Lines of
script/三个绑定函数.md
from check-in c023041629
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check-in 90cc8e032c:
c023041629 2023-09-24 1: % 三个绑定函数
2:
c023041629 2023-09-24 3: # PreSummon
4:
5: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
6:
c023041629 2023-09-24 7: <details>
c023041629 2023-09-24 8: <summary>
c023041629 2023-09-24 9: 补充
c023041629 2023-09-24 10: </summary>
11:
12: ~~~
13: ● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
14: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
15: ~~~
16:
c023041629 2023-09-24 17: </details>
c023041629 2023-09-24 18:
c023041629 2023-09-24 19: 召唤类型的可选值:
20:
21: 1. SUMMON_TYPE_NORMAL
22:
23: 1. SUMMON_TYPE_ADVANCE
24:
25: 1. SUMMON_TYPE_DUAL
26:
27: 1. SUMMON_TYPE_FLIP
28:
29: 1. SUMMON_TYPE_SPECIAL
30:
31: 1. SUMMON_TYPE_FUSION
32:
33: 1. SUMMON_TYPE_RITUAL
34:
35: 1. SUMMON_TYPE_SYNCHRO
36:
37: 1. SUMMON_TYPE_XYZ
38:
39: 1. SUMMON_TYPE_PENDULUM
40:
41: 1. SUMMON_TYPE_LINK
42:
c023041629 2023-09-24 43: <details>
c023041629 2023-09-24 44: <summary>
c023041629 2023-09-24 45: 补充
c023041629 2023-09-24 46: </summary>
47:
48: ~~~
49: --Summon Type --召唤类型
50:
51: SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
52:
53: SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤
54:
55: SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
56:
57: SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
58:
59: SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
60:
61: SUMMON_TYPE_FUSION =0x43000000 --融合召唤
62:
63: SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
64:
65: SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
66:
67: SUMMON_TYPE_XYZ =0x49000000 --超量召唤
68:
69: SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
70:
71: SUMMON_TYPE_LINK =0x4c000000 --连接召唤
72: ~~~
73:
c023041629 2023-09-24 74: </details>
c023041629 2023-09-24 75:
c023041629 2023-09-24 76: 从哪个区域特召到场上的可选值:
77:
78: 1. LOCATION_DECK
79:
80: 1. LOCATION_HAND
81:
82: 1. LOCATION_GRAVE
83:
84: 1. LOCATION_REMOVED
85:
86: 1. LOCATION_EXTRA
87:
c023041629 2023-09-24 88: <details>
c023041629 2023-09-24 89: <summary>
c023041629 2023-09-24 90: 补充
c023041629 2023-09-24 91: </summary>
92:
93: ~~~
94: LOCATION_DECK =0x01 --卡组
95:
96: LOCATION_HAND =0x02 --手牌
97:
98: LOCATION_MZONE =0x04 --主要怪兽区(0~4)+额外怪兽区(5~6)
99:
100: LOCATION_SZONE =0x08 --魔陷区(0~4)+场地区(5)
101:
102: LOCATION_GRAVE =0x10 --墓地
103:
104: LOCATION_REMOVED =0x20 --除外区
105:
106: LOCATION_EXTRA =0x40 --额外
107:
108: LOCATION_OVERLAY =0x80 --超量素材
109:
110: LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE)
111: ~~~
112:
c023041629 2023-09-24 113: </details>
114:
115: 可参考 X-LV-48 。
116:
c023041629 2023-09-24 117: # PreEquip
118:
119: Debug.PreEquip(装备魔法卡, 怪兽卡)
120:
c023041629 2023-09-24 121: <details>
c023041629 2023-09-24 122: <summary>
c023041629 2023-09-24 123: 补充
c023041629 2023-09-24 124: </summary>
125:
126: ~~~
127: ● bool Debug.PreEquip(Card equip_card, Card target)
128:
129: 为 target 添加装备 equip_card ,返回值表示是否成功
130: ~~~
131:
c023041629 2023-09-24 132: </details>
c023041629 2023-09-24 133:
c023041629 2023-09-24 134: 可参考 NH-04 。
c023041629 2023-09-24 135:
c023041629 2023-09-24 136: # PreSetTarget
137:
138: Debug.PreSetTarget(保护卡, 被保护的卡)
139:
c023041629 2023-09-24 140: <details>
c023041629 2023-09-24 141: <summary>
c023041629 2023-09-24 142: 补充
c023041629 2023-09-24 143: </summary>
144:
145: ~~~
146: ● void Debug.PreSetTarget(Card c, Card target)
147:
148: 把 target 选为 c 的永续对象
149: ~~~
150:
c023041629 2023-09-24 151: </details>
c023041629 2023-09-24 152:
c023041629 2023-09-24 153: <details>
c023041629 2023-09-24 154: <summary>
c023041629 2023-09-24 155: 警告
c023041629 2023-09-24 156: </summary>
c023041629 2023-09-24 157:
c023041629 2023-09-24 158: 必须在布局完成之后再使用。
159:
c023041629 2023-09-24 160: </details>
161:
c023041629 2023-09-24 162: 可参考 NH-04 。