游戏王残局简化版

Annotation For single/简化版1_500_13.lua
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Annotation For single/简化版1_500_13.lua

Origin for each line in single/简化版1_500_13.lua from check-in be52ceb1bb:

b27559efa8 2024-07-18    1: --[[message
b27559efa8 2024-07-18    2: ]]
b27559efa8 2024-07-18    3: Debug.SetAIName("QQ群181175613")
b27559efa8 2024-07-18    4: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
b27559efa8 2024-07-18    5: Debug.SetPlayerInfo(0, 1100, 0, 0)
b27559efa8 2024-07-18    6: Debug.SetPlayerInfo(1, 3900, 0, 0)
b27559efa8 2024-07-18    7: 
7aae189787 2024-07-20    8: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
22e4ec3508 2024-07-19    9: Debug.AddCard(27134689, 0, 0, k1, 1, POS_FACEUP_ATTACK)
22e4ec3508 2024-07-19   10: Debug.AddCard(73081602, 1, 1, k1, 1, POS_FACEUP_ATTACK)
22e4ec3508 2024-07-19   11: Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
22e4ec3508 2024-07-19   12: Debug.AddCard(33178416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
85d12233c3 2024-07-20   13: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
4581bd8f69 2024-07-20   14: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
9defe72774 2024-07-20   15: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
22e4ec3508 2024-07-19   16: Debug.AddCard(63941210, 0, 0, k1, 0, POS_FACEDOWN)
22e4ec3508 2024-07-19   17: Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN)
22e4ec3508 2024-07-19   18: Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN)
22e4ec3508 2024-07-19   19: Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN)
22e4ec3508 2024-07-19   20: Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN)
9defe72774 2024-07-20   21: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
be52ceb1bb 2024-07-20   22: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
22e4ec3508 2024-07-19   23: Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP)
22e4ec3508 2024-07-19   24: local k1 = LOCATION_REMOVED
22e4ec3508 2024-07-19   25: local k1 = LOCATION_HAND
b27559efa8 2024-07-18   26: 
b27559efa8 2024-07-18   27: Debug.ReloadFieldEnd("森之番人 绿狒狒")
b27559efa8 2024-07-18   28: aux.BeginPuzzle(1)