游戏王残局简化版

Annotation For single/简化版1_510_14.lua
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Annotation For single/简化版1_510_14.lua

Lines of single/简化版1_510_14.lua from check-in be52ceb1bb that are changed by the sequence of edits moving toward check-in 872c51c323:

                         1: --[[message
                         2: 融合召唤入门
                         3: #sample4
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         8: Debug.SetPlayerInfo(0, 100, 0, 0)
                         9: Debug.SetPlayerInfo(1, 1450, 0, 0)
                        10: 
                        11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        12: Debug.AddCard(34408491, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        13: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        14: Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP)
                        15: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        16: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        17: Debug.AddCard(21143940, 0, 0, k1, 0, POS_FACEDOWN)
                        18: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        19: Debug.AddCard(03642509, 0, 0, k1, 0, POS_FACEDOWN)
                        20: Debug.AddCard(29095552, 0, 0, k1, 0, POS_FACEDOWN)
                        21: Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN)
                        22: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
be52ceb1bb 2024-07-20   23: local k1 = LOCATION_REMOVED
                        24: local k1 = LOCATION_HAND
                        25: Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
                        26: Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
                        27: Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
                        28: Debug.AddCard(66836598, 0, 0, k1, 0, POS_FACEDOWN)
                        29: 
                        30: Debug.ReloadFieldEnd("元素英雄 大龙卷侠")
                        31: aux.BeginPuzzle(1)