游戏王残局简化版

Annotation For script/c0.lua
Login

Annotation For script/c0.lua

Lines of script/c0.lua from check-in bd740b7cb0 that are changed by the sequence of edits moving toward check-in 2ce6e15f6b:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   
                         9:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
bd740b7cb0 2023-07-11   10:   
                        11:   if str_2 then --{
                        12:     if str_2 == 3 then --{
                        13:       str["规则"] = "大师3 "
                        14:       --}
                        15:     elseif str_2 == 4 then --{
                        16:       str["规则"] = "新大师 "
                        17:       --}
                        18:     elseif str_2 == 5 then --{
                        19:       str["规则"] = "大师2020 "
                        20:       --}
                        21:     end --}
                        22:   else --{
                        23:     str["规则"] = "大师2020 "
                        24:     end --}
                        25:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        26:   end --}
                        27: 
                        28: fun["通关邀请"] = function() --{
                        29:   effect_1 = Effect.GlobalEffect()
                        30:   
                        31:   effect_1:SetType(EFFECT_TYPE_FIELD
                        32:   + EFFECT_TYPE_CONTINUOUS)
                        33:   
                        34:   effect_1:SetCode(EVENT_DAMAGE)
bd740b7cb0 2023-07-11   35:   
                        36:   function cache_1() --{
                        37:     cache_1 = Duel.GetLP(1)
bd740b7cb0 2023-07-11   38:     
                        39:     if cache_1 <= 0 then --{
                        40:       if cache_1 < 0 then --{
                        41:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
bd740b7cb0 2023-07-11   42:         
                        43:         end --}
                        44:       cache_1 = true
bd740b7cb0 2023-07-11   45:       
                        46:       --}
                        47:     else --{
                        48:       cache_1 = false
bd740b7cb0 2023-07-11   49:       
                        50:       end --}
                        51:     return cache_1
bd740b7cb0 2023-07-11   52:     
                        53:     end --}
                        54:     
                        55:   effect_1:SetCondition(cache_1)
                        56:   
                        57:   function cache_1() --{
                        58:     Debug.ShowHint("残局群181175613")
                        59:     
                        60:     return
                        61:     end --}
                        62:   effect_1:SetOperation(cache_1)
                        63:   
                        64:   Duel.RegisterEffect(effect_1
                        65:   , 0)
                        66:   
                        67:   end --}
                        68: 
                        69: fun["是否效果卡"] = function(card)
                        70: cache_1 = Card.IsType(card, TYPE_SPELL)
                        71: cache_2 = Card.IsType(card, TYPE_TRAP)
                        72: cache_3 = Card.IsType(card, TYPE_EFFECT)
                        73: if cache_1
                        74: or cache_2
                        75: or cache_3 then
                        76: return true
                        77: end
                        78: cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        79: if cache_1 then
                        80: cache_1 = Card.IsCode(card, 28363749)
                        81: cache_2 = Card.IsCode(card, 19474136)
                        82: cache_3 = Card.IsCode(card, 17390179)
                        83: cache_4 = Card.IsCode(card, 83980492)
                        84: if cache_1
                        85: or cache_2
                        86: or cache_3
                        87: or cache_4 then
                        88: else
                        89: return true
                        90: end
                        91: end
                        92: return false
                        93: end
                        94: 
                        95: fun["开局说明"] = function()
                        96: if str["开局说明吗"] == 1 then
                        97: return
                        98: else
                        99: str["开局说明吗"] = 1
                       100: end
                       101: cache_1 = 0
                       102: cache_1 = cache_1 + LOCATION_DECK
                       103: cache_1 = cache_1 + LOCATION_HAND
                       104: cache_1 = cache_1 + LOCATION_MZONE
                       105: cache_1 = cache_1 + LOCATION_SZONE
                       106: cache_1 = cache_1 + LOCATION_GRAVE
                       107: cache_1 = cache_1 + LOCATION_REMOVED
                       108: cache_1 = cache_1 + LOCATION_EXTRA
                       109: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                       110: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       111: for k in aux.Next(cache_1) do
                       112: cache_1 = fun["是否效果卡"](k)
                       113: if cache_1 then
                       114: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       115: end
                       116: end
                       117: str["开局说明"] =""
                       118: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       119: str["开局说明"] = str["开局说明"] .. "卡 "
                       120: str["开局说明"] = str["开局说明"] .. str["规则"]
                       121: if str["不洗牌"] == 0 then
                       122: else
                       123: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       124: end
                       125: if str["无BP"] == 0 then
                       126: str["开局说明"] = str["开局说明"] .. "无BP "
                       127: end
                       128: if str["开局添加手卡"] then
                       129: str["开局说明"] = str["开局说明"] .. "选"
                       130: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       131: str["开局说明"] = str["开局说明"] .. "卡 "
                       132: end
                       133: if str["禁格"] then
                       134: str["开局说明"] = str["开局说明"] .. "禁"
                       135: str["开局说明"] = str["开局说明"] .. str["禁格"]
                       136: str["开局说明"] = str["开局说明"] .. "格 "
                       137: end
                       138: if str["印卡"] then
                       139: str["开局说明"] = str["开局说明"] .. "印卡 "
                       140: end
                       141: Debug.ShowHint(str["开局说明"])
                       142: fun["通关邀请"]()
                       143: end
                       144: 
                       145: fun["开局添加手卡"] = function(str_1)
                       146: str["开局添加手卡"] = str_1
                       147: effect_1 = Effect.GlobalEffect()
                       148: effect_1:SetType(EFFECT_TYPE_FIELD
                       149: + EFFECT_TYPE_CONTINUOUS)
                       150: effect_1:SetCode(EVENT_ADJUST)
                       151: effect_1:SetCountLimit(1)
                       152: function cache_1()
                       153: if str["已添加手卡"] == 1 then
                       154: return false
                       155: else
                       156: str["已添加手卡"] = 1
                       157: return true
                       158: end
                       159: end
                       160: effect_1:SetCondition(cache_1)
                       161: function cache_1(effect_event
                       162: , player_who_activate_the_effect)
                       163: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       164: , Card.IsAbleToHand
                       165: , player_who_activate_the_effect
                       166: , LOCATION_DECK
                       167: , 0
                       168: , str_1
                       169: , str_1
                       170: , nil)
                       171: Duel.SendtoHand(str["玩家选定的卡"]
                       172: , nil
                       173: , REASON_RULE)
                       174: end
                       175: effect_1:SetOperation(cache_1)
                       176: Duel.RegisterEffect(effect_1
                       177: , 0)
                       178: fun["开局说明"]()
                       179: end
                       180: 
                       181: fun["禁格"] = function(str_1)
                       182: str["禁格"] = str_1
                       183: effect_1 = Effect.GlobalEffect()
                       184: effect_1:SetType(EFFECT_TYPE_FIELD)
                       185: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       186: effect_1:SetValue(str_1)
                       187: Duel.RegisterEffect(effect_1,0)
                       188: end
                       189: 
                       190: fun["印卡"] = function(str_1, str_2, str_3)
                       191: str["印卡"] = 1
                       192: if str_3 then
                       193: else
                       194: str_3 = str_2
                       195: end
                       196: str["当前印卡数"] = 1
                       197: effect_1 = Effect.CreateEffect(str_1)
                       198: effect_1:SetType(EFFECT_TYPE_IGNITION)
                       199: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       200: + EFFECT_FLAG_UNCOPYABLE
                       201: + EFFECT_FLAG_CANNOT_NEGATE
                       202: + EFFECT_FLAG_CANNOT_DISABLE)
                       203: cache_1 = function()
                       204: Duel.SetChainLimit(aux.FALSE)
                       205: return true
                       206: end
                       207: effect_1:SetTarget(cache_1)
                       208: effect_1:SetRange(LOCATION_EXTRA)
                       209: function print_hand(effect_event
                       210: , player_who_activate_the_effect)
                       211: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       212: card = Duel.CreateToken(player_who_activate_the_effect
                       213: , announce_card)
                       214: if str["当前印卡数"] <= str_2 then
                       215: str["当前印卡数"] = str["当前印卡数"] + 1
                       216: Duel.SendtoHand(card,nil,REASON_RULE)
                       217: else
                       218: if str["当前印卡数"] <= str_3 then
                       219: str["当前印卡数"] = str["当前印卡数"] + 1
                       220: Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       221: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       222: else
                       223: Debug.ShowHint("印卡过多!")
                       224: end
                       225: end
                       226: end
                       227: effect_1:SetOperation(print_hand)
                       228: str_1:RegisterEffect(effect_1)
                       229: end
                       230: 
                       231: fun["全部回到卡组"] = function()
                       232: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
                       233: 
                       234: effect_1 = Effect.GlobalEffect()
                       235: 
                       236: effect_1:SetType(EFFECT_TYPE_FIELD
                       237: + EFFECT_TYPE_CONTINUOUS)
                       238: 
                       239: effect_1:SetCode(EVENT_ADJUST)
                       240: 
                       241: cache_1 = function()
                       242: cache_1 = 0
                       243: cache_1 = cache_1 + LOCATION_HAND
                       244: cache_1 = cache_1 + LOCATION_MZONE
                       245: cache_1 = cache_1 + LOCATION_SZONE
                       246: cache_1 = cache_1 + LOCATION_GRAVE
                       247: cache_1 = cache_1 + LOCATION_REMOVED
                       248: 
                       249: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
                       250: 
                       251: if cache_1 == 0 then
                       252: return true
                       253: else
                       254: return false
                       255: end
                       256: end
                       257: 
                       258: effect_1:SetCondition(cache_1)
                       259: 
                       260: cache_1 = function()
                       261: Debug.ShowHint("目标已达成!")
                       262: Duel.SetLP(1,0)
                       263: end
                       264: 
                       265: effect_1:SetOperation(cache_1)
                       266: 
                       267: Duel.RegisterEffect(effect_1,0)
                       268: end
                       269: 
                       270: 
                       271: 
                       272: 
                       273: 
                       274: 
                       275: 
                       276: 
                       277: 
                       278: