1: --[[message
c1ceb023d7 2023-06-05 2: 卡数:25
3: 规则:大师2020
4: This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
5: ]]
6:
7: Debug.SetAIName("闪光的白日梦")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
9: Debug.SetPlayerInfo(0,1100,0,0)
c1ceb023d7 2023-06-05 10: Debug.SetPlayerInfo(1,12200,0,0)
11:
12: Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
13: Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
14: Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
15: Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
16: Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
17: Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
18: Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
19: Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
20: Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
21: Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
22: Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
23: Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
24: Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 25: Debug.AddCard(40398073,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
26: Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
27: Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
28: Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
29: Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
30: Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
31: Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
32:
33: Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
34: Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
35: Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
36: Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
37: Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
38: Debug.ReloadFieldEnd()
39: aux.BeginPuzzle()
40:
41:
42:
43: local str = {}
44: local fun = {}
45:
46: local cache1
47:
48: fun["通关邀请"]=function()
49: local e100
50: e100=Effect.GlobalEffect()
51: e100:SetType(EFFECT_TYPE_FIELD
52: + EFFECT_TYPE_CONTINUOUS)
53: e100:SetCode(EVENT_DAMAGE)
54: function cache1(e
55: , tp
56: , eg
57: , ep
58: , ev
59: , re
60: , r
61: , rp)
62: cache1=Duel.GetLP(1)
63: return cache1<=0
64: end
65: e100:SetCondition(cache1)
66: function cache1(e
67: , tp
68: , eg
69: , ep
70: , ev
71: , re
72: , r
73: , rp)
74: Debug.ShowHint("残局群181175613")
75: return
76: end
77: e100:SetOperation(cache1)
78: Duel.RegisterEffect(e100
79: , 0)
80: end
81:
82:
83: fun["通关邀请"]()
84: