游戏王残局简化版

Annotation For single/简化版1_510_56.lua
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Annotation For single/简化版1_510_56.lua

Lines of single/简化版1_510_56.lua from check-in be52ceb1bb that are changed by the sequence of edits moving toward check-in 872c51c323:

                         1: --[[message
                         2: 1850
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         6: Debug.SetPlayerInfo(0, 2000, 0, 0)
                         7: Debug.SetPlayerInfo(1, 13600, 0, 0)
                         8: 
                         9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        10: Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(74677426, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(32626733, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        14: Debug.AddCard(38955728, 1, 1, k1, 4, POS_FACEUP_ATTACK)
                        15: Debug.AddCard(31897444, 1, 1, k1, 5, POS_FACEUP_ATTACK)
                        16: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        17: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        18: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        19: Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN)
                        20: Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
                        21: Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN)
                        22: Debug.AddCard(55623480, 0, 0, k1, 0, POS_FACEDOWN)
                        23: Debug.AddCard(62256492, 0, 0, k1, 0, POS_FACEDOWN)
                        24: Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
                        25: Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)
                        26: Debug.AddCard(74677426, 1, 1, k1, 0, POS_FACEDOWN)
                        27: Debug.AddCard(74677426, 1, 1, k1, 0, POS_FACEDOWN)
                        28: Debug.AddCard(38955728, 1, 1, k1, 0, POS_FACEDOWN)
                        29: Debug.AddCard(38955728, 1, 1, k1, 0, POS_FACEDOWN)
                        30: Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN)
                        31: Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN)
                        32: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        33: Debug.AddCard(28776350, 0, 0, k1, 0, POS_FACEDOWN)
                        34: Debug.AddCard(66011101, 0, 0, k1, 0, POS_FACEDOWN)
                        35: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        36: Debug.AddCard(14785765, 0, 0, k1, 0, POS_FACEUP)
be52ceb1bb 2024-07-20   37: local k1 = LOCATION_REMOVED
                        38: local k1 = LOCATION_HAND
                        39: Debug.AddCard(12289247, 0, 0, k1, 0, POS_FACEDOWN)
                        40: Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN)
                        41: Debug.AddCard(9952083, 0, 0, k1, 0, POS_FACEDOWN)
                        42: Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
                        43: 
                        44: Debug.ReloadFieldEnd("龙核的咒灵者")
                        45: aux.BeginPuzzle(1)