游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in bf6cc894c2 that are changed by the sequence of edits moving toward check-in 935340b0b8:

                         1: local str = {}
                         2: local fun = {}
                         3: 
                         4: local cache_1
                         5: local cache_2
                         6: local cache_3
                         7: 
                         8: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         9: 
                        10: Debug.ReloadFieldBegin = function(str_1, str_2)
                        11: 
bf6cc894c2 2023-06-30   12: 
                        13:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        14:   end
                        15: 
                        16: 
                        17: 
                        18: _G["通关邀请"] = function()
                        19:   local effect_1
                        20:   effect_1 = Effect.GlobalEffect()
                        21:   effect_1:SetType(EFFECT_TYPE_FIELD
                        22:     + EFFECT_TYPE_CONTINUOUS)
                        23:   effect_1:SetCode(EVENT_DAMAGE)
                        24:   function cache_1()
                        25:     cache_1 = Duel.GetLP(1)
                        26:     if cache_1 <= 0 then
                        27:       cache_1 = true
                        28:     else
                        29:       cache_1 = false
                        30:       end
                        31:     return cache_1
                        32:     end
                        33:   effect_1:SetCondition(cache_1)
                        34:   function cache_1()
                        35:     Debug.ShowHint("残局群181175613")
                        36:     return
                        37:     end
                        38:   effect_1:SetOperation(cache_1)
                        39: 
                        40:   Duel.RegisterEffect(effect_1
                        41:     , 0)
                        42:   end
                        43: 
                        44: fun["是否效果卡"] = function(card)
                        45: 
                        46:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        47:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        48:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        49: 
                        50:   if cache_1
                        51:   or cache_2
                        52:   or cache_3 then
                        53:     return true
                        54:     end
                        55:   return false
                        56:   end
                        57: 
                        58: _G["开局说明"] = function()
                        59:   cache_1 = 0
                        60:   cache_1 = cache_1 + LOCATION_DECK
                        61:   cache_1 = cache_1 + LOCATION_HAND
                        62:   cache_1 = cache_1 + LOCATION_MZONE
                        63:   cache_1 = cache_1 + LOCATION_SZONE
                        64:   cache_1 = cache_1 + LOCATION_GRAVE
                        65:   cache_1 = cache_1 + LOCATION_REMOVED
                        66:   cache_1 = cache_1 + LOCATION_EXTRA
                        67:   cache_1 = cache_1 + LOCATION_OVERLAY
                        68: 
                        69:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                        70: 
                        71:   str["开局说明"] = "效果卡:"
                        72:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                        73: 
                        74:   Debug.ShowHint(str["开局说明"])
                        75:   end
                        76: