Lines of
single/简化版1_511_11.lua
from check-in be52ceb1bb
that are changed by the sequence of edits moving toward
check-in 872c51c323:
1: --[[message
2: #QB011
3: ]]
4: Debug.SetAIName("QQ群181175613")
5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
6: Debug.SetPlayerInfo(0, 4000, 0, 0)
7: Debug.SetPlayerInfo(1, 12200, 0, 0)
8:
9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
10: Debug.AddCard(96182448, 0, 0, k1, 1, POS_FACEUP_ATTACK)
11: Debug.AddCard(67270095, 0, 0, k1, 2, POS_FACEUP_ATTACK)
12: local m1 = Debug.AddCard(97204936, 0, 0, k1, 3, POS_FACEUP_ATTACK)
13: local m2 = Debug.AddCard(45815891, 1, 1, k1, 1, POS_FACEUP_ATTACK)
14: local m3 = Debug.AddCard(45815891, 1, 1, k1, 2, POS_FACEUP_ATTACK)
15: local m4 = Debug.AddCard(45815891, 1, 1, k1, 3, POS_FACEUP_ATTACK)
16: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
17: Debug.AddCard(98273947, 0, 0, k1, 1, POS_FACEDOWN)
18: Debug.AddCard(94634433, 0, 0, k1, 2, POS_FACEDOWN)
19: local s1 = Debug.AddCard(56747793, 0, 0, k1, 3, POS_FACEUP)
20: local s2 = Debug.AddCard(56747793, 1, 1, k1, 1, POS_FACEUP)
21: local s3 = Debug.AddCard(56747793, 1, 1, k1, 2, POS_FACEUP)
22: local s4 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP)
23: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
24: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
25: Debug.AddCard(43641473, 0, 0, k1, 0, POS_FACEDOWN)
26: Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
27: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
28: Debug.AddCard(46195773, 0, 0, k1, 0, POS_FACEDOWN)
29: Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN)
30: Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
31: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
32: Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP)
be52ceb1bb 2024-07-20 33: local k1 = LOCATION_REMOVED
34: local k1 = LOCATION_HAND
35: Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
36:
37: Debug.ReloadFieldEnd("氮素战士")
38: aux.BeginPuzzle(1)
39: Debug.PreEquip(s1, m1)
40: Debug.PreEquip(s2, m2)
41: Debug.PreEquip(s3, m3)
42: Debug.PreEquip(s4, m4)