Lines of
script/c0.lua
from check-in be78d8f253
that are changed by the sequence of edits moving toward
check-in 67711c767e:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function()
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: cache_1 = Duel.GetLP(1)
32: if cache_1 <= 0 then
33: cache_1 = true
34: else
35: cache_1 = false
36: end
37: return cache_1
38: end
39: effect_1:SetCondition(cache_1)
40: function cache_1()
41: Debug.ShowHint("残局群181175613")
42: return
43: end
44: effect_1:SetOperation(cache_1)
45:
46: Duel.RegisterEffect(effect_1
47: , 0)
48: fun["开局说明"]()
49: end
50:
51: fun["是否效果卡"] = function(card)
52:
53: cache_1 = Card.IsType(card, TYPE_SPELL)
54: cache_2 = Card.IsType(card, TYPE_TRAP)
55: cache_3 = Card.IsType(card, TYPE_EFFECT)
56:
57: if cache_1
58: or cache_2
59: or cache_3 then
60: return true
61: end
62: cache_1 = Card.IsType(card, TYPE_PENDULUM)
63:
64: if cache_1 then
65: cache_1 = Card.IsCode(card, 28363749)
66: cache_2 = Card.IsCode(card, 19474136)
67: cache_3 = Card.IsCode(card, 17390179)
68: cache_4 = Card.IsCode(card, 83980492)
69: if cache_1
70: or cache_2
71: or cache_3
72: or cache_4 then
73: else
74: return true
75: end
76: end
77:
78: return false
79: end
80:
81: fun["开局说明"] = function()
82: if str["开局说明吗"] == 1 then
83: return
84: else
85: str["开局说明吗"] = 1
86: end
87:
88: cache_1 = 0
89: cache_1 = cache_1 + LOCATION_DECK
90: cache_1 = cache_1 + LOCATION_HAND
91: cache_1 = cache_1 + LOCATION_MZONE
92: cache_1 = cache_1 + LOCATION_SZONE
93: cache_1 = cache_1 + LOCATION_GRAVE
94: cache_1 = cache_1 + LOCATION_REMOVED
95: cache_1 = cache_1 + LOCATION_EXTRA
96:
97: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
98:
99: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
100:
101: for k in aux.Next(cache_1) do
102: cache_1 = fun["是否效果卡"](k)
103: if cache_1 then
104: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
105: end
106: end
107:
108: str["开局说明"] =""
109:
110: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
111: str["开局说明"] = str["开局说明"] .. "卡 "
112:
113: str["开局说明"] = str["开局说明"] .. str["规则"]
114:
115: if str["不洗牌"] == 0 then
116: else
117: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
118: end
be78d8f253 2023-07-05 119:
120: if str["无BP"] == 0 then
be78d8f253 2023-07-05 121: else
122: str["开局说明"] = str["开局说明"] .. "无BP "
123: end
124:
125: if str["开局添加手卡"] then
126: str["开局说明"] = str["开局说明"] .. "选"
127: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
128: str["开局说明"] = str["开局说明"] .. "卡 "
129: end
130:
131: Debug.ShowHint(str["开局说明"])
132: end
133:
134: fun["开局添加手卡"] = function(str_1)
135: str["开局添加手卡"] = str_1
136: effect_1 = Effect.GlobalEffect()
137: effect_1:SetType(EFFECT_TYPE_FIELD
138: + EFFECT_TYPE_CONTINUOUS)
139: effect_1:SetCode(EVENT_ADJUST)
140: effect_1:SetCountLimit(1)
141: function cache_1()
142: if str["已添加手卡"] == 1 then
143: return false
144: else
145: str["已添加手卡"] = 1
146: return true
147: end
148:
149: end
150: effect_1:SetCondition(cache_1)
151: function cache_1(effect_event
152: , player_who_activate_the_effect)
153:
154: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
155: , Card.IsAbleToHand
156: , player_who_activate_the_effect
157: , LOCATION_DECK
158: , 0
159: , str_1
160: , str_1
161: , nil)
162: Duel.SendtoHand(str["玩家选定的卡"]
163: , nil
164: , REASON_RULE)
165: end
166: effect_1:SetOperation(cache_1)
167: Duel.RegisterEffect(effect_1
168: , 0)
169: fun["通关邀请"]()
170: end