2023-07-23 225: , 0
03f04117d2 2023-07-23 226: , str["所有区域"]
03f04117d2 2023-07-23 227: , str["所有区域"]
03f04117d2 2023-07-23 228: , nil)
03f04117d2 2023-07-23 229:
a0f5363035 2023-07-23 230: str["超量素材组"] = Duel.GetOverlayGroup(0
03f04117d2 2023-07-23 231: , LOCATION_MZONE
03f04117d2 2023-07-23 232: , LOCATION_MZONE)
03f04117d2 2023-07-23 233:
a0f5363035 2023-07-23 234: for k in aux.Next(str["超量素材组"]) do --{
03f04117d2 2023-07-23 235:
a0f5363035 2023-07-23 236: if fun["是否效果卡"](k) then --{
993a6dbc45 2023-07-13 237:
45478ef823 2023-07-13 238: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
45478ef823 2023-07-13 239:
45478ef823 2023-07-13 240: end --}
993a6dbc45 2023-07-13 241:
45478ef823 2023-07-13 242: end --}
993a6dbc45 2023-07-13 243:
03f04117d2 2023-07-23 244: str["开局说明"] = str["这个残局的效果卡数量"]
03f04117d2 2023-07-23 245: .. "卡 "
03f04117d2 2023-07-23 246: .. str["规则"]
45478ef823 2023-07-13 247:
45478ef823 2023-07-13 248: if str["不洗牌"] == 0 then --{
993a6dbc45 2023-07-13 249:
45478ef823 2023-07-13 250: --}
993a6dbc45 2023-07-13 251:
45478ef823 2023-07-13 252: else --{
993a6dbc45 2023-07-13 253:
03f04117d2 2023-07-23 254: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
45478ef823 2023-07-13 255:
45478ef823 2023-07-13 256: end --}
993a6dbc45 2023-07-13 257:
45478ef823 2023-07-13 258: if str["无BP"] == 0 then --{
993a6dbc45 2023-07-13 259:
03f04117d2 2023-07-23 260: str["开局说明"] = str["开局说明"] .. "无BP "
45478ef823 2023-07-13 261:
45478ef823 2023-07-13 262: end --}
993a6dbc45 2023-07-13 263:
45478ef823 2023-07-13 264: if str["开局添加手卡"] then --{
993a6dbc45 2023-07-13 265:
03f04117d2 2023-07-23 266: str["开局说明"] = str["开局说明"]
03f04117d2 2023-07-23 267: .. "选"
ddbc332f5e 2023-07-23 268: .. str["开局添加手卡的数量"]
ddbc332f5e 2023-07-23 269: .. "卡 "
45478ef823 2023-07-13 270:
45478ef823 2023-07-13 271: end --}
993a6dbc45 2023-07-13 272:
45478ef823 2023-07-13 273: if str["禁格"] then --{
993a6dbc45 2023-07-13 274:
27389a3b0a 2023-07-23 275: str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23 276: .. "禁"
27389a3b0a 2023-07-23 277: .. str["禁格的数量"]
27389a3b0a 2023-07-23 278: .. "格 "
0852ed07b8 2023-07-22 279:
0852ed07b8 2023-07-22 280: end --}
0852ed07b8 2023-07-22 281:
0852ed07b8 2023-07-22 282: if str["随机抽卡的数量"] then --{
a469e38404 2023-07-22 283:
27389a3b0a 2023-07-23 284: str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23 285: .. "抽"
27389a3b0a 2023-07-23 286: .. str["随机抽卡的数量"]
27389a3b0a 2023-07-23 287: .. "卡 "
993a6dbc45 2023-07-13 288: end --}
993a6dbc45 2023-07-13 289:
45478ef823 2023-07-13 290: Debug.ShowHint(str["开局说明"])
45478ef823 2023-07-13 291:
45478ef823 2023-07-13 292: end --}
993a6dbc45 2023-07-13 293:
45478ef823 2023-07-13 294: fun["开局添加手卡"] = function(str_1) --{
993a6dbc45 2023-07-13 295:
0d5ba0fc61 2023-07-23 296: str["开局添加手卡的数量"] = str_1
e8a4eb1d6e 2023-07-16 297:
6254eda63a 2023-07-23 298: str["效果"] = Effect.GlobalEffect()
e8a4eb1d6e 2023-07-16 299:
6254eda63a 2023-07-23 300: str["效果"]:SetType(EFFECT_TYPE_FIELD
e8a4eb1d6e 2023-07-16 301: + EFFECT_TYPE_CONTINUOUS)
e8a4eb1d6e 2023-07-16 302:
6254eda63a 2023-07-23 303: str["效果"]:SetCode(EVENT_ADJUST)
0f0474f258 2023-07-16 304:
6254eda63a 2023-07-23 305: str["效果"]:SetCondition(aux.TRUE)
8e87626fe9 2023-07-16 306:
8e87626fe9 2023-07-16 307: function cache_1(effect_event
8e87626fe9 2023-07-16 308: , player_who_activate_the_effect) --{
8e87626fe9 2023-07-16 309:
8e87626fe9 2023-07-16 310: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
4e8f89ad97 2023-07-11 311: , Card.IsAbleToHand
8e87626fe9 2023-07-16 312: , player_who_activate_the_effect
4e8f89ad97 2023-07-11 313: , LOCATION_DECK
4e8f89ad97 2023-07-11 314: , 0
4e8f89ad97 2023-07-11 315: , str_1
4e8f89ad97 2023-07-11 316: , str_1
4e8f89ad97 2023-07-11 317: , nil)
4e8f89ad97 2023-07-11 318:
4e8f89ad97 2023-07-11 319: Duel.SendtoHand(str["玩家选定的卡"]
4e8f89ad97 2023-07-11 320: , nil
4e8f89ad97 2023-07-11 321: , REASON_RULE)
8e87626fe9 2023-07-16 322:
e28a9fe965 2023-07-16 323: effect_event:Reset()
1539e099d7 2023-07-16 324:
8e87626fe9 2023-07-16 325: end --}
8e87626fe9 2023-07-16 326:
6254eda63a 2023-07-23 327: str["效果"]:SetOperation(cache_1)
8e87626fe9 2023-07-16 328:
6254eda63a 2023-07-23 329: Duel.RegisterEffect(str["效果"]
8e87626fe9 2023-07-16 330: , 0)
17d6844110 2023-07-16 331:
d5d0e03305 2023-07-11 332: end --}
993a6dbc45 2023-07-13 333:
d5d0e03305 2023-07-11 334: fun["禁格"] = function(str_1) --{
993a6dbc45 2023-07-13 335:
0d5ba0fc61 2023-07-23 336: str["禁格的数量"] = str_1
6254eda63a 2023-07-23 337:
6254eda63a 2023-07-23 338: str["效果"] = Effect.GlobalEffect()
6254eda63a 2023-07-23 339:
6254eda63a 2023-07-23 340: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
6254eda63a 2023-07-23 341:
6254eda63a 2023-07-23 342: str["效果"]:SetValue(str_1)
6254eda63a 2023-07-23 343:
6254eda63a 2023-07-23 344: Duel.RegisterEffect(str["效果"],0)
6254eda63a 2023-07-23 345:
0d5ba0fc61 2023-07-23 346: end --}
0d5ba0fc61 2023-07-23 347:
8a01ebbad2 2023-07-23 348: fun["该效果不能被连锁"] = function() --{
8a01ebbad2 2023-07-23 349:
8a01ebbad2 2023-07-23 350: Duel.SetChainLimit(aux.FALSE)
8a01ebbad2 2023-07-23 351:
8a01ebbad2 2023-07-23 352: return true
8a01ebbad2 2023-07-23 353: end --}
8a01ebbad2 2023-07-23 354:
d5d0e03305 2023-07-11 355: fun["印卡"] = function(str_1, str_2, str_3) --{
d5d0e03305 2023-07-11 356:
d5d0e03305 2023-07-11 357: if str_3 then --{
993a6dbc45 2023-07-13 358:
d5d0e03305 2023-07-11 359: --}
993a6dbc45 2023-07-13 360:
d5d0e03305 2023-07-11 361: else --{
993a6dbc45 2023-07-13 362:
d5d0e03305 2023-07-11 363: str_3 = str_2
45478ef823 2023-07-13 364:
d5d0e03305 2023-07-11 365: end --}
993a6dbc45 2023-07-13 366:
0d5ba0fc61 2023-07-23 367: Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
0d5ba0fc61 2023-07-23 368: .. str_2
0d5ba0fc61 2023-07-23 369: .. " 张。\n最多可以印 "
0d5ba0fc61 2023-07-23 370: .. str_3
0d5ba0fc61 2023-07-23 371: .. " 张")
6254eda63a 2023-07-23 372:
6254eda63a 2023-07-23 373: str["效果"] = Effect.CreateEffect(str_1)
9a1184f29f 2023-07-22 374:
9a1184f29f 2023-07-22 375: str["当前印卡数"] = 1
9a1184f29f 2023-07-22 376:
6254eda63a 2023-07-23 377: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
9a1184f29f 2023-07-22 378:
6254eda63a 2023-07-23 379: str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11 380: + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11 381: + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11 382: + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11 383:
8a01ebbad2 2023-07-23 384: str["效果"]:SetTarget(fun["该效果不能被连锁"])
6254eda63a 2023-07-23 385:
6254eda63a 2023-07-23 386: str["效果"]:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11 387:
d5d0e03305 2023-07-11 388: function print_hand(effect_event
d5d0e03305 2023-07-11 389: , player_who_activate_the_effect) --{
993a6dbc45 2023-07-13 390:
d5d0e03305 2023-07-11 391: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11 392:
d5d0e03305 2023-07-11 393: card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11 394: , announce_card)
d5d0e03305 2023-07-11 395:
d5d0e03305 2023-07-11 396: if str["当前印卡数"] <= str_2 then --{
993a6dbc45 2023-07-13 397:
d5d0e03305 2023-07-11 398: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 399:
d5d0e03305 2023-07-11 400: Duel.SendtoHand(card,nil,REASON_RULE)
45478ef823 2023-07-13 401:
d5d0e03305 2023-07-11 402: --}
993a6dbc45 2023-07-13 403:
d5d0e03305 2023-07-11 404: else --{
993a6dbc45 2023-07-13 405:
d5d0e03305 2023-07-11 406: if str["当前印卡数"] <= str_3 then --{
993a6dbc45 2023-07-13 407:
d5d0e03305 2023-07-11 408: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 409:
d5d0e03305 2023-07-11 410: Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11 411:
d5d0e03305 2023-07-11 412: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
45478ef823 2023-07-13 413:
d5d0e03305 2023-07-11 414: --}
993a6dbc45 2023-07-13 415:
d5d0e03305 2023-07-11 416: else --{
993a6dbc45 2023-07-13 417:
27c36deea8 2023-07-23 418: Debug.ShowHint("印卡过多!")
45478ef823 2023-07-13 419:
a30b9aba5d 2023-07-16 420: effect_event:Reset()
a30b9aba5d 2023-07-16 421:
993a6dbc45 2023-07-13 422: end --}
993a6dbc45 2023-07-13 423:
993a6dbc45 2023-07-13 424: end --}
993a6dbc45 2023-07-13 425:
993a6dbc45 2023-07-13 426: end --}
993a6dbc45 2023-07-13 427:
6254eda63a 2023-07-23 428: str["效果"]:SetOperation(print_hand)
0852ed07b8 2023-07-22 429:
6254eda63a 2023-07-23 430: str_1:RegisterEffect(str["效果"])
0852ed07b8 2023-07-22 431:
0852ed07b8 2023-07-22 432: end --}
0852ed07b8 2023-07-22 433:
0852ed07b8 2023-07-22 434: fun["随机抽卡"] = function(str_1) --{
a469e38404 2023-07-22 435:
0852ed07b8 2023-07-22 436: str["随机抽卡的数量"] = str_1
63daf9144a 2023-07-22 437:
6254eda63a 2023-07-23 438: str["效果"] = Effect.GlobalEffect()
63daf9144a 2023-07-22 439:
6254eda63a 2023-07-23 440: str["效果"]:SetType(EFFECT_TYPE_FIELD
63daf9144a 2023-07-22 441: + EFFECT_TYPE_CONTINUOUS)
63daf9144a 2023-07-22 442:
6254eda63a 2023-07-23 443: str["效果"]:SetCode(EVENT_ADJUST)
63daf9144a 2023-07-22 444:
6254eda63a 2023-07-23 445: str["效果"]:SetCondition(aux.TRUE)
63daf9144a 2023-07-22 446:
63daf9144a 2023-07-22 447: function cache_1(effect_event
63daf9144a 2023-07-22 448: , player_who_activate_the_effect) --{
a469e38404 2023-07-22 449:
63daf9144a 2023-07-22 450: Duel.ShuffleDeck(0)
a469e38404 2023-07-22 451:
63daf9144a 2023-07-22 452: Duel.Draw(0,str_1,REASON_RULE)
63daf9144a 2023-07-22 453:
9c53880fae 2023-07-23 454: effect_event:Reset()
9c53880fae 2023-07-23 455:
9c53880fae 2023-07-23 456: end --}
9c53880fae 2023-07-23 457:
9c53880fae 2023-07-23 458: str["效果"]:SetOperation(cache_1)
9c53880fae 2023-07-23 459:
9c53880fae 2023-07-23 460: Duel.RegisterEffect(str["效果"]
9c53880fae 2023-07-23 461: , 0)
9c53880fae 2023-07-23 462:
9c53880fae 2023-07-23 463: end --}
9c53880fae 2023-07-23 464:
9c53880fae 2023-07-23 465: fun["失败得分"] = function() --{
32fe80afac 2023-07-23 466:
9f9e2c9f7f 2023-07-28 467: str["失败得分表"] = {
9f9e2c9f7f 2023-07-28 468:
1c6488a768 2023-07-28 469: [0] = "神龙之圣刻印"
1c6488a768 2023-07-28 470: , [100] = "调和支援士"
1c6488a768 2023-07-28 471: , [200] = "深渊的暗杀者"
1c6488a768 2023-07-28 472: , [300] = "救援猫"
1c6488a768 2023-07-28 473: , [400] = "注射天使 莉莉"
1c6488a768 2023-07-28 474: , [500] = "不知火的隐者"
1c6488a768 2023-07-28 475: , [600] = "影依猎鹰"
1c6488a768 2023-07-28 476: , [700] = "铁兽战线 姬特"
1c6488a768 2023-07-28 477: , [800] = "召唤僧"
1c6488a768 2023-07-28 478: , [900] = "恩底弥翁的仆从"
1c6488a768 2023-07-28 479: , [1000] = "机壳工具 丑恶"
1c6488a768 2023-07-28 480: , [1100] = "欧尼斯特"
1c6488a768 2023-07-28 481: , [1200] = "次元吸引者"
1c6488a768 2023-07-28 482: , [1300] = "黑羽-疾风之盖尔"
1c6488a768 2023-07-28 483: , [1400] = "加农炮兵"
1c6488a768 2023-07-28 484: , [1500] = "教导的大神祗官"
1c6488a768 2023-07-28 485: , [1600] = "地中族导师"
1c6488a768 2023-07-28 486: , [1700] = "相剑师-莫邪"
1c6488a768 2023-07-28 487: , [1800] = "宝玉兽-青玉飞马"
1c6488a768 2023-07-28 488: , [1900] = "命运英雄 血魔-D"
1c6488a768 2023-07-28 489: , [2000] = "流离的狮鹫骑手"
1c6488a768 2023-07-28 490: , [2100] = "电子龙"
1c6488a768 2023-07-28 491: , [2200] = "古遗物-死镰"
1c6488a768 2023-07-28 492: , [2300] = "能朋克 调狐"
1c6488a768 2023-07-28 493: , [2400] = "俱舍怒威族·芬里尔狼"
1c6488a768 2023-07-28 494: , [2500] = "黑魔术师"
1c6488a768 2023-07-28 495: , [2600] = "雅典娜"
1c6488a768 2023-07-28 496: , [2700] = "暗黑界的龙神 格拉法"
1c6488a768 2023-07-28 497: , [2800] = "魔导兽 刻耳柏洛斯尊主"
1c6488a768 2023-07-28 498: , [2900] = "元素英雄 永生侠"
1c6488a768 2023-07-28 499: , [3000] = "青眼白龙"
9f9e2c9f7f 2023-07-28 500: }
9f9e2c9f7f 2023-07-28 501:
15c47f6d38 2023-07-23 502: str["对方玩家的初始生命值"] = Duel.GetLP(1)
15c47f6d38 2023-07-23 503:
ec99b8dccc 2023-07-23 504: str["效果"] = Effect.GlobalEffect()
ec99b8dccc 2023-07-23 505:
ec99b8dccc 2023-07-23 506: str["效果"]:SetType(EFFECT_TYPE_FIELD
ec99b8dccc 2023-07-23 507: + EFFECT_TYPE_CONTINUOUS)
ec99b8dccc 2023-07-23 508:
ec99b8dccc 2023-07-23 509: str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
ec99b8dccc 2023-07-23 510:
ec99b8dccc 2023-07-23 511: function cache_1(effect_event
ec99b8dccc 2023-07-23 512: , player_who_activate_the_effect) --{
15c47f6d38 2023-07-23 513:
15c47f6d38 2023-07-23 514: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
428f4242f8 2023-07-23 515:
15c47f6d38 2023-07-23 516: if cache_1 > 0 then --{
32fe80afac 2023-07-23 517:
6efb524b73 2023-07-23 518: return
944281b3ef 2023-07-23 519:
5f3b78a3f7 2023-07-23 520: --}
5f3b78a3f7 2023-07-23 521:
5f3b78a3f7 2023-07-23 522: else --{
5f3b78a3f7 2023-07-23 523:
5f3b78a3f7 2023-07-23 524: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
4fc42fb3fe 2023-07-23 525:
2533562cae 2023-07-23 526: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
2533562cae 2023-07-23 527:
2533562cae 2023-07-23 528: end --}
2533562cae 2023-07-23 529:
32fe80afac 2023-07-23 530: if cache_1 > 3000 then --{
32fe80afac 2023-07-23 531:
32fe80afac 2023-07-23 532: --}
32fe80afac 2023-07-23 533:
32fe80afac 2023-07-23 534: else --{
32fe80afac 2023-07-23 535:
b9d3419b8d 2023-07-23 536: Debug.ShowHint("这局,您的得分是 "
32fe80afac 2023-07-23 537: .. cache_1
7dab13f692 2023-07-25 538: .. " 分!\n处于「"
32fe80afac 2023-07-23 539: .. str["失败得分表"][cache_1]
36e55e73fe 2023-07-23 540: .. "」级别!")
32fe80afac 2023-07-23 541:
32fe80afac 2023-07-23 542: end --}
32fe80afac 2023-07-23 543:
ec99b8dccc 2023-07-23 544: effect_event:Reset()
ec99b8dccc 2023-07-23 545:
ec99b8dccc 2023-07-23 546: end --}
ec99b8dccc 2023-07-23 547:
ec99b8dccc 2023-07-23 548: str["效果"]:SetOperation(cache_1)
ec99b8dccc 2023-07-23 549:
ec99b8dccc 2023-07-23 550: Duel.RegisterEffect(str["效果"]
ec99b8dccc 2023-07-23 551: , 0)
15c47f6d38 2023-07-23 552:
66a03a682a 2023-07-20 553: end --}
15c47f6d38 2023-07-23 554: