eeeff3c24b 2023-07-15 1:
e59d27b43b 2023-07-17 2: local str = {}
e59d27b43b 2023-07-17 3:
6f9888787e 2023-08-02 4: local math = math
6f9888787e 2023-08-02 5: local string = string
6f9888787e 2023-08-02 6: local table = table
6f9888787e 2023-08-02 7:
6f9888787e 2023-08-02 8: _G.fun = {}
6f9888787e 2023-08-02 9:
6f9888787e 2023-08-02 10: ---------------------------------
6f9888787e 2023-08-02 11:
3e5c876e42 2023-07-28 12: local cache_1
3e5c876e42 2023-07-28 13: local cache_2
3e5c876e42 2023-07-28 14: local cache_3
3e5c876e42 2023-07-28 15: local cache_4
3e5c876e42 2023-07-28 16: local cache_5
3e5c876e42 2023-07-28 17: local cache_6
3e5c876e42 2023-07-28 18: local cache_7
3e5c876e42 2023-07-28 19: local cache_8
3e5c876e42 2023-07-28 20: local cache_9
3e5c876e42 2023-07-28 21:
0f75e3f03e 2023-08-02 22: local _
9f9e2c9f7f 2023-07-28 23:
9f9e2c9f7f 2023-07-28 24: str["效果卡的种类表"] = {
9f9e2c9f7f 2023-07-28 25:
9f9e2c9f7f 2023-07-28 26: TYPE_SPELL
9f9e2c9f7f 2023-07-28 27: , TYPE_TRAP
9f9e2c9f7f 2023-07-28 28: , TYPE_EFFECT
9f9e2c9f7f 2023-07-28 29: }
9f9e2c9f7f 2023-07-28 30:
9f9e2c9f7f 2023-07-28 31: str["无效果灵摆怪兽表"] = {
9f9e2c9f7f 2023-07-28 32:
9f9e2c9f7f 2023-07-28 33: 28363749
9f9e2c9f7f 2023-07-28 34: , 19474136
9f9e2c9f7f 2023-07-28 35: , 17390179
9f9e2c9f7f 2023-07-28 36: , 83980492
9f9e2c9f7f 2023-07-28 37: }
9f9e2c9f7f 2023-07-28 38:
3e5c876e42 2023-07-28 39: cache_1 = 0
3e5c876e42 2023-07-28 40:
3e5c876e42 2023-07-28 41: cache_1 = cache_1 + LOCATION_HAND
3e5c876e42 2023-07-28 42: + LOCATION_MZONE
3e5c876e42 2023-07-28 43: + LOCATION_SZONE
3e5c876e42 2023-07-28 44: + LOCATION_GRAVE
3e5c876e42 2023-07-28 45: + LOCATION_REMOVED
3e5c876e42 2023-07-28 46:
3e5c876e42 2023-07-28 47: str["除卡组与额外卡组以外的区域"] = cache_1
3e5c876e42 2023-07-28 48:
3e5c876e42 2023-07-28 49: cache_1 = cache_1 + LOCATION_DECK
3e5c876e42 2023-07-28 50: + LOCATION_EXTRA
3e5c876e42 2023-07-28 51:
3e5c876e42 2023-07-28 52: str["所有区域"] = cache_1
3e5c876e42 2023-07-28 53:
dd1a253607 2023-08-02 54: --第一层-------------------------------
dd1a253607 2023-08-02 55:
dd1a253607 2023-08-02 56: local cache_1
dd1a253607 2023-08-02 57: local cache_2
dd1a253607 2023-08-02 58: local cache_3
dd1a253607 2023-08-02 59: local cache_4
dd1a253607 2023-08-02 60: local cache_5
dd1a253607 2023-08-02 61: local cache_6
dd1a253607 2023-08-02 62: local cache_7
dd1a253607 2023-08-02 63: local cache_8
dd1a253607 2023-08-02 64: local cache_9
dd1a253607 2023-08-02 65:
dd1a253607 2023-08-02 66: local _
dd1a253607 2023-08-02 67:
c291f89d7e 2023-08-02 68: fun["一_失败得分"] = function() --{
c291f89d7e 2023-08-02 69:
c291f89d7e 2023-08-02 70: str["失败得分表"] = {
c291f89d7e 2023-08-02 71:
c291f89d7e 2023-08-02 72: [0] = "神龙之圣刻印"
c291f89d7e 2023-08-02 73: , [100] = "调和支援士"
c291f89d7e 2023-08-02 74: , [200] = "深渊的暗杀者"
c291f89d7e 2023-08-02 75: , [300] = "救援猫"
c291f89d7e 2023-08-02 76: , [400] = "注射天使 莉莉"
c291f89d7e 2023-08-02 77: , [500] = "不知火的隐者"
c291f89d7e 2023-08-02 78: , [600] = "影依猎鹰"
c291f89d7e 2023-08-02 79: , [700] = "铁兽战线 姬特"
c291f89d7e 2023-08-02 80: , [800] = "召唤僧"
c291f89d7e 2023-08-02 81: , [900] = "恩底弥翁的仆从"
c291f89d7e 2023-08-02 82: , [1000] = "机壳工具 丑恶"
c291f89d7e 2023-08-02 83: , [1100] = "欧尼斯特"
c291f89d7e 2023-08-02 84: , [1200] = "次元吸引者"
c291f89d7e 2023-08-02 85: , [1300] = "黑羽-疾风之盖尔"
c291f89d7e 2023-08-02 86: , [1400] = "加农炮兵"
c291f89d7e 2023-08-02 87: , [1500] = "教导的大神祗官"
c291f89d7e 2023-08-02 88: , [1600] = "地中族导师"
c291f89d7e 2023-08-02 89: , [1700] = "相剑师-莫邪"
c291f89d7e 2023-08-02 90: , [1800] = "宝玉兽-青玉飞马"
c291f89d7e 2023-08-02 91: , [1900] = "命运英雄 血魔-D"
c291f89d7e 2023-08-02 92: , [2000] = "流离的狮鹫骑手"
c291f89d7e 2023-08-02 93: , [2100] = "电子龙"
c291f89d7e 2023-08-02 94: , [2200] = "古遗物-死镰"
c291f89d7e 2023-08-02 95: , [2300] = "能朋克 调狐"
c291f89d7e 2023-08-02 96: , [2400] = "俱舍怒威族·芬里尔狼"
c291f89d7e 2023-08-02 97: , [2500] = "黑魔术师"
c291f89d7e 2023-08-02 98: , [2600] = "雅典娜"
c291f89d7e 2023-08-02 99: , [2700] = "暗黑界的龙神 格拉法"
c291f89d7e 2023-08-02 100: , [2800] = "魔导兽 刻耳柏洛斯尊主"
c291f89d7e 2023-08-02 101: , [2900] = "元素英雄 永生侠"
c291f89d7e 2023-08-02 102: , [3000] = "青眼白龙"
c291f89d7e 2023-08-02 103: }
c291f89d7e 2023-08-02 104:
c291f89d7e 2023-08-02 105: str["对方玩家的初始生命值"] = Duel.GetLP(1)
c291f89d7e 2023-08-02 106:
c291f89d7e 2023-08-02 107: str["效果"] = Effect.GlobalEffect()
c291f89d7e 2023-08-02 108:
c291f89d7e 2023-08-02 109: str["效果"]:SetType(EFFECT_TYPE_FIELD
c291f89d7e 2023-08-02 110: + EFFECT_TYPE_CONTINUOUS)
c291f89d7e 2023-08-02 111:
c291f89d7e 2023-08-02 112: str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
c291f89d7e 2023-08-02 113:
c291f89d7e 2023-08-02 114: function cache_1(effect_event
c291f89d7e 2023-08-02 115: , player_who_activate_the_effect) --{
c291f89d7e 2023-08-02 116:
c291f89d7e 2023-08-02 117: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
c291f89d7e 2023-08-02 118:
c291f89d7e 2023-08-02 119: if cache_1 > 0 then --{
c291f89d7e 2023-08-02 120:
c291f89d7e 2023-08-02 121: return
c291f89d7e 2023-08-02 122:
c291f89d7e 2023-08-02 123: --}
c291f89d7e 2023-08-02 124:
c291f89d7e 2023-08-02 125: else --{
c291f89d7e 2023-08-02 126:
c291f89d7e 2023-08-02 127: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
c291f89d7e 2023-08-02 128:
c291f89d7e 2023-08-02 129: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
c291f89d7e 2023-08-02 130:
c291f89d7e 2023-08-02 131: end --}
c291f89d7e 2023-08-02 132:
c291f89d7e 2023-08-02 133: if cache_1 > 3000 then --{
c291f89d7e 2023-08-02 134:
c291f89d7e 2023-08-02 135: --}
c291f89d7e 2023-08-02 136:
c291f89d7e 2023-08-02 137: else --{
c291f89d7e 2023-08-02 138:
c291f89d7e 2023-08-02 139: Debug.ShowHint("这局,您的得分是 "
c291f89d7e 2023-08-02 140: .. cache_1
c291f89d7e 2023-08-02 141: .. " 分!\n处于「"
c291f89d7e 2023-08-02 142: .. str["失败得分表"][cache_1]
c291f89d7e 2023-08-02 143: .. "」级别!")
c291f89d7e 2023-08-02 144:
c291f89d7e 2023-08-02 145: end --}
c291f89d7e 2023-08-02 146:
c291f89d7e 2023-08-02 147: effect_event:Reset()
c291f89d7e 2023-08-02 148:
c291f89d7e 2023-08-02 149: end --}
c291f89d7e 2023-08-02 150:
c291f89d7e 2023-08-02 151: str["效果"]:SetOperation(cache_1)
c291f89d7e 2023-08-02 152:
c291f89d7e 2023-08-02 153: Duel.RegisterEffect(str["效果"]
c291f89d7e 2023-08-02 154: , 0)
c291f89d7e 2023-08-02 155:
c291f89d7e 2023-08-02 156: end --}
c291f89d7e 2023-08-02 157:
89efe6af3d 2023-08-02 158: fun["该效果不能被连锁"] = function() --{
89efe6af3d 2023-08-02 159:
89efe6af3d 2023-08-02 160: Duel.SetChainLimit(aux.FALSE)
89efe6af3d 2023-08-02 161:
89efe6af3d 2023-08-02 162: return true
89efe6af3d 2023-08-02 163: end --}
89efe6af3d 2023-08-02 164:
ad4e2a7693 2023-08-02 165: fun["一_通关邀请"] = function() --{
ad4e2a7693 2023-08-02 166:
ad4e2a7693 2023-08-02 167: str["效果"] = Effect.GlobalEffect()
ad4e2a7693 2023-08-02 168:
ad4e2a7693 2023-08-02 169: str["效果"]:SetType(EFFECT_TYPE_FIELD
ad4e2a7693 2023-08-02 170: + EFFECT_TYPE_CONTINUOUS)
ad4e2a7693 2023-08-02 171:
ad4e2a7693 2023-08-02 172: str["效果"]:SetCode(EVENT_DAMAGE)
ad4e2a7693 2023-08-02 173:
ad4e2a7693 2023-08-02 174: function cache_1() --{
ad4e2a7693 2023-08-02 175:
ad4e2a7693 2023-08-02 176: cache_1 = Duel.GetLP(1)
ad4e2a7693 2023-08-02 177:
ad4e2a7693 2023-08-02 178: if cache_1 <= 0 then --{
ad4e2a7693 2023-08-02 179:
ad4e2a7693 2023-08-02 180: if cache_1 == 0 then --{
ad4e2a7693 2023-08-02 181:
ad4e2a7693 2023-08-02 182: --}
ad4e2a7693 2023-08-02 183:
ad4e2a7693 2023-08-02 184: else --{
ad4e2a7693 2023-08-02 185:
ad4e2a7693 2023-08-02 186: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
ad4e2a7693 2023-08-02 187:
ad4e2a7693 2023-08-02 188: end --}
ad4e2a7693 2023-08-02 189:
ad4e2a7693 2023-08-02 190: Debug.ShowHint("残局群181175613")
ad4e2a7693 2023-08-02 191:
ad4e2a7693 2023-08-02 192: --}
ad4e2a7693 2023-08-02 193:
ad4e2a7693 2023-08-02 194: else --{
ad4e2a7693 2023-08-02 195:
ad4e2a7693 2023-08-02 196: return false
ad4e2a7693 2023-08-02 197:
ad4e2a7693 2023-08-02 198: end --}
ad4e2a7693 2023-08-02 199:
ad4e2a7693 2023-08-02 200: end --}
ad4e2a7693 2023-08-02 201:
ad4e2a7693 2023-08-02 202: str["效果"]:SetCondition(cache_1)
ad4e2a7693 2023-08-02 203:
ad4e2a7693 2023-08-02 204: str["效果"]:SetOperation(aux.NULL)
ad4e2a7693 2023-08-02 205:
ad4e2a7693 2023-08-02 206: Duel.RegisterEffect(str["效果"]
ad4e2a7693 2023-08-02 207: , 0)
ad4e2a7693 2023-08-02 208:
ad4e2a7693 2023-08-02 209: end --}
fffb53847d 2023-08-02 210:
fffb53847d 2023-08-02 211: fun["一_是否效果卡"] = function(card) --{
fffb53847d 2023-08-02 212:
fffb53847d 2023-08-02 213: for i = 1, #str["效果卡的种类表"] do --{
fffb53847d 2023-08-02 214:
fffb53847d 2023-08-02 215: if Card.IsType(card, str["效果卡的种类表"][i]) then --{
fffb53847d 2023-08-02 216:
fffb53847d 2023-08-02 217: return true
fffb53847d 2023-08-02 218: end --}
fffb53847d 2023-08-02 219:
fffb53847d 2023-08-02 220: end --}
fffb53847d 2023-08-02 221:
fffb53847d 2023-08-02 222: if Card.IsType(card, TYPE_PENDULUM) then --{
fffb53847d 2023-08-02 223:
fffb53847d 2023-08-02 224: for i = 1, #str["无效果灵摆怪兽表"] do --{
fffb53847d 2023-08-02 225:
fffb53847d 2023-08-02 226: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
fffb53847d 2023-08-02 227:
fffb53847d 2023-08-02 228: --}
fffb53847d 2023-08-02 229:
fffb53847d 2023-08-02 230: else --{
fffb53847d 2023-08-02 231:
fffb53847d 2023-08-02 232: return true
fffb53847d 2023-08-02 233:
fffb53847d 2023-08-02 234: end --}
fffb53847d 2023-08-02 235:
fffb53847d 2023-08-02 236: end --}
fffb53847d 2023-08-02 237:
fffb53847d 2023-08-02 238: end --}
fffb53847d 2023-08-02 239:
fffb53847d 2023-08-02 240: return false
ba4bd27237 2023-08-02 241:
ba4bd27237 2023-08-02 242: end --}
ba4bd27237 2023-08-02 243:
ba4bd27237 2023-08-02 244: fun["一_开局添加手卡"] = function(str_1) --{
ba4bd27237 2023-08-02 245:
ba4bd27237 2023-08-02 246: str["开局添加手卡的数量"] = str_1
ba4bd27237 2023-08-02 247:
ba4bd27237 2023-08-02 248: str["效果"] = Effect.GlobalEffect()
ba4bd27237 2023-08-02 249:
ba4bd27237 2023-08-02 250: str["效果"]:SetType(EFFECT_TYPE_FIELD
ba4bd27237 2023-08-02 251: + EFFECT_TYPE_CONTINUOUS)
ba4bd27237 2023-08-02 252:
ba4bd27237 2023-08-02 253: str["效果"]:SetCode(EVENT_ADJUST)
ba4bd27237 2023-08-02 254:
ba4bd27237 2023-08-02 255: str["效果"]:SetCondition(aux.TRUE)
ba4bd27237 2023-08-02 256:
ba4bd27237 2023-08-02 257: function cache_1(effect_event
ba4bd27237 2023-08-02 258: , player_who_activate_the_effect) --{
ba4bd27237 2023-08-02 259:
ba4bd27237 2023-08-02 260: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
ba4bd27237 2023-08-02 261: , Card.IsAbleToHand
ba4bd27237 2023-08-02 262: , player_who_activate_the_effect
ba4bd27237 2023-08-02 263: , LOCATION_DECK
ba4bd27237 2023-08-02 264: , 0
ba4bd27237 2023-08-02 265: , str_1
ba4bd27237 2023-08-02 266: , str_1
ba4bd27237 2023-08-02 267: , nil)
ba4bd27237 2023-08-02 268:
ba4bd27237 2023-08-02 269: Duel.SendtoHand(str["玩家选定的卡"]
ba4bd27237 2023-08-02 270: , nil
ba4bd27237 2023-08-02 271: , REASON_RULE)
ba4bd27237 2023-08-02 272:
ba4bd27237 2023-08-02 273: effect_event:Reset()
ba4bd27237 2023-08-02 274:
ba4bd27237 2023-08-02 275: end --}
ba4bd27237 2023-08-02 276:
ba4bd27237 2023-08-02 277: str["效果"]:SetOperation(cache_1)
ba4bd27237 2023-08-02 278:
ba4bd27237 2023-08-02 279: Duel.RegisterEffect(str["效果"]
ba4bd27237 2023-08-02 280: , 0)
e78ba68423 2023-08-02 281:
e78ba68423 2023-08-02 282: end --}
e78ba68423 2023-08-02 283:
e78ba68423 2023-08-02 284: fun["一_禁格"] = function(str_1) --{
e78ba68423 2023-08-02 285:
e78ba68423 2023-08-02 286: str["禁格的数量"] = str_1
e78ba68423 2023-08-02 287:
e78ba68423 2023-08-02 288: str["效果"] = Effect.GlobalEffect()
e78ba68423 2023-08-02 289:
e78ba68423 2023-08-02 290: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
e78ba68423 2023-08-02 291:
e78ba68423 2023-08-02 292: str["效果"]:SetValue(str_1)
e78ba68423 2023-08-02 293:
e78ba68423 2023-08-02 294: Duel.RegisterEffect(str["效果"],0)
97b92271b2 2023-08-02 295:
97b92271b2 2023-08-02 296: end --}
ad4e2a7693 2023-08-02 297:
c458c143fc 2023-08-02 298: --第二层-------------------------------
fbca5305b2 2023-08-02 299:
fbca5305b2 2023-08-02 300: local cache_1
fbca5305b2 2023-08-02 301: local cache_2
fbca5305b2 2023-08-02 302: local cache_3
fbca5305b2 2023-08-02 303: local cache_4
fbca5305b2 2023-08-02 304: local cache_5
fbca5305b2 2023-08-02 305: local cache_6
fbca5305b2 2023-08-02 306: local cache_7
fbca5305b2 2023-08-02 307: local cache_8
fbca5305b2 2023-08-02 308: local cache_9
fbca5305b2 2023-08-02 309:
fbca5305b2 2023-08-02 310: local _
fbca5305b2 2023-08-02 311:
97b92271b2 2023-08-02 312: fun["二_开局说明"] = function() --{
fbca5305b2 2023-08-02 313:
fbca5305b2 2023-08-02 314: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
fbca5305b2 2023-08-02 315: , 0
fbca5305b2 2023-08-02 316: , str["所有区域"]
fbca5305b2 2023-08-02 317: , str["所有区域"]
fbca5305b2 2023-08-02 318: , nil)
fbca5305b2 2023-08-02 319:
fbca5305b2 2023-08-02 320: str["超量素材组"] = Duel.GetOverlayGroup(0
fbca5305b2 2023-08-02 321: , LOCATION_MZONE
fbca5305b2 2023-08-02 322: , LOCATION_MZONE)
fbca5305b2 2023-08-02 323:
fbca5305b2 2023-08-02 324: for k in aux.Next(str["超量素材组"]) do --{
fbca5305b2 2023-08-02 325:
fbca5305b2 2023-08-02 326: if fun["一_是否效果卡"](k) then --{
fbca5305b2 2023-08-02 327:
fbca5305b2 2023-08-02 328: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
fbca5305b2 2023-08-02 329:
fbca5305b2 2023-08-02 330: end --}
fbca5305b2 2023-08-02 331:
fbca5305b2 2023-08-02 332: end --}
fbca5305b2 2023-08-02 333:
fbca5305b2 2023-08-02 334: str["开局说明"] = str["这个残局的效果卡数量"]
fbca5305b2 2023-08-02 335: .. "卡 "
fbca5305b2 2023-08-02 336: .. str["规则"]
fbca5305b2 2023-08-02 337:
fbca5305b2 2023-08-02 338: if str["不洗牌"] == 0 then --{
fbca5305b2 2023-08-02 339:
fbca5305b2 2023-08-02 340: --}
fbca5305b2 2023-08-02 341:
fbca5305b2 2023-08-02 342: else --{
fbca5305b2 2023-08-02 343:
fbca5305b2 2023-08-02 344: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
fbca5305b2 2023-08-02 345:
fbca5305b2 2023-08-02 346: end --}
fbca5305b2 2023-08-02 347:
fbca5305b2 2023-08-02 348: if str["无BP"] == 0 then --{
fbca5305b2 2023-08-02 349:
fbca5305b2 2023-08-02 350: str["开局说明"] = str["开局说明"] .. "无BP "
fbca5305b2 2023-08-02 351:
fbca5305b2 2023-08-02 352: end --}
fbca5305b2 2023-08-02 353:
fbca5305b2 2023-08-02 354: if str["开局添加手卡"] then --{
fbca5305b2 2023-08-02 355:
fbca5305b2 2023-08-02 356: str["开局说明"] = str["开局说明"]
fbca5305b2 2023-08-02 357: .. "选"
fbca5305b2 2023-08-02 358: .. str["开局添加手卡的数量"]
fbca5305b2 2023-08-02 359: .. "卡 "
fbca5305b2 2023-08-02 360:
fbca5305b2 2023-08-02 361: end --}
fbca5305b2 2023-08-02 362:
fbca5305b2 2023-08-02 363: if str["禁格"] then --{
fbca5305b2 2023-08-02 364:
fbca5305b2 2023-08-02 365: str["开局说明"] = str["开局说明"]
fbca5305b2 2023-08-02 366: .. "禁"
fbca5305b2 2023-08-02 367: .. str["禁格的数量"]
fbca5305b2 2023-08-02 368: .. "格 "
fbca5305b2 2023-08-02 369:
fbca5305b2 2023-08-02 370: end --}
fbca5305b2 2023-08-02 371:
fbca5305b2 2023-08-02 372: if str["随机抽卡的数量"] then --{
fbca5305b2 2023-08-02 373:
fbca5305b2 2023-08-02 374: str["开局说明"] = str["开局说明"]
fbca5305b2 2023-08-02 375: .. "抽"
fbca5305b2 2023-08-02 376: .. str["随机抽卡的数量"]
fbca5305b2 2023-08-02 377: .. "卡 "
fbca5305b2 2023-08-02 378: end --}
fbca5305b2 2023-08-02 379:
fbca5305b2 2023-08-02 380: Debug.ShowHint(str["开局说明"])
fbca5305b2 2023-08-02 381:
fbca5305b2 2023-08-02 382: end --}
97b92271b2 2023-08-02 383:
295249c2b0 2023-08-02 384: --第三层-------------------------------
97b92271b2 2023-08-02 385:
97b92271b2 2023-08-02 386: local cache_1
97b92271b2 2023-08-02 387: local cache_2
97b92271b2 2023-08-02 388: local cache_3
97b92271b2 2023-08-02 389: local cache_4
97b92271b2 2023-08-02 390: local cache_5
97b92271b2 2023-08-02 391: local cache_6
97b92271b2 2023-08-02 392: local cache_7
97b92271b2 2023-08-02 393: local cache_8
97b92271b2 2023-08-02 394: local cache_9
97b92271b2 2023-08-02 395:
97b92271b2 2023-08-02 396: local _
c458c143fc 2023-08-02 397:
c458c143fc 2023-08-02 398: --兼容层-------------------------------
c458c143fc 2023-08-02 399:
9f9e2c9f7f 2023-07-28 400: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
9f9e2c9f7f 2023-07-28 401:
9f9e2c9f7f 2023-07-28 402: Debug.ReloadFieldBegin = function(str_1, str_2) --{
9f9e2c9f7f 2023-07-28 403:
9f9e2c9f7f 2023-07-28 404: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
9f9e2c9f7f 2023-07-28 405:
9f9e2c9f7f 2023-07-28 406: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9f9e2c9f7f 2023-07-28 407:
9f9e2c9f7f 2023-07-28 408: str["规则表"] = {
9f9e2c9f7f 2023-07-28 409:
1c6488a768 2023-07-28 410: [3] = "大师3 "
1c6488a768 2023-07-28 411: , [4] = "新大师 "
1c6488a768 2023-07-28 412: , [5] = "大师2020 "
9f9e2c9f7f 2023-07-28 413: }
9f9e2c9f7f 2023-07-28 414:
9f9e2c9f7f 2023-07-28 415: if str_2 then --{
9f9e2c9f7f 2023-07-28 416:
9f9e2c9f7f 2023-07-28 417: str["规则"] = str["规则表"][str_2]
9f9e2c9f7f 2023-07-28 418:
9f9e2c9f7f 2023-07-28 419: --}
9f9e2c9f7f 2023-07-28 420:
9f9e2c9f7f 2023-07-28 421: else --{
9f9e2c9f7f 2023-07-28 422:
9f9e2c9f7f 2023-07-28 423: str["规则"] = str["规则表"][5]
9f9e2c9f7f 2023-07-28 424:
9f9e2c9f7f 2023-07-28 425: end --}
9f9e2c9f7f 2023-07-28 426:
9f9e2c9f7f 2023-07-28 427: fun["Debug.ReloadFieldBegin"](str_1, str_2)
9f9e2c9f7f 2023-07-28 428:
9f9e2c9f7f 2023-07-28 429: end --}
9f9e2c9f7f 2023-07-28 430:
9f9e2c9f7f 2023-07-28 431: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
9f9e2c9f7f 2023-07-28 432:
9f9e2c9f7f 2023-07-28 433: Debug.ReloadFieldEnd = function(str_1) --{
9f9e2c9f7f 2023-07-28 434:
9f9e2c9f7f 2023-07-28 435: fun["Debug.ReloadFieldEnd"]()
9f9e2c9f7f 2023-07-28 436:
9f9e2c9f7f 2023-07-28 437: if str_1 then --{
9f9e2c9f7f 2023-07-28 438:
9f9e2c9f7f 2023-07-28 439: fun["随机抽卡"](str_1)
9f9e2c9f7f 2023-07-28 440:
9f9e2c9f7f 2023-07-28 441: end --}
9f9e2c9f7f 2023-07-28 442:
9f9e2c9f7f 2023-07-28 443: end --}
9f9e2c9f7f 2023-07-28 444:
9f9e2c9f7f 2023-07-28 445: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
9f9e2c9f7f 2023-07-28 446:
9f9e2c9f7f 2023-07-28 447: aux.BeginPuzzle = function(str_1, str_2) --{
9f9e2c9f7f 2023-07-28 448:
9f9e2c9f7f 2023-07-28 449: fun["aux.BeginPuzzle"]()
9f9e2c9f7f 2023-07-28 450:
9f9e2c9f7f 2023-07-28 451: if str_1 then --{
9f9e2c9f7f 2023-07-28 452:
9f9e2c9f7f 2023-07-28 453: fun["开局添加手卡"](str_1)
9f9e2c9f7f 2023-07-28 454:
9f9e2c9f7f 2023-07-28 455: end --}
9f9e2c9f7f 2023-07-28 456:
9f9e2c9f7f 2023-07-28 457: if str_2 then --{
9f9e2c9f7f 2023-07-28 458:
9f9e2c9f7f 2023-07-28 459: fun["禁格"](str_2)
9f9e2c9f7f 2023-07-28 460:
9f9e2c9f7f 2023-07-28 461: end --}
9f9e2c9f7f 2023-07-28 462:
9f9e2c9f7f 2023-07-28 463: fun["开局说明"]()
9f9e2c9f7f 2023-07-28 464:
9f9e2c9f7f 2023-07-28 465: fun["通关邀请"]()
9f9e2c9f7f 2023-07-28 466:
9f9e2c9f7f 2023-07-28 467: fun["失败得分"]()
9f9e2c9f7f 2023-07-28 468:
9f9e2c9f7f 2023-07-28 469: end --}
9f9e2c9f7f 2023-07-28 470:
ad4e2a7693 2023-08-02 471:
ad4e2a7693 2023-08-02 472:
fffb53847d 2023-08-02 473:
89efe6af3d 2023-08-02 474:
1d7748bbd7 2023-07-20 475:
1d7748bbd7 2023-07-20 476: fun["印卡"] = function(str_1, str_2, str_3) --{
993a6dbc45 2023-07-13 477:
993a6dbc45 2023-07-13 478: if str_3 then --{
993a6dbc45 2023-07-13 479:
993a6dbc45 2023-07-13 480: --}
993a6dbc45 2023-07-13 481:
993a6dbc45 2023-07-13 482: else --{
993a6dbc45 2023-07-13 483:
d5d0e03305 2023-07-11 484: str_3 = str_2
45478ef823 2023-07-13 485:
d5d0e03305 2023-07-11 486: end --}
993a6dbc45 2023-07-13 487:
0d5ba0fc61 2023-07-23 488: Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
0d5ba0fc61 2023-07-23 489: .. str_2
0d5ba0fc61 2023-07-23 490: .. " 张。\n最多可以印 "
0d5ba0fc61 2023-07-23 491: .. str_3
0d5ba0fc61 2023-07-23 492: .. " 张")
6254eda63a 2023-07-23 493:
6254eda63a 2023-07-23 494: str["效果"] = Effect.CreateEffect(str_1)
9a1184f29f 2023-07-22 495:
9a1184f29f 2023-07-22 496: str["当前印卡数"] = 1
9a1184f29f 2023-07-22 497:
6254eda63a 2023-07-23 498: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
9a1184f29f 2023-07-22 499:
6254eda63a 2023-07-23 500: str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11 501: + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11 502: + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11 503: + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11 504:
8a01ebbad2 2023-07-23 505: str["效果"]:SetTarget(fun["该效果不能被连锁"])
6254eda63a 2023-07-23 506:
6254eda63a 2023-07-23 507: str["效果"]:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11 508:
d5d0e03305 2023-07-11 509: function print_hand(effect_event
d5d0e03305 2023-07-11 510: , player_who_activate_the_effect) --{
993a6dbc45 2023-07-13 511:
d5d0e03305 2023-07-11 512: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11 513:
d5d0e03305 2023-07-11 514: card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11 515: , announce_card)
d5d0e03305 2023-07-11 516:
d5d0e03305 2023-07-11 517: if str["当前印卡数"] <= str_2 then --{
993a6dbc45 2023-07-13 518:
d5d0e03305 2023-07-11 519: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 520:
d5d0e03305 2023-07-11 521: Duel.SendtoHand(card,nil,REASON_RULE)
45478ef823 2023-07-13 522:
d5d0e03305 2023-07-11 523: --}
993a6dbc45 2023-07-13 524:
d5d0e03305 2023-07-11 525: else --{
993a6dbc45 2023-07-13 526:
d5d0e03305 2023-07-11 527: if str["当前印卡数"] <= str_3 then --{
993a6dbc45 2023-07-13 528:
d5d0e03305 2023-07-11 529: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 530:
d5d0e03305 2023-07-11 531: Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11 532:
d5d0e03305 2023-07-11 533: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
45478ef823 2023-07-13 534:
d5d0e03305 2023-07-11 535: --}
993a6dbc45 2023-07-13 536:
993a6dbc45 2023-07-13 537: else --{
993a6dbc45 2023-07-13 538:
27c36deea8 2023-07-23 539: Debug.ShowHint("印卡过多!")
993a6dbc45 2023-07-13 540:
a30b9aba5d 2023-07-16 541: effect_event:Reset()
a30b9aba5d 2023-07-16 542:
993a6dbc45 2023-07-13 543: end --}
993a6dbc45 2023-07-13 544:
993a6dbc45 2023-07-13 545: end --}
993a6dbc45 2023-07-13 546:
993a6dbc45 2023-07-13 547: end --}
993a6dbc45 2023-07-13 548:
6254eda63a 2023-07-23 549: str["效果"]:SetOperation(print_hand)
0852ed07b8 2023-07-22 550:
6254eda63a 2023-07-23 551: str_1:RegisterEffect(str["效果"])
0852ed07b8 2023-07-22 552:
0852ed07b8 2023-07-22 553: end --}
0852ed07b8 2023-07-22 554:
0852ed07b8 2023-07-22 555: fun["随机抽卡"] = function(str_1) --{
a469e38404 2023-07-22 556:
0852ed07b8 2023-07-22 557: str["随机抽卡的数量"] = str_1
0852ed07b8 2023-07-22 558:
6254eda63a 2023-07-23 559: str["效果"] = Effect.GlobalEffect()
63daf9144a 2023-07-22 560:
6254eda63a 2023-07-23 561: str["效果"]:SetType(EFFECT_TYPE_FIELD
63daf9144a 2023-07-22 562: + EFFECT_TYPE_CONTINUOUS)
63daf9144a 2023-07-22 563:
6254eda63a 2023-07-23 564: str["效果"]:SetCode(EVENT_ADJUST)
63daf9144a 2023-07-22 565:
6254eda63a 2023-07-23 566: str["效果"]:SetCondition(aux.TRUE)
63daf9144a 2023-07-22 567:
63daf9144a 2023-07-22 568: function cache_1(effect_event
63daf9144a 2023-07-22 569: , player_who_activate_the_effect) --{
a469e38404 2023-07-22 570:
63daf9144a 2023-07-22 571: Duel.ShuffleDeck(0)
a469e38404 2023-07-22 572:
63daf9144a 2023-07-22 573: Duel.Draw(0,str_1,REASON_RULE)
63daf9144a 2023-07-22 574:
63daf9144a 2023-07-22 575: effect_event:Reset()
63daf9144a 2023-07-22 576:
63daf9144a 2023-07-22 577: end --}
63daf9144a 2023-07-22 578:
6254eda63a 2023-07-23 579: str["效果"]:SetOperation(cache_1)
63daf9144a 2023-07-22 580:
6254eda63a 2023-07-23 581: Duel.RegisterEffect(str["效果"]
63daf9144a 2023-07-22 582: , 0)
a469e38404 2023-07-22 583:
ae6f66c606 2023-07-20 584: end --}
9c53880fae 2023-07-23 585:
c291f89d7e 2023-08-02 586:
15c47f6d38 2023-07-23 587: