Lines of
single/简化版1_510_50.lua
from check-in be52ceb1bb
that are changed by the sequence of edits moving toward
check-in 872c51c323:
1: --[[message
2: #[WCS2011]09
3: ]]
4: Debug.SetAIName("QQ群181175613")
5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
6: Debug.SetPlayerInfo(0, 8000, 0, 0)
7: Debug.SetPlayerInfo(1, 8400, 0, 0)
8:
9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
10: Debug.AddCard(44508094, 1, 1, k1, 2, POS_FACEUP_ATTACK)
11: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
12: Debug.AddCard(46652477, 0, 0, k1, 2, POS_FACEDOWN)
13: Debug.AddCard(56120475, 1, 1, k1, 3, POS_FACEDOWN)
14: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
15: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
16: Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN)
17: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
18: Debug.AddCard(65749035, 0, 0, k1, 0, POS_FACEDOWN)
19: Debug.AddCard(50091196, 0, 0, k1, 0, POS_FACEDOWN)
20: Debug.AddCard(66698383, 0, 0, k1, 0, POS_FACEDOWN)
21: Debug.AddCard(52687916, 0, 0, k1, 0, POS_FACEDOWN)
22: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
23: Debug.AddCard(93369354, 0, 0, k1, 0, POS_FACEUP)
24: Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP)
25: Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP)
26: Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
27: Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP)
be52ceb1bb 2024-07-20 28: local k1 = LOCATION_REMOVED
29: local k1 = LOCATION_HAND
30: Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEDOWN)
31: Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN)
32: Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN)
33: Debug.AddCard(42709949, 0, 0, k1, 0, POS_FACEDOWN)
34:
35: Debug.ReloadFieldEnd("魂魔物 乱气流")
36: aux.BeginPuzzle(1, 1)